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Developer / WWW Name / WWW Info Max Versions Price
Batuhan Özer PolySlicer v1.01
R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 $39
Description
PolySlicer is a commercial MAXScript that creates evenly spaced cross-sections which can be used for quickly creating parametric furniture. You can specify wood thickness, gap thickness, edge resolution and more, as well as adding chamfers. A separate rods and washers tool can add metal rods with a single click, and it also comes with an Unwrap UVs tool for adjusting the tiling and rotation of the UVs separately for edges and sides.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Bitmanagement Software GmbH BS Exporter v7.2
R5 R6 R7 R8 R9 R2008 R2009 €1990
Description
Exports Max scenes to the VRML97 file format required by the VR software BS Contact. The exporter is sold as part of the BS SDK.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Boomer Labs MaxPDB v1.1
R2022 R2023 R2024 $500
Description
Import PDB files directly into Max, providing a multitude of rendering and visualization options. Atoms can be displayed as particles, geometry or bonds.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Boomer Labs MAX2AE v4.5
R2018 R2019 R2020 R2021 R2022 R2023 R2024 $250
Description
MAX2AE is a full featured plugin that bridges the gap between Max and After Effects. Every property of a Max camera, object or light can be translated into AE.

Far more than just camera matching; MAX2AE offers object to layer animation matching, Max light to AE light animation matching and handles all resolutions, pixel aspects and frame rates.

MAX2AE incorporates the ability to create 'helper planes' in Max which represent your AE layer or comp. These 'helpers' provide a highly accurate way to envision the AE layer relevant to your Max scene. The 'helpers' can be animated just like any other Max object, then used to output keyframe data to AE layers for a perfect match, or even allowing them to be rendered from Max for the purpose of generating track mattes for object/AE layer occlusion!

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
cebas VISUAL TECHNOLOGY Inc. psd-manager v5.0.3
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 €179
Description
psd-manager is an advanced PSD file exporter for Max, and the only one available on the market. Now you can re-adjust nearly everything in the rendering with Photoshop.

Features include:
- Produces 100% compatible PSD files (Photoshop file format)
- Support for 16 and 32 bits per channel PSD files
- Output rendered image as layer with transparency or layer mask
- Outputs all Max render elements as layers into one single PSD file
- Extremely customizable render element layers (order, blending modes,...)
- Easy setup through built-in preset system and automatic layer sorting
- Full V-Ray framebuffer support
- Optimized render element presets for finalRender, V-Ray, Corona, FStorm, Redshift, Scanline and mental ray
- Output objects as separate layers and channels
- Output groups of objects as separate layers and channels
- Output materials as separate layers and channels
- Output Max scene layers as separate layers and channels
- Output G-Buffer channels (Material Effects ID, Object ID, Node Render ID, Normal, Non-Clamped Color)
- Embed camera and point helper animation for import into Adobe After Effects
- Max gamma correction system support
- Batch Render compatible
- Asset management support
- MAXScript access and control for all parameters
- Unlimited free network rendering
- Can selectively prevent standard Max image/render element file output
- Low memory requirements through on the fly processing

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
cebas VISUAL TECHNOLOGY Inc. maxMP4 v1.0
R2020 R2021 R2022 R2023 R2024 €20 per year
Description
maxMp4 allows users to create MP4 videos from their rendered frames. It acts as a standard 3ds Max file exporter plugin and can be found in the Save As dialog of 3ds Max. When the user selects MP4 as the output format, they can use the SETUP option to specify the quality and MP4 codec to use. It supports both GPU and CPU rendering and offers support for h.264 and h265 encoding, ensuring that users can produce professional-grade videos without sacrificing performance or efficiency.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
CGDev.net AXE Pro v2.3.2
R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 $99
Description
AXE Pro is a fully-featured DirectX file exporter plugin designed to provide consistent, flexible and reliable data conversion. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
CGDev.net JDE Pro v1.1.3
R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 $150
Description
JDE Pro is designed to provide a high-quality and reliable converter for exporting Max geometry and animations into the Json 3D Format, a concise and general-purpose runtime format which can be easily integrated into any D3D and OpenGL / WebGL game engines. It has support for standard and multi-subobject materials, multitextures, procedural textures, skin and physique modifiers, standard bones, biped and CAT animations, UV transforms and much more.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
CGDev.net AGE Pro v1.0.2
R2023 R2024 R2025 $199
Description
Alin glTF / glb exporter is a native Max plugin that can export gltf / glb files: an open standard runtime format maintained by the Khronos Group. This format stores scenes information (nodes hierarchy, materials, meshes, animations) in JSON format with some binary buffer (.bin) with it. The latest specification for glTF 2.0 was announced in 2017 by Khronos. It included a PBR shading model based on the metallic roughness workflow. The .gltf file can easily be edited with any text editor to make changes while the binary resources (.bin/.glb) can be loaded directly into GPU buffers with no additional parsing or processing.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Chris West MegaFiers Exporter v3.14
R2010 R2011 R2012 R2013 R2014 R2015 R2016 $150
Description
MegaFiers is a complete and very advanced mesh deformation and animation system written in C# for Unity3D that works on all platforms be it PC, Mac, webplayer, iPhone or Android devices and also works in Unity Free version. MegaFiers comes complete with more than 40 modifiers that can be applied individually or stacked up on any mesh or skinned mesh to deform and animate the shape. It comes with exporters for Max, Maya, Blender and Lightwave which allow you to move your assets from your DCC application to Megafiers, animate them and move them to Unity3D.

No demo version available.

32-bit: Yes
64-bit: Yes

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