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333 records match your query.
Displaying 10 entries per page.
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| Author / WWW | Name / Download | Plugin Type | 
| Rob Galanakis | skinHero Shader v1.0 3.3 MB  | 
Material | 
| Compiled / Description | ||
| 06.05.2007 The skinHero viewport shader is designed for human skin, specifically the face, and replicates the unique properties of rim lighting, sub-surface scattering, and pore-level detail. Despite its visual fidelity, the shader is cheap (50 pixel shader instructions only), and uses less texture memory than a traditional normal-mapping shader with three 24-bit maps.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Rob Galanakis | Parallax Occlusion Mapping Shader v1.0 16.8 KB  | 
Material | 
| Compiled / Description | ||
| 06.05.2007 This is a version of the ATI Toy Shop POM viewport shader converted to work in Max.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Rob Galanakis | electricSkin Shader v1.0 12 MB  | 
Material | 
| Compiled / Description | ||
| 16.09.2007 This viewport shader is really many iterations on the same idea, of interesting ways to animate textures just with UV's and combine a variety of 'self-illumination' techniques, always keeping in mind texture space and memory by using every single channel to its fullest.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Rob Galanakis | UberShader v1.0 9.35 KB  | 
Material | 
| Compiled / Description | ||
| 17.02.2008 This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Roger Wade | Particle Age Extended 9 v1.0 12 KB  | 
Material | 
| Compiled / Description | ||
| 09.12.2012 Particle Age Extended extends the shipping particle age texture map to 9 age steps.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Roger Wade | Particle Age Extended 5 v1.0 10.9 KB  | 
Material | 
| Compiled / Description | ||
| 23.12.2012 Particle Age Extended extends the shipping particle age texture map to 5 age steps.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Roger Wade | UVW XForm Extended v1.0 14.8 KB  | 
Modifier | 
| Compiled / Description | ||
| 23.12.2012 UVW XForm Extended extends the shipping UVW XForm modifier to be constrained to a particular material ID.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Roman Lut | 3D Ripper DX v1.8.2 1.96 MB  | 
Import / Export | 
| Compiled / Description | ||
| 10.06.2010 With 3D Ripper DX you can - capture all geometry, textures and shaders, rendered during single frame - import captured geometry into Max - see what exactly has been drawn by each individual draw call - see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source if available) of each individual draw call. 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Rotem Shiffman | VFB+ v2.81 1.04 MB  | 
Utility | 
| Compiled / Description | ||
| 15.06.2019 VFB+ (Virtual Frame Buffer) is an advanced frame buffer for Max. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow. Best of all, it all happens right in the VFB, saving you the cumbersome process of cloning multiple frame buffers just to check out changes, or opening your render in external image editing software to test out color adjustment options. It works with any renderer which uses the Max frame buffer, e.g. Mental Ray, iRay, FinalRender, V-Ray and Corona (when not using their custom VFB).  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| S2 Games / Newerth.com | Savage XR Plugin v0.8 466 KB  | 
Import / Export | 
| Compiled / Description | ||
| 01.09.2011 This utility allows you to export your Max scenes for use in the game Savage: The Battle for Newerth. It has options for exporting geometry, model definitions and animation. You can also import models and their animation clips from the game.  | ||