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112 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Blake Robinson | GEO Import/Export v1.0 48.9 KB |
Import / Export |
Compiled / Description | ||
15.05.2009 Allows you to import and export Battlezone GEO files to and from Max. |
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Author / WWW | Name / Download | Plugin Type |
Neo][ | GEOM Importer v1.0.1 273 KB |
Import / Export |
Compiled / Description | ||
31.01.2011 This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | GLM Importer v1.0.0.6 53.2 KB |
Import / Export |
Compiled / Description | ||
12.09.2010 This plugin allows Max to import Ghoul2 models (.glm), as used in the game Soldier of Fortune II. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. |
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Author / WWW | Name / Download | Plugin Type |
Varun Raj Naga | GTA .dff Exporter v1.0 1.4 MB |
Import / Export |
Compiled / Description | ||
10.11.2012 Enables you to export DFF model files for use with GTA III, Vice City and GTA SA. Features include: - Vehicle and map object export - Supports both UV maps - Vertex color export including vertex color alpha - Night vertex color export including alpha - Exports UV animations - Exports lights - Tristrip (2 algorithms included) - Batch export - Remembers previously used export settings - Progress indicator |
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Author / WWW | Name / Download | Plugin Type |
Varun Raj Naga | GTA .dff Importer .NET v1.2 9.7 KB |
Import / Export |
Compiled / Description | ||
01.11.2011 Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include: - Imports materials, normals, both UV maps and vertex colors - Limited support for peds (mesh is imported, bones are dummy nodes) - UV and other animations not supported - 2dfx not supported - Does not import collision data |
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Author / WWW | Name / Download | Plugin Type |
Varun Raj Naga | GTA .dff Importer v1.0 1.4 MB |
Import / Export |
Compiled / Description | ||
28.10.2012 Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include: - Imports materials, normals, both UV maps and vertex colors (including night vertex colors) - Imports UV animations - Limited support for peds (mesh is imported, bones are dummy nodes) - PED .ifp animations not supported - 2dfx not supported - Does not import collision data |
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Author / WWW | Name / Download | Plugin Type |
GuruWare | gw::TerImp v0.75b 934 KB |
Import / Export |
Compiled / Description | ||
07.08.2009 This importer makes it much easier to combine Terragen renders with Max 3D-objects. Animation script import has not been implemented yet, but time permitting, will be added at a later date. |
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | H3T Exporter v2.1 2.43 MB |
Import / Export |
Compiled / Description | ||
02.06.2009 Enables export of H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API. |
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Author / WWW | Name / Download | Plugin Type |
Cannonfodder | Half-Life 2 SMD Exporter v2.04 105 KB |
Import / Export |
Compiled / Description | ||
11.02.2011 This is a modified version of the Valve SMD exporter which exports Half-Life 2 SMD's from Max. It supports Physique, Skin, and Bones Pro, as well as blending of vertices. Also included is a compiled version of the Valve VTA exporter used in creating facial animations using the morpher modifer. |