What's new?    |    E-Mail    |    Plugin search:   All versions?


Warning: Undefined array key "sort" in /var/www/vhosts/qoxnsdzi.host284.checkdomain.de/maxplugins.de/search_free.php on line 2

Only show 32-bit plugins  ¦  Only show 64-bit plugins  ¦  Show both 32-bit and 64-bit plugins

281 records match your query.
Displaying 10 entries per page.

Sort results by: Author  ¦  Name  ¦  Date

...Top
Author / WWW Name / Download Plugin Type
TurnTool ApS TurnTool Exporter v2011.07.20
3.23 MB
Import / Export
Compiled / Description
20.07.2011

The TurnTool Exporter allows Max to export files in the TurnTool *.TNT file format. Modelling a 3D scene for realtime display with TurnTool is quite similar to using other tools for realtime 3D. Follow a few rules of thumb and you are ready to create fantastic realtime TurnTool content of your 3D artistry.

Content created with this plugin and the demo version of TurnTool has a logo printed across it, the registered version of TurnTool removes this.
...Top
Author / WWW Name / Download Plugin Type
Varun Raj Naga GTA .dff Exporter v1.0
1.4 MB
Import / Export
Compiled / Description
10.11.2012

Enables you to export DFF model files for use with GTA III, Vice City and GTA SA. Features include:
- Vehicle and map object export
- Supports both UV maps
- Vertex color export including vertex color alpha
- Night vertex color export including alpha
- Exports UV animations
- Exports lights
- Tristrip (2 algorithms included)
- Batch export
- Remembers previously used export settings
- Progress indicator
...Top
Author / WWW Name / Download Plugin Type
Varun Raj Naga GTA .dff Importer v1.0
1.4 MB
Import / Export
Compiled / Description
28.10.2012

Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include:
- Imports materials, normals, both UV maps and vertex colors (including night vertex colors)
- Imports UV animations
- Limited support for peds (mesh is imported, bones are dummy nodes)
- PED .ifp animations not supported
- 2dfx not supported
- Does not import collision data
...Top
Author / WWW Name / Download Plugin Type
Voxelogic Acropora Importer v1.2.
317 KB
Object
Compiled / Description
28.09.2010

Allows Max to import meshes (static and animated) from Acropora, a procedural voxel modeller for creating complex, organic mesh topologies.
...Top
Author / WWW Name / Download Plugin Type
VRMedia Srl AAM Exporter v2.8
1.66 MB
Import / Export
Compiled / Description
20.07.2012

Exports AAM (Ascii Animated Mesh) files for use with the XVR (eXtreme Virtual Reality) development environment dedicated to virtual reality and augmented reality applications.
...Top
Author / WWW Name / Download Plugin Type
Wang Jing Agusturinn Shader v1.0
48.6 MB
Material
Compiled / Description
16.09.2008

This viewport shader offers the following features:
- One UV texture
- Two point lights
- Diffuse map (including alpha to control transparency)
- Ambient Occlusion map or Lightmap (share the same channel)
- Normal map
- Specular map
- Specular level map
- Gloss map
- Emissive map
- Two types of Cubemap
...Top
Author / WWW Name / Download Plugin Type
WildTangent / HABWare Genesis3D KEY Exporter v2.0
133 KB
Import / Export
Compiled / Description
02.03.2009

Exports animated models in the Actor file format used by the Genesis3D game engine.
...Top
Author / WWW Name / Download Plugin Type
WildTangent / HABWare Genesis3D NFO Exporter v2.0
133 KB
Import / Export
Compiled / Description
02.03.2009

Exports models in the Actor file format used by the Genesis3D game engine.
...Top
Author / WWW Name / Download Plugin Type
Worldweaver Ltd. DXmesh v1.2
116 KB
Import / Export
Compiled / Description
02.07.2009

Allows Max to import and export DX meshes for use in DX Studio, a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools.
...Top
Author / WWW Name / Download Plugin Type
Yang Zhang Vertex Color AO v1.0
1.36 MB
Utility
Compiled / Description
16.08.2009

This is a tool for baking ambient occlusion into the vertex color channel. It's based on NVIDIA's dynamic ambient occlusion paper, and uses CUDA to calculate the AO for each vertex. Compared with the CPU, this plugin using the GPU is 22 times faster.

<PREV  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  NEXT>