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352 records match your query.
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| Author / WWW | Name / Download | Plugin Type | 
| Farshid Lashkari | OSG Exporter v1.5.2 8.66 MB  | 
Import / Export | 
| Compiled / Description | ||
| 03.10.2019 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. The source code is also available here. 32-bit: Yes 64-bit: No  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Farshid Lashkari | OSG Exporter v1.5.4 43.7 MB  | 
Import / Export | 
| Compiled / Description | ||
| 02.12.2021 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. The source code is also available here. 32-bit: No 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Felix Joleanes | Animatable Pivot v1.0.6 279 KB  | 
Controller | 
| Compiled / Description | ||
| 20.10.2014 This is a transform controller useful to animate objects around a specific pivot that can be animated. It can be used to animate the translation of objects that have to spin around their corners, for example a box rolling over the surface of the ground or a foot pivoting in the heel and later in the toes. This Controller also has an advantage compared to other kinds of animatable pivot methods: it is animator friendly in terms of pivot editing and keyframe manipulation. 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Felix Joleanes | IKFK Solver v1.1.5b 553 KB  | 
Controller | 
| Compiled / Description | ||
| 07.01.2016 This is a solver that enables the animator the use of both IK (inverse kinematics) and FK (forward kinematics) in the same hierarchy, making it useful for all kinds of character limbs. The animator can easily switch between the modes using the IKFKBlend value. A value of 0.0 sets the hierarchy in forward kinematics mode, meaning that the movement of each node is inherited to its child. In this mode the animator can easily define arcs of movement. A value of 100 sets the hierarchy to inverse kinematics mode, meaning that the nodes will try to reach the position of the IKGoal helper. In this mode the animator can easily attach the foot or the hands of the character to the ground or other objects. 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| figment / Wix | NIF Import / Export v1.6.0 29.3 MB  | 
Import / Export | 
| Compiled / Description | ||
| 07.08.2014 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Fixstars Corporation | Lucille for 3dsMax v0.9.6 beta 51.1 MB  | 
Renderer | 
| Compiled / Description | ||
| 22.04.2013 Lucille is an accelerated Global Illumination renderer that has been developed on the M³ (M cubed) platform which optimizes a renderer for a multi-core, multi-node, and multi-architecure environment. Current features include: - Performs 3D displacement using the specified parameters - Performs Global Illumination with minimal artifacts - Performs fast 3D motion blur - Supports environment lighting with HDR images - Partial support for Max standard lights - Comes with its own Lucille material - Partial support for Max standard materials and maps - Supports polygon and subdivision surfaces 32-bit: No 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Fraunhofer IGD | InstantExport v0.4 Beta 14581 2.7 MB  | 
Import / Export | 
| Compiled / Description | ||
| 19.09.2014 InstantExport is the InstantReality X3D exporter for Max and not only exports XML-based X3D as well as VRML, its classic encoding, but it can also now directly export to HTML/ XHTML. X3DOM (pronounced X-Freedom) is an experimental open source framework and runtime to support the ongoing discussion in the Web3D and W3C communities of how an integration of HTML5 and declarative 3D content could look like. It tries to fulfill the current HTML5 specification for declarative 3D content and allows including X3D elements as part of any HTML5 DOM tree. 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| GarageGames, Inc. | Max2DTS v24 Exporter v1.2 5.1 MB  | 
Import / Export | 
| Compiled / Description | ||
| 17.04.2011 This plugin is part of the Torque Game Engine SDK, and enables export of objects and characters to the DTS file format required by the game engine. It includes many fixes and tweaks contributed by the Torque community. 32-bit: Yes 64-bit: No  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| GarageGames, Inc. | Max2DTS Exporter v1.2 992 KB  | 
Import / Export | 
| Compiled / Description | ||
| 15.08.2009 This plugin is part of the Torque Game Engine SDK, and enables export of objects, characters and animations to the DTS file format required by the game engine. Thanks go to Hewster for recompiling it for Max 2010. 32-bit: Yes 64-bit: No  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| GIANTS Software GmbH | i3D Exporter v8.0.0 11 MB  | 
Import / Export | 
| Compiled / Description | ||
| 14.09.2018 The i3D exporter allows you to export assets from Max for use in the GIANTS Engine, which is a real-time 3D game engine with corresponding content pipeline tools. 32-bit: Yes 64-bit: Yes  | ||