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112 records match your query.
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Author / WWW Name / Download Plugin Type
PiBoSo EDF Export v1.0
5.93 MB
Import / Export
Compiled / Description
20.03.2015

This plugin allows you to export scenes and models from Max to the EDF file format (skydomes), MAP file format (track geometry, textures and lighting) and TRP file format (track collision data) used by the games Kart Racing Pro, GP Bikes, World Racing Series and MX Bikes. The plugins are part of the TrackTools package.
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Author / WWW Name / Download Plugin Type
Thomas Krijnen IfcMax Importer v0.4.0 RC2
4.64 MB
Import / Export
Compiled / Description
26.02.2015

This importer allows Max to import .ifc files coming from IfcOpenShell, an open source (LGPL) software library that helps users and software developers to work with the IFC file format. The IFC file format can be used to describe building and construction data. The format is commonly used for Building Information Modelling.
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Author / WWW Name / Download Plugin Type
Aleksey Shmatov / Corprus ToEE Model Importer / Exporter v1.1
36.9 KB
Import / Export
Compiled / Description
21.11.2014

Allows you to import and export models for use in the game Temple of Elemental Evil.

Download requires registration!
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Author / WWW Name / Download Plugin Type
Derek Nedelman OgreMax v2.6.4
41.9 MB
Import / Export
Compiled / Description
19.10.2014

OgreMax is a collection of tools for Ogre 3D and Max. It includes the following:

- A .scene exporter for Max, with precompiled binaries for Max 2010 to 2015. The .scene support is fairly extensive, and has been extended to include additional items such as shadow configuration, user data, as well as some other settings
- A .scene viewer with keyboard, mouse, and Xbox 360 gamepad support. The viewer and its scene loading code can form the foundation of your own Ogre 3D game/program
- Documentation is also included, which you should read before using the exporter or viewer

This freeware version is for non-commercial use only, and has the following restrictions:
- Only one texture coordinate set will be exported per mesh
- Only one texture unit will be exported per OgreMax material
- No support is provided
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Author / WWW Name / Download Plugin Type
Fraunhofer IGD InstantExport v0.4 Beta 14581
2.7 MB
Import / Export
Compiled / Description
19.09.2014

InstantExport is the InstantReality X3D exporter for Max and not only exports XML-based X3D as well as VRML, its classic encoding, but it can also now directly export to HTML/ XHTML.

X3DOM (pronounced X-Freedom) is an experimental open source framework and runtime to support the ongoing discussion in the Web3D and W3C communities of how an integration of HTML5 and declarative 3D content could look like. It tries to fulfill the current HTML5 specification for declarative 3D content and allows including X3D elements as part of any HTML5 DOM tree.
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Author / WWW Name / Download Plugin Type
Havok.com Inc Havoc Scene Exporter v2014.1.0
143 MB
Import / Export
Compiled / Description
30.08.2014

This plugin is responsible for exploring the Max scene graph, collecting scene information and passing it to the Havok filter pipeline for processing. The exporter is part of the Havok Content Tools package.
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Author / WWW Name / Download Plugin Type
figment / Wix NIF Import / Export v1.6.0
29.3 MB
Import / Export
Compiled / Description
07.08.2014

Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes.
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Author / WWW Name / Download Plugin Type
Mark Blosser / Jon Watte kiloWatt X-port v1.5.1
1.29 MB
Import / Export
Compiled / Description
10.06.2014

kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options.

Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned.

For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.

This version from Mark Blosser has a few improvements over the last Jon Watte version, including an option to disable 'ticks' to control the timing of animations and support for the latest Max versions.
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Author / WWW Name / Download Plugin Type
qiutaoleo MD5 Exporter v1.11
42 KB
Import / Export
Compiled / Description
16.01.2014

Allows Max to export to the MD5 file format (both *.md5mesh and *.md5anim). The MD5 file format is a proprietary (but open) format for 3D models and animations by iD Software.
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Author / WWW Name / Download Plugin Type
Ivan Shishkin Metro 2033 Importer v1.0
585 KB
Import / Export
Compiled / Description
26.06.2013

This plugin allows you to import resources from the games Metro 2033: Fear The Future and Metro: Last Light.

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