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333 records match your query.
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Author / WWW Name / Download Plugin Type
PineappleWare FisheyeRender v4.0
43.1 KB
Utility
Compiled / Description
30.12.2009

FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max.

The FREE version has restrictions like not being able to render multiple frames at a time. The PRO version offers a variety of additional features and a lot of flexibility needed in the production of fulldome movies. The FREE version supports up to 32-bit color (8 bits each for R, G, B, and Alpha). The PRO version also supports Z-buffer output.
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Author / WWW Name / Download Plugin Type
pmG Worldwide, LLC. / David Baker messiahMAX Connection v5.0
256 KB
Modifier
Compiled / Description
26.01.2011

messiahMAX allows you to model in Max and animate in messiah, or bring a messiah scene into Max for working on or rendering, or any combination of the above.
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Author / WWW Name / Download Plugin Type
Pop N Fresh Quake 3 Arena Model Export v0.5b
17.9 KB
Import / Export
Compiled / Description
01.06.2009

Like the name says, export models in the MD3 file format originally used Quake 3 Arena.

Thanks go to Nash for recompiling this for Max 2010.
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Author / WWW Name / Download Plugin Type
Pop'N'Fresh / Michael Lawler MD3 Exporter v2.4
2.0 MB
Import / Export
Compiled / Description
18.04.2025

This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented:
- Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier
- Bounding box calculation for each frame
- Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices)
- Exports valid Q3A path names (using forward slashes and not backslashes)
- Exports LODs to separate MD3 files with correct LOD file names
- Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs)
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Author / WWW Name / Download Plugin Type
qiutaoleo MD5 Exporter v1.11
42 KB
Import / Export
Compiled / Description
16.01.2014

Allows Max to export to the MD5 file format (both *.md5mesh and *.md5anim). The MD5 file format is a proprietary (but open) format for 3D models and animations by iD Software.
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Author / WWW Name / Download Plugin Type
RailSimulator.com RailWorks Art Plugins v1.0
2.37 MB
Import / Export
Compiled / Description
25.11.2009

This is a collection of plugins that allow you to model, texture and export assets for use in the railway simulator RailWorks. It supports export of both *.IG (Intermediate Geometry) and *.IA (Intermediate Animation) files.
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Author / WWW Name / Download Plugin Type
Randall Hand PLY File Importer v1.01
27.6 KB
Import / Export
Compiled / Description
23.08.2010

This plugin enables import of Stanford PLY models into Max, handling both Binary and ASCII PLY types. Unlike the PLY import plugin from HabWare for Max 8, the memory leaks have been fixed and now several hundred PLY files can be imported at a time without incident.
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Author / WWW Name / Download Plugin Type
ReadEm4 Emergency4 V3O Importer v1.0
49 KB
Import / Export
Compiled / Description
21.03.2011

Allows you to import any Emergency 4 model with animation (skeletal, node, bone or vertex).
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Author / WWW Name / Download Plugin Type
Ritual Entertainment FAKK 2 SKL Exporter v1.0
13.4 KB
Import / Export
Compiled / Description
29.12.2009

Exports skeletal animations in the Heavy Metal F.A.K.K. 2 / Quake 3 *.skl file format.
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Author / WWW Name / Download Plugin Type
Rob Galanakis Eyes Shader v1.0
7.48 MB
Material
Compiled / Description
06.05.2007

The eye shader is designed around two philosophies seemingly at odds: visual fidelity and variation with low overhead. The same eye shader and set of textures provides 4 eye 'types' with an infinite number of colors. Adding a single 256x256 RGBA texture provides a whole new set of 4 eye types. So instead of having 10 eye textures for 100 characters and having repeating eyes, the same 10 textures can produce 40 100% unique eyes, and the rest of them with 100% unique eye colours.

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