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121 records match your query.
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Author / WWW Name / Download Plugin Type
HI Corp. MCM / MCA Exporter v1.3
713 KB
Import / Export
Compiled / Description
01.07.2010

This plugin enables data created with Max to be exported as *.MCM (model) and *.MCA (action) files for use in Mascot Capsule eruption, a highspeed software renderer that renders 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Roman Lut 3D Ripper DX v1.8.2
1.96 MB
Import / Export
Compiled / Description
10.06.2010

With 3D Ripper DX you can
- capture all geometry, textures and shaders, rendered during single frame
- import captured geometry into Max
- see what exactly has been drawn by each individual draw call
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source if available) of each individual draw call.

3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Jon Watte kiloWatt X-port v1.5.0
10.5 MB
Import / Export
Compiled / Description
16.05.2010

kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options.

Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned.

For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Bruno Heidelberger / IMVU Inc. IMVU Cal3D Exporter v0.9.1
2.85 MB
Import / Export
Compiled / Description
15.04.2010

This is a Max exporter for IMVU (an avatar-based social network and virtual world) based on the Cal3D Open Source code.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Diego Castano SceneEngine Importer / Exporter v2010.02.25
7.21 MB
Import / Export
Compiled / Description
25.02.2010

SceneEngine is an open source 3D production solution built on top of an easy to use object oriented C++ SDK, the SceneEngine libraries. Lua scripting, file input and output, mesh creation and deformation, rendering and texture baking are just some of the features implemented by SceneEngine. The project includes import and export plugins for Max and Maya, a Lua interpreter to do script processing on scenes, including rendering and texture baking, and an OpenGL scene viewer and editor.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
VTMOD Productions Virtools Exporter v5.0.0.80
1.19 MB
Import / Export
Compiled / Description
10.01.2010

This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 5.0 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Dark Industries LLC. Max2DTS Exporter Pro v1.3
324 KB
Import / Export
Compiled / Description
04.01.2010

This plugin is part of the Torque Game Engine SDK, and enables export of objects, characters and animations to the DTS file format required by the game engine.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Ritual Entertainment FAKK 2 SKL Exporter v1.0
13.4 KB
Import / Export
Compiled / Description
29.12.2009

Exports skeletal animations in the Heavy Metal F.A.K.K. 2 / Quake 3 *.skl file format.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
RailSimulator.com RailWorks Art Plugins v1.0
2.37 MB
Import / Export
Compiled / Description
25.11.2009

This is a collection of plugins that allow you to model, texture and export assets for use in the railway simulator RailWorks. It supports export of both *.IG (Intermediate Geometry) and *.IA (Intermediate Animation) files.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Chris Rodgers OSG Exporter v0.9.7.1
1.61 MB
Import / Export
Compiled / Description
02.11.2009

OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more.

This version has the following modifications compared to the original OSG plugin source (v0.9.6):
- LOD, DOF, Switch and Group node positions now matter in the scene
- LOD, DOF, Switch and Group node helpers play an active part in the Max scene hierarchy
- Adding multiple objects to an OSG node helper now has smart filtering
- The LOD UI now allows you to easily change the order of the LODs

It is very possible that these modifications have now been added to the official OSG Exporter here.

32-bit: Yes
64-bit: No

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