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281 records match your query.
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| Author / WWW | Name / Download | Plugin Type | 
| Ivan Shishkin | YAE Model Importer v1.0 269 KB  | 
Import / Export | 
| Compiled / Description | ||
| 15.04.2011 This plugin allows you to import models from the Russian game You Are Empty into Max.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| J. Antonio Amblés | LightMesh v0.9 77.3 KB  | 
Object | 
| Compiled / Description | ||
| 26.02.2009 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Jerry Ylilammi | BerconMaps v3.03 1.44 MB  | 
Material | 
| Compiled / Description | ||
| 15.04.2012 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray).  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Jerry Ylilammi | BerconMetaball v1.14 229 KB  | 
Object | 
| Compiled / Description | ||
| 12.05.2010 This is very similar to Max's own Blobmesh, but without the viewport preview. It also only works with V-Ray v1.50 SP3a and higher. Advantages over the standard Blobmesh are: - It requires very little RAM (it's possible to render 10,000,000 particles with ~2GB) - It is perfectly smooth with no meshing artifacts - It supports true 3D motion blur - A very fast preparation time due to the lack of mesh generation at render time - Supports textures as density fields More information and some examples can be found at the ChaosGroup forum.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Jerry Ylilammi | Bercon MetaballTex v1.0 229 KB  | 
Material | 
| Compiled / Description | ||
| 12.05.2010 This shader can be used to correctly map, color and texture the implicit surfaces created by BerconMetaBalls. It was developed for use with the Colorflow operator for Particle Flow Tools: Box#3, which was developed as part of the SuperFlow project. This plugin only works together with V-Ray, you need to put it in the 'vrayplugins' folder.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Jerry Ylilammi / George Rolfe | BerconMaps v3.04 1.92 MB  | 
Material | 
| Compiled / Description | ||
| 11.04.2014 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray).  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| John Burnett | BindPoints v2.26.2009 127 KB  | 
Modifier | 
| Compiled / Description | ||
| 26.02.2009 This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| John Burnett | InfoTexture v2.26.2009 85.7 KB  | 
Material | 
| Compiled / Description | ||
| 26.02.2009 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| John Burnett | Warp Texture v2.26.2009 56.8 KB  | 
Material | 
| Compiled / Description | ||
| 26.02.2009 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X).  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Jon Watte | kiloWatt X-port v1.5.0 10.5 MB  | 
Import / Export | 
| Compiled / Description | ||
| 16.05.2010 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.  | ||