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352 records match your query.
Displaying 10 entries per page.
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| Author / WWW | Name / Download | Plugin Type |
| John Burnett | KillMax v1.0 12.5 KB |
Miscellaneous |
| Compiled / Description | ||
| 24.09.2003 KillMax.exe is a simple utility that will kill all running copies of Max. Often, this is faster than 'cleanly' shutting down Max, and comes in handy when dealing with huge scenes or when you have to repeatedly start/stop Max. 32-bit: Yes 64-bit: No | ||
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| Author / WWW | Name / Download | Plugin Type |
| John Burnett | BindPoints v2.26.2009 127 KB |
Modifier |
| Compiled / Description | ||
| 26.02.2009 This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions. 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| John Burnett | InfoTexture v2.26.2009 85.7 KB |
Material |
| Compiled / Description | ||
| 26.02.2009 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| John Burnett | Warp Texture v2.26.2009 56.8 KB |
Material |
| Compiled / Description | ||
| 26.02.2009 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Jon Watte | kiloWatt X-port v1.5.0 10.5 MB |
Import / Export |
| Compiled / Description | ||
| 16.05.2010 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales. 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Jonathan Garcia | Delete Visibility Track v1.0 9.6 KB |
MAXScript Extension |
| Compiled / Description | ||
| 26.02.2009 This MAXScript extension exposes a function in Max that enables you to delete a visibility track using MAXScript. 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Jonathan Garcia | Endian v1.0 9 KB |
MAXScript Extension |
| Compiled / Description | ||
| 26.02.2009 A small MAXScript extension for converting little-endian floats to big-endian floats. 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Jonathan Garcia | Get Bitmap Info v1.0 9 KB |
MAXScript Extension |
| Compiled / Description | ||
| 26.02.2009 A small MAXScript extension for getting the height and width of bitmaps. 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Josef Wienerroither / Autodesk, Inc. | SkinFix v1.0 1.38 MB |
Modifier |
| Compiled / Description | ||
| 21.06.2012 This fixes some bugs in the shipping Skin modifier when using Mirror Mode. - Max 2009: fixes a crash when pressing the 'Mirror Mode' button - Max 2009 to 2011: Fixes the blue 'dots/vertices' not displaying in 'Mirror Mode' 32-bit: Yes 64-bit: Yes | ||
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| Author / WWW | Name / Download | Plugin Type |
| Kees Rijnen | Helium v1.24 942 KB |
MAXScript Extension |
| Compiled / Description | ||
| 21.04.2014 Helium is a Schematic Framework that allows you to create Flow-chart User Interfaces within Max, via MAXScript. Consider Helium like any other MAXScript UI control, like a button or a spinner, granted a far more powerful one. Helium can even be used to create dynamic custom UIs. Each Helium node could easily be used as a button, for example. This allows you to dynamically build and alter your UIs at any time. Kees has now open-sourced Helium, and the zip file linked to above also contains the source code. 32-bit: Yes 64-bit: Yes | ||