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333 records match your query.
Displaying 10 entries per page.
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| Author / WWW | Name / Download | Plugin Type | 
| PineappleWare | FisheyeRender v4.0 43.1 KB  | 
Utility | 
| Compiled / Description | ||
| 30.12.2009 FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max. The FREE version has restrictions like not being able to render multiple frames at a time. The PRO version offers a variety of additional features and a lot of flexibility needed in the production of fulldome movies. The FREE version supports up to 32-bit color (8 bits each for R, G, B, and Alpha). The PRO version also supports Z-buffer output.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| pmG Worldwide, LLC. / David Baker | messiahMAX Connection v5.0 256 KB  | 
Modifier | 
| Compiled / Description | ||
| 26.01.2011 messiahMAX allows you to model in Max and animate in messiah, or bring a messiah scene into Max for working on or rendering, or any combination of the above.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Pop N Fresh | Quake 3 Arena Model Export v0.5b 17.9 KB  | 
Import / Export | 
| Compiled / Description | ||
| 01.06.2009 Like the name says, export models in the MD3 file format originally used Quake 3 Arena. Thanks go to Nash for recompiling this for Max 2010.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.0 MB  | 
Import / Export | 
| Compiled / Description | ||
| 18.04.2025 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs)  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| qiutaoleo | MD5 Exporter v1.11 42 KB  | 
Import / Export | 
| Compiled / Description | ||
| 16.01.2014 Allows Max to export to the MD5 file format (both *.md5mesh and *.md5anim). The MD5 file format is a proprietary (but open) format for 3D models and animations by iD Software.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| RailSimulator.com | RailWorks Art Plugins v1.0 2.37 MB  | 
Import / Export | 
| Compiled / Description | ||
| 25.11.2009 This is a collection of plugins that allow you to model, texture and export assets for use in the railway simulator RailWorks. It supports export of both *.IG (Intermediate Geometry) and *.IA (Intermediate Animation) files.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Randall Hand | PLY File Importer v1.01 27.6 KB  | 
Import / Export | 
| Compiled / Description | ||
| 23.08.2010 This plugin enables import of Stanford PLY models into Max, handling both Binary and ASCII PLY types. Unlike the PLY import plugin from HabWare for Max 8, the memory leaks have been fixed and now several hundred PLY files can be imported at a time without incident.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| ReadEm4 | Emergency4 V3O Importer v1.0 49 KB  | 
Import / Export | 
| Compiled / Description | ||
| 21.03.2011 Allows you to import any Emergency 4 model with animation (skeletal, node, bone or vertex).  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Ritual Entertainment | FAKK 2 SKL Exporter v1.0 13.4 KB  | 
Import / Export | 
| Compiled / Description | ||
| 29.12.2009 Exports skeletal animations in the Heavy Metal F.A.K.K. 2 / Quake 3 *.skl file format.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Rob Galanakis | Eyes Shader v1.0 7.48 MB  | 
Material | 
| Compiled / Description | ||
| 06.05.2007 The eye shader is designed around two philosophies seemingly at odds: visual fidelity and variation with low overhead. The same eye shader and set of textures provides 4 eye 'types' with an infinite number of colors. Adding a single 256x256 RGBA texture provides a whole new set of 4 eye types. So instead of having 10 eye textures for 100 characters and having repeating eyes, the same 10 textures can produce 40 100% unique eyes, and the rest of them with 100% unique eye colours.  | ||