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Author / WWW | Name / Download | Plugin Type |
Itoo Software | ColorEdge v1.0.4 838 KB |
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Compiled / Description | ||
12.04.2023 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
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Author / WWW | Name / Download | Plugin Type |
Exlevel | GrowFX MultiMap v1.1.0 403 KB |
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Compiled / Description | ||
10.05.2022 GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | MultiIDMap2 v1.0 22.2 KB |
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Compiled / Description | ||
28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | Stress v1.0 639 KB |
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Compiled / Description | ||
06.11.2021 Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
MoPho Games | PBRTK v0.2 1.13 MB |
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Compiled / Description | ||
28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
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Author / WWW | Name / Download | Plugin Type |
Gugila | GroundWiz Lite v1.920 36.6 MB |
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Compiled / Description | ||
18.06.2014 GroundWiz Terrain Map, an easy to use yet powerful procedural 3D terrain map for Max, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in Max. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz also comes with a Mental Ray shader which enables MR to render the GroundWiz procedural maps. This Lite version is only free for non-commercial use. To see a list of restrictions compared to the full version, click here. |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi / George Rolfe | BerconMaps v3.04 1.92 MB |
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Compiled / Description | ||
11.04.2014 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray). |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayBump2Normal v1.0 211 KB |
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Compiled / Description | ||
24.03.2014 Bump2Normal converts a bump map into a normal map on the fly. This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Blur Matte v1.03 7.26 MB |
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22.02.2014 A modified and extended matte material - supports bumpmaps, etc. |
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Author / WWW | Name / Download | Plugin Type |
Luigi Kavijian / Drew Watts | DOTA2 Hero Shader v2.3 44.5 KB |
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Compiled / Description | ||
25.01.2014 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Half-lambert diffuse term with controllable falloff - Additive rimlighting for make your models pop - Phong speculars - Mask support, as seen on DOTA2 - All of the fancy effects that Valve uses :o) For the latest updates and more information about the shader, head over to the thread at the Polycount forum. |