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333 records match your query.
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Author / WWW Name / Download Plugin Type
Lukas Cone HavokMax v1.13
876 KB
Utility
Compiled / Description
10.05.2021

This plugin allows you to import and export Havok files.
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Author / WWW Name / Download Plugin Type
Lukas Cone RevilMax v1.8.1
573 KB
Import / Export
Compiled / Description
01.06.2021

RevilMax is an RE Engine and MT Framework importer. It currently supports loading animations (.mot.65, .mot.78, .mot.458) and motion lists (.motlist.95, .motlist.99, .motlist.486) from the RE Engine and LMT, TML from the MT Framework.
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Author / WWW Name / Download Plugin Type
Maide, Inc. CadControl v1.2
3.2 MB
Connection
Compiled / Description
04.02.2012

CadControl is an app that works together with a free download called Maide Connect that allows you to use an iPad to control Max with multi-touch gestures to zoom, pan, and rotate around your viewport, as well as modelling.
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Author / WWW Name / Download Plugin Type
Mankua PowerStamper v1.0
517 KB
Utility
Compiled / Description
27.08.2010

PowerStamper is a Texture Builder by Bitmap Projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection ( Top, Front, User) or a perspective projection ( Camera, Spot Light ). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

As a Stamping Image you can use photographs to compose complex photorealistic materials for a 3D model; typical material maps to create unique 3D seamless unstretched maps, like rock or sand; or, you can paint rendered images to create complex 3D painted maps. However, to get better results, you can mix all these three techniques!
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Author / WWW Name / Download Plugin Type
Mankua Ptex Shader Alpha 5
10.7 MB
Material
Compiled / Description
14.05.2011

Ptex Shaders is a set of plugins and shaders for Max, Maya and mental ray that provide rendering support of Ptex files in Max and Maya.
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Author / WWW Name / Download Plugin Type
Mankua View Tools v1.0
222 KB
Utility
Compiled / Description
27.08.2010

View Tools is a Max utility that uses some properties of the viewports to achieve modelling or visualization tasks. The main task of View Tools is to help Max users to create 3D models starting from photographs and cameras created with Camera Match.
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Author / WWW Name / Download Plugin Type
Mankua Stress v1.0
258 KB
Material
Compiled / Description
27.08.2010

Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither PowerStamper v1.0
1.44 MB
Utility
Compiled / Description
06.11.2021

PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither Stress v1.0
639 KB
Material
Compiled / Description
06.11.2021

Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither UVW Frame v1.0
868 KB
Modifier
Compiled / Description
06.11.2021

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.

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