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352 records match your query.
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| Author / WWW | Name / Download | Plugin Type |
| BlurDev | BlurDLX v1.0 454 MB |
MAXScript Extension |
| Compiled / Description | ||
| 21.08.2018 A huge collection of useful libraries and functions. Unfortunately, it's not very well documented at the moment. 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Bolthouse Software | Unwrap3D Importer / Exporter v4.07 5.04 MB |
Import / Export |
| Compiled / Description | ||
| 01.04.2025 Allows Max to import and export files for Ultimate Unwrap3D, a specialised tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Boomer Labs | Influence Helper v1.0 157 KB |
Object |
| Compiled / Description | ||
| 25.04.2016 This helper plugin is designed to provide added flexibility to plugins that make use of object proximity for determining influence upon another object. Examples of plugins that benefit from this are pMorph and SplineTools, also from Boomer Labs. Plugin developers are encouraged to contact Boomer Labs if they wish to add Influence Helper support to their plugins as well. 32-bit: No 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Bruno Heidelberger | Cal3D Exporter v1.7.4 2.06 MB |
Import / Export |
| Compiled / Description | ||
| 02.10.2019 This plugin exports skeletal based character models and their animations from Max into cal3d files. Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. 32-bit: Yes 64-bit: No | ||
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| Author / WWW | Name / Download | Plugin Type |
| Bruno Heidelberger | Cal3D Exporter v1.7.4 3.89 MB |
Import / Export |
| Compiled / Description | ||
| 02.10.2019 This plugin exports skeletal based character models and their animations from Max into cal3d files. Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. 32-bit: No 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Bruno Heidelberger / IMVU Inc. | IMVU Cal3D Exporter v0.9.1 2.85 MB |
Import / Export |
| Compiled / Description | ||
| 15.04.2010 This is a Max exporter for IMVU (an avatar-based social network and virtual world) based on the Cal3D Open Source code. 32-bit: Yes 64-bit: No | ||
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| Author / WWW | Name / Download | Plugin Type |
| Cannonfodder | Half-Life 2 SMD Exporter v2.04 105 KB |
Import / Export |
| Compiled / Description | ||
| 11.02.2011 This is a modified version of the Valve SMD exporter which exports Half-Life 2 SMD's from Max. It supports Physique, Skin, and Bones Pro, as well as blending of vertices. Also included is a compiled version of the Valve VTA exporter used in creating facial animations using the morpher modifer. 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Cannonfodder | Half-Life 2 SMD Importer v0.1.3a 24 KB |
Import / Export |
| Compiled / Description | ||
| 12.01.2011 This plugin imports Half-Life 2 SMD's. It can load both reference and animation SMD's. It supports weights in the SMD file and will create a skin modifer for the reference model, it can also rebuild the smoothing groups from the vertex normals in the SMD file although this can take some time if the model is large. 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Chaos Group | VRayColor2Bump v1.0 81.9 KB |
Material |
| Compiled / Description | ||
| 29.04.2013 This texture allows you to derive a bump map from any Max color texture. It is useful in case you want to apply eg. a Color Correction texture to your bump map. It can also be used together with the VRayDistanceTex texture to produce 'rounded' corners at intersections of two meshes. This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder. 32-bit: No 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Chaos Group | VRayVFBMaxScript v1.0 1.22 MB |
MAXScript Extension |
| Compiled / Description | ||
| 27.05.2011 This plugin gives MAXScript access to some of the properties of the V-Ray frame buffer. Currently only the rendering region is exposed, but more parameters will be added. This plugin only works together with V-Ray v2.0 and higher, so you need to put it in the 'vrayplugins' folder. 32-bit: Yes 64-bit: Yes | ||