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352 records match your query.
Displaying 10 entries per page.
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| Author / WWW | Name / Download | Plugin Type |
| Roman Lut | 3D Ripper DX v1.8.2 1.96 MB |
Import / Export |
| Compiled / Description | ||
| 10.06.2010 With 3D Ripper DX you can - capture all geometry, textures and shaders, rendered during single frame - import captured geometry into Max - see what exactly has been drawn by each individual draw call - see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source if available) of each individual draw call. 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported. 32-bit: Yes 64-bit: Yes | ||
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| Rotem Shiffman | VFB+ v2.81 1.04 MB |
Utility |
| Compiled / Description | ||
| 15.06.2019 VFB+ (Virtual Frame Buffer) is an advanced frame buffer for Max. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow. Best of all, it all happens right in the VFB, saving you the cumbersome process of cloning multiple frame buffers just to check out changes, or opening your render in external image editing software to test out color adjustment options. It works with any renderer which uses the Max frame buffer, e.g. Mental Ray, iRay, FinalRender, V-Ray and Corona (when not using their custom VFB). 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| S2 Games / Newerth.com | Savage XR Plugin v0.8 466 KB |
Import / Export |
| Compiled / Description | ||
| 01.09.2011 This utility allows you to export your Max scenes for use in the game Savage: The Battle for Newerth. It has options for exporting geometry, model definitions and animation. You can also import models and their animation clips from the game. 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Santiago Orgaz | xNormal Mesh Import / Export v3.17.16 156 MB |
Import / Export |
| Compiled / Description | ||
| 31.12.2012 Enables Max to export and import meshes for use with xNormal, a free application for generating normal / ambient occlusion / displacement maps. It can also project the texture of a highpoly model into a lowpoly mesh (complete texture transfer, even with different topologies). 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Sergey Pogosyan | PNG I/O v1.0 43 KB |
Bitmap I/O |
| Compiled / Description | ||
| 15.09.2010 This is a modified version of the standard PNG I/O plugin that ships with Max 2009 and 2010. It fixes the 'PNG Library Internal Error' pop-up window bug. Now, if something goes wrong with a PNG file you'll get the usual error report in Backburner and not that ugly hanging window. 32-bit: No 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Siim Annuk | Racer DOF Exporter v0.4 613 KB |
Utility |
| Compiled / Description | ||
| 08.05.2011 Exports geometry from Max to the .DOF file format used by Racer, a free and open car simulation project created by Ruud van Gaal. At the moment there is only a 64-bit version for Max 2010, hopefully the others will follow. 32-bit: Yes 64-bit: Yes | ||
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| Sim Ops Studios, Inc. | Wild Pockets Exporter v1.0 1.55 MB |
Import / Export |
| Compiled / Description | ||
| 11.07.2009 This plugin lets you export your models from Max to Wild Pockets, a software service that lets you create 3D content that can be enjoyed through any compatible browser. Additional plugin features include: - Textures and models are automatically packaged together during export - Direct export of bump / normal maps without manual intervention - Support for collision editing - Lets you control physics properties and other game behaviors 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| SimLab Soft | SimLab Composer Integration v15.2 25.2 MB |
Utility |
| Compiled / Description | ||
| 06.04.2025 The SimLab Composer integration plugin acts as a middle layer between Max and the SimLab Composer app. It allows you to keep an active link for keeping data in sync across Max and SimLab Composer, and gives you the ability to transfer your Max scene to SimLab Composer at anytime during your Max session. 32-bit: No 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Simon Feltman | REZN8 MAXScript Extension v1.34 128 KB |
MAXScript Extension |
| Compiled / Description | ||
| 26.03.2009 The REZN8 MAXScript Extension exposes a slew of methods and UI controls to the MAXScript language. - Tab Control: allows adding individual rollouts into a tabbed control - Splitter: allows dragging and tracking both horizontally and vertically - CoolButton: mouse over button with image support - Dialog Structure: a wrapper struct for controlling createDialog with auto saving and loading of dialog positioning 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| sio29 | Metasequoia Exporter v1.04 51.7 KB |
Import / Export |
| Compiled / Description | ||
| 18.06.2009 Allows Max to export Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development. 32-bit: Yes 64-bit: No | ||