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Thursday 03 September 2015 - 01:46


New Plugin: Import / Export

These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported.

The plugins have been tested with creating/modifying for Jedi Academy:
- Player models
- Creature models (non-player usable models, such as rancor and wampa)
- Sabers
- Vehicles
- Weapons

They should probably work for Jedi Outcast as well, but this has not been tested.

New Plugin: MCG

A very simple and handy tool that turns your high density mesh into a bounding box, which will save your life if you are dealing with thousands of clones. Just apply this modifier and activate it only in the viewport so that at render time it will use the original mesh.

New Plugin: MCG

This MCG compound returns true if the tested mesh is in contact with at least one of the meshes in the array.

New Plugin: MCG

This is a basic modification of the Orbit MCG which allows you to change the plane of orbit. You can choose around which of the 3 axes you want to orbit, and then use Tilt Axis to adjust the rotation.

New Plugin: MCG

If you have two arrays with the same amount of items and one of them contains boolean values, you can filter the second array using those boolean values by using this compound.

New Plugin: MCG

This is a variant of the CloneOnVerts modifier that only affects faces/vertices that are facing somewhat down. It is quite rudimentary and due to performance issues with MCG right now. By putting a 'Not' into the right node in the graph, you can have a system that affects faces that face upwards instead of down, ie. a snow/dust system that falls on top faces.

New Plugin: MCG

This MCG tool allows you to extrude any shape with some added capabilities over the normal extrude modifier.

New Plugin: MCG

This is a Simple Pulley system which creates an animation controller for your crate. It can be used for linear pulling or winching, and doesn't create the rope.

New Plugin: MCG

This MCG compound evaluates the MAXScript 'QuatToEuler' function.

Plugin Update: MCG

Changes for v1.1 are:
- Fixes an issue with straight lines
- Parameters now work in system units
- Increases the limits of some of the spinners
- Fixes a problem with min and max values

Plugin News: Maxwell Render v3.2 imminent

Next Limit have posted an interesting list of new features for their upcoming update release for Maxwell Render. You can find all the details here.

Maxwell Render is available for Max 2011 to 2016 and costs €595. A demo version is available here.

New Plugin: Animation

EasySkin considerably reduces the time needed for the skinning process with the help of various tools and enhancements. It uses a reorganized and revised interface higlighting the most useful tools and options for the Max skin modifier to speed up the skinning pipeline. It also adds the bubble system which creates spheroidal envelopes giving a smoother nuance and creating a better harmony between vertices. Using just a few commands you can now set envelopes in a quicker and smoother way.

Features include:
- New fast editing system for envelopes
- New bubble envelopes system
- Integrated vertex weight tools
- Simplified paint weight tools
- Easy and fast mirror tools
- Regrouped and revised UI

EasySkin is available for Max 2009 to 2016 and costs €19.99.

Plugin Update: MCG

Changes for v1.01.00 are:
- You can now use a curve to control scaling of the clones

Plugin Update: Utilities

Changes for v2.7 are:
- The Visual Pivot Placer has been updated and now works properly with EditPoly modifier

miauu's Script Pack Volume 1 is available for Max 9 to 2016 and costs €12.

New Plugin: MCG

This MCG plugin creates various types of brick wall with a huge amount of flexibility. You can choose multiple kinds of stones and apply random materials to them as well as changing the position, rotation and scale uniformly or randomly. It's as simple as just picking the shape and the brick, and it will do the rest. When you have a distribution you like, you can still change the shape length while maintaining the count and distribution of bricks.

New Plugin: MCG

This MCG animation controller creates linear transformation and rotation as you animate your object, for example a screw or nut. It could also be used to animate a bullet.

New Plugin: MCG

Trajectory Constraint is an MCG controller that causes an object's orientation to follow the trajectory (velocity vector) of a target object. For example, when you animate a car the rotation of the car would be defined by the direction of car movement.

New Plugin: MCG

This is a simple 3 point align transform controller created with MCG. You assign it as a transform controller and then pick 3 objects to control it. It also has Flip and Rotation_Offset controls.

New Plugin: Texturing

UVall! is a commercial MAXScript that adds a cubic UVWmap modifier to each selected object. It has options for the size of the map and undo functionality.

UVall! is available for Max 2013 to 2016 and costs €1.

New Plugin: Utilities

VZ Mood is a commercial MAXScript that helps to optimize your work process. You can create 3 sets of your favourite inspirational images or reference images, and set up color palettes to go with them. You can then easily switch between the sets and open the images in Max.

VZ Mood is available for Max 9 to 2016 and costs $3. A demo version is available here.