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333 records match your query.
Displaying 10 entries per page.
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| Author / WWW | Name / Download | Plugin Type | 
| John Burnett | InfoTexture v2.26.2009 85.7 KB  | 
Material | 
| Compiled / Description | ||
| 26.02.2009 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| John Burnett | Warp Texture v2.26.2009 56.8 KB  | 
Material | 
| Compiled / Description | ||
| 26.02.2009 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X).  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Jon Watte | kiloWatt X-port v1.5.0 10.5 MB  | 
Import / Export | 
| Compiled / Description | ||
| 16.05.2010 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Jonathan Garcia | Delete Visibility Track v1.0 9.6 KB  | 
MAXScript Extension | 
| Compiled / Description | ||
| 26.02.2009 This MAXScript extension exposes a function in Max that enables you to delete a visibility track using MAXScript.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Jonathan Garcia | Endian v1.0 9 KB  | 
MAXScript Extension | 
| Compiled / Description | ||
| 26.02.2009 A small MAXScript extension for converting little-endian floats to big-endian floats.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Jonathan Garcia | Get Bitmap Info v1.0 9 KB  | 
MAXScript Extension | 
| Compiled / Description | ||
| 26.02.2009 A small MAXScript extension for getting the height and width of bitmaps.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Josef Wienerroither / Autodesk, Inc. | SkinFix v1.0 1.38 MB  | 
Modifier | 
| Compiled / Description | ||
| 21.06.2012 This fixes some bugs in the shipping Skin modifier when using Mirror Mode. - Max 2009: fixes a crash when pressing the 'Mirror Mode' button - Max 2009 to 2011: Fixes the blue 'dots/vertices' not displaying in 'Mirror Mode'  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Kees Rijnen | Helium v1.24 942 KB  | 
MAXScript Extension | 
| Compiled / Description | ||
| 21.04.2014 Helium is a Schematic Framework that allows you to create Flow-chart User Interfaces within Max, via MAXScript. Consider Helium like any other MAXScript UI control, like a button or a spinner, granted a far more powerful one. Helium can even be used to create dynamic custom UIs. Each Helium node could easily be used as a button, for example. This allows you to dynamically build and alter your UIs at any time. Kees has now open-sourced Helium, and the zip file linked to above also contains the source code.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Kees Rijnen | Delete Protection v1.0 10.2 KB  | 
MAXScript Extension | 
| Compiled / Description | ||
| 11.04.2009 This MAXScript extension adds a way of filtering delete events in Max, and allows you to prevent node deletion.  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Kerrax | KrxImpExp v1.0 Build 20110413 1.83 MB  | 
Import / Export | 
| Compiled / Description | ||
| 13.04.2011 KrxImpExp is a collection of open source import and export plugins for the games Gothic and Gothic II. These plugins are intended for modders and allow you to import and export 3DS files to / from 3D Editor, as well as importing and exporting ASC files. These 3DS and ASC files are used for creating or editing 3D models (armor, weapons, characters, monsters, levels, etc.) The plugins also let you import three internal 'Gothic' file formats: MSH (compiled mesh), MRM (multi-resolution mesh), ZEN (zengin world).  | ||