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281 records match your query.
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Author / WWW Name / Download Plugin Type
Andrew Reid ZDeSat v1.01
97.7 KB
Render Effect
Compiled / Description
20.09.2009

Allows you to desaturate the colours in a rendered image based on how far each pixel is from the camera.
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Author / WWW Name / Download Plugin Type
Andrew Reid ZTint v1.04
102 KB
Render Effect
Compiled / Description
20.09.2009

Allows you to tint the colour of a rendered image based on how far each pixel is from the camera.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Physique2Skin Utility v1.0
199 KB
Utility
Compiled / Description
15.05.2014

This utility converts Physiqued meshes to skinned meshes.

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Crosswalk v2014.0
106 MB
Import / Export
Compiled / Description
04.04.2013

Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. AutoCAD Architecture/MEP 2010 Object Enabler v1.0
14.1 MB
Utility
Compiled / Description
25.09.2009

The Architecture / MEP 2010 Object Enabler is a freeware application that allows AEC objects created in AutoCAD Architecture 2010 or AutoCAD MEP 2010 to be accessed in Max 2010.
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Author / WWW Name / Download Plugin Type
Bastien Bourineau / Arkeon Easy Ogre Exporter v3.2.2
46.3 MB
Import / Export
Compiled / Description
01.12.2019

The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include:
- One click export from the Max export menu > Ogre scene
- DotScene|.scene export
- Manage all Ogre versions
- Exports node hierarchy
- Exports node animations
- Mesh binary export for each object in the scene
- A shared or dedicated geometry option
- Vertex colors
- Normals
- Multiple UV sets
- Tangents
- Edgelist
- Poses from the Max morpher
- Skeletons
- Multiple skeleton animations
- Multiple root bones
- Standard structures and biped
- Animations from the main track separated by time tags
- Animations separated from the motion mixer (if available)
- Node animations from the main track / motion mixer for each node in the dot scene
- Pose animations from the main track or from the motion mixer
- Morph vertex animations from the main track or from the motion mixer
- Standard materials conversion
- Architecture materials conversion
- Mentalray Arch / Design materials conversion
- Ambient, diffuse, specular and self illumination colors
- Specular level
- Multiple textures
- Multiple UV's
- Transparency level
- Material options like 'double sided' or 'wire'
- Auto shader generation for pixel lighting and normal/specular maps/ref cubemap
- Automatic basic technique for non-supported hardware when shaders are used
- Optional texture conversion to DDS format with size optimization
- Lights and cameras
- Automatic unit conversion to meters
- Automatic LOD generation
- Small UI for a minimum of settings

The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here.
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Author / WWW Name / Download Plugin Type
BlurBeta Blur Gradient v1.06
7.23 MB
Material
Compiled / Description
15.03.2009

A gradient for Max that has gain, center and width settings.
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Author / WWW Name / Download Plugin Type
BlurBeta Blur Matte v1.03
7.23 MB
Material
Compiled / Description
21.02.2014

A modified and extended matte material - supports bumpmaps, etc.
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Author / WWW Name / Download Plugin Type
BlurBeta BlurNoise v2.04
7.23 MB
Material
Compiled / Description
15.03.2009

An alternative Noise texture map.
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Author / WWW Name / Download Plugin Type
BlurBeta BlurPartForce v1.03
7.23 MB
Spacewarp
Compiled / Description
15.03.2009

2 particle spacewarps - BlurWind and RandomWalk. Wind doesn't accelerate endlessly like the Max default.

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