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281 records match your query.
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Author / WWW Name / Download Plugin Type
Ivan Shishkin YAE Model Importer v1.0
269 KB
Import / Export
Compiled / Description
15.04.2011

This plugin allows you to import models from the Russian game You Are Empty into Max.
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Author / WWW Name / Download Plugin Type
J. Antonio Amblés LightMesh v0.9
77.3 KB
Object
Compiled / Description
26.02.2009

With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object.
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Author / WWW Name / Download Plugin Type
Jerry Ylilammi BerconMaps v3.03
1.44 MB
Material
Compiled / Description
15.04.2012

This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray).
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Author / WWW Name / Download Plugin Type
Jerry Ylilammi BerconMetaball v1.14
229 KB
Object
Compiled / Description
12.05.2010

This is very similar to Max's own Blobmesh, but without the viewport preview. It also only works with V-Ray v1.50 SP3a and higher. Advantages over the standard Blobmesh are:
- It requires very little RAM (it's possible to render 10,000,000 particles with ~2GB)
- It is perfectly smooth with no meshing artifacts
- It supports true 3D motion blur
- A very fast preparation time due to the lack of mesh generation at render time
- Supports textures as density fields

More information and some examples can be found at the ChaosGroup forum.
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Author / WWW Name / Download Plugin Type
Jerry Ylilammi Bercon MetaballTex v1.0
229 KB
Material
Compiled / Description
12.05.2010

This shader can be used to correctly map, color and texture the implicit surfaces created by BerconMetaBalls. It was developed for use with the Colorflow operator for Particle Flow Tools: Box#3, which was developed as part of the SuperFlow project.

This plugin only works together with V-Ray, you need to put it in the 'vrayplugins' folder.
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Author / WWW Name / Download Plugin Type
Jerry Ylilammi / George Rolfe BerconMaps v3.04
1.92 MB
Material
Compiled / Description
11.04.2014

This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray).
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Author / WWW Name / Download Plugin Type
John Burnett BindPoints v2.26.2009
127 KB
Modifier
Compiled / Description
26.02.2009

This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions.
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Author / WWW Name / Download Plugin Type
John Burnett InfoTexture v2.26.2009
85.7 KB
Material
Compiled / Description
26.02.2009

This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.
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Author / WWW Name / Download Plugin Type
John Burnett Warp Texture v2.26.2009
56.8 KB
Material
Compiled / Description
26.02.2009

WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X).
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Author / WWW Name / Download Plugin Type
Jon Watte kiloWatt X-port v1.5.0
10.5 MB
Import / Export
Compiled / Description
16.05.2010

kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options.

Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned.

For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.

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