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127 records match your query.
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Author / WWW Name / Download Plugin Type
Blake Robinson SDF Import v1.0
48.9 KB
Import / Export
Compiled / Description
15.05.2009

Allows you to import Battlezone SDF files from the game into Max.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Blake Robinson GEO Import/Export v1.0
48.9 KB
Import / Export
Compiled / Description
15.05.2009

Allows you to import and export Battlezone GEO files to and from Max.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Blake Robinson / Pandemic Studios XSI Exporter v1.0
19.6 KB
Import / Export
Compiled / Description
15.05.2009

Updated version of the official Pandemic Studios XSI exporter. Allows you to export 3D models you create into XSI format, which can be used in Battlezone 2.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Bolthouse Software Unwrap3D Importer / Exporter v3.50.43
3.55 MB
Import / Export
Compiled / Description
10.02.2019

Allows Max to import and export files for Ultimate Unwrap3D, a specialised tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Bruno Heidelberger Cal3D Exporter v1.7.4
2.06 MB
Import / Export
Compiled / Description
02.10.2019

This plugin exports skeletal based character models and their animations from Max into cal3d files.

Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Bruno Heidelberger Cal3D Exporter v1.7.4
3.89 MB
Import / Export
Compiled / Description
02.10.2019

This plugin exports skeletal based character models and their animations from Max into cal3d files.

Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Bruno Heidelberger / IMVU Inc. IMVU Cal3D Exporter v0.9.1
2.85 MB
Import / Export
Compiled / Description
15.04.2010

This is a Max exporter for IMVU (an avatar-based social network and virtual world) based on the Cal3D Open Source code.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Cannonfodder Half-Life 2 SMD Exporter v2.04
105 KB
Import / Export
Compiled / Description
11.02.2011

This is a modified version of the Valve SMD exporter which exports Half-Life 2 SMD's from Max. It supports Physique, Skin, and Bones Pro, as well as blending of vertices. Also included is a compiled version of the Valve VTA exporter used in creating facial animations using the morpher modifer.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Cannonfodder Half-Life 2 SMD Importer v0.1.3a
24 KB
Import / Export
Compiled / Description
12.01.2011

This plugin imports Half-Life 2 SMD's. It can load both reference and animation SMD's. It supports weights in the SMD file and will create a skin modifer for the reference model, it can also rebuild the smoothing groups from the vertex normals in the SMD file although this can take some time if the model is large.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
CGDev.net AXE v2.2.5
130 KB
Import / Export
Compiled / Description
16.07.2017

AXE is a fully-featured DirectX file exporter plugin designed to provide consistent, flexible and reliable data conversion. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping.

This free version of AXE is a slightly restricted of AXE Pro, the commercial version of the exporter, and is only for use on non-commercial projects.

32-bit: Yes
64-bit: Yes

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