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Saturday 25 April 2015 - 16:24

 

New Plugin: MCG

This is a modified version of the ARingClone MCG that lets you easily generate rope from a cylinder.


New Plugin: MCG

This is an MCG modifier for attaching one mesh to another, with an option to align and offset in local space.


Plugin Update: Modelling

Changes for v2.1.2 are:
- Adds support for Max 2016

XFormer is available for Max 9 to 2016 and costs $14.99. A demo version is available here.


Plugin Update: Texturing

Changes for v4.0.3 are:
- Adds support for Max 2016
- Fixes a minor bug in UV Loop (Max 2010)
- Fixes a bug in Normalize when invalid faces are detected

PolyUnwrapper is available for Max 2010 to 2016 and costs $34.99. A demo version is available here.


Plugin Update: Texturing

Changes for v6.1.0.1 are:
- Fixes a blank or black display bug after importing a model
- Minor tweaks to a couple of default scale settings

Blacksmith3D is available for Max 9 to 2016 and costs $209.95 (Pro version) / $109.95 (Standard version). A demo version is available here.


New Plugin: Animation

Atom creates effects similar to Plexus in After Effects, using Particle Flow to generate lines, points and faces between the particles. The result is refreshed when the particles are updated, making it a non-destructive workflow. You have full control over the number of lines, the search distance, etc. and all of the parameters are animatable. The resulting geometry can be deformed, smoothed, etc. with the standard Max modifiers.

Atom is available for Max 2010 to 2016 and costs €50.


Plugin Update: Renderers

Changes for v2.0.1 are:
- Adds support for the Blend material
- Fixes an issue with render region in Active Shade mode
- Fixes problems when switching between Area and Render modes
- Fixes displacement in 3Delight Skin Material
- Pixel Samples maximum has been changed to 64
- Fixes default lights in Max 2015
- OpenVDB temporary cache files are no longer created
- Fixes intensity problems with HDRIs
- Adds the ability to exclude lights from Diffuse and/or Specular
- Fixes a crash if the scene contains Corona lights
- Fixes instancing of Area Lights
- File saving is now stopped if Max is saving
- Adds new token for file output names


Plugin Update: Renderers

Changes for v1.57 are:
- Adds support for Max 2016

Liquid+ is available for Max 2012 to 2016 and costs ¥47,520. A demo version is available here.


Plugin Update: Renderers

Changes for v3.10 are:
- Adds support for Max 2016
- Pencil+ 3 Line Render Element now supports the MAXScript command 'Render'
- Fixes a freeze problem related to specific operations on the Reflection/Refraction Map
- Fixes minor GUI problems

Pencil+ is available for Max 2012 to 2016 and costs ¥54,000. A demo version is available here.


Plugin Update: Import / Export

Changes for v1.61 are:
- Adds support for Max 2016
- Fixes a problem with the Updater

Din3D Importer is available for Max 2010 to 2016 and costs €59. A demo version is available here.


Plugin Update: Particles

Changes for v6.1 are:
- I can't find any information on what's in the update right now. As soon as I know I'll update this post.

ThinkingParticles is available for Max 2013 to 2016 and costs €540 per year. A demo version is available here.


New Plugin: Modelling / Animation

This commercial MCG plugin allows you to voxelise bitmaps and procedural textures.

MCG Voxel Texture Maps is available for Max 2016 and costs $10.


Plugin Update: Import / Export

Changes for v2.9.33.1 are:
- Adds a ChooseOnActivate option for blend nodes
- Fixes a bad range issue for text event sampling
- Adds a global UseAnimEvents option on the top level state machine
- UseAnimationEvents no longer disables text track events
- Adds an AddTextTrack function for the preprocessor
- SampleEventOutput now returns the name of the node that generated each event
- The node::SampleEventOutput interface has been changed
- The node::SamplePoseOutput interface has been changed
- Adds a new Custom Remap Node to GState for more control when remapping floating point values
- Fixes an assert when removing the last point from a linear remap node
- Adds basic icons for all the anim studio math operations and time clamp

Granny Exporter is available for Max 2009 to 2016, and is part of the Granny Toolkit which costs $17,500.


Plugin Update: Utilities

Changes for v8.5.6 are:
- Fixes a crash issue on the Linux/Mac version of the Dispatcher
- Renderclients no longer pass '[MUSTER]' prefix logs entries to the logs parser routines
- Fixes an issue in the queue caching in Console that sometimes caused incorrect results
- Fixes a selection logic issue that assigned a wrong amount of nodes to license-limited templates

Muster is available for Max 6 to 2016 and costs $85 per node. A demo version is available here.


Site News: New MCG category

As you can see below, I've started adding MCG plugins to the database. I'll be adding the ones that have already been released without posting news about them, but any new ones will get a post on the front page.

Dave


New Plugin: MCG

The MCG: MatID_Offset modifier enables you to offset MaterialID numbers, eg. if you have MaterialID 1, 2 and 7 and set the Offset amount to 4, you will have 5, 6 and 11. You can also start the MaterialID at a specific number using the 'Use Absolute StartID' checkbox and setting the 'Start ID' spinner.

MCG: MatID_Swap lets you change the current material with a new MaterialID. You can swap up to 10 sets of ID's at once. You can also cache the updated MaterialID assignments so they will only be calculated once and re-used until you force a cache update.


Plugin Update: Texturing

Changes for v3.1.2 are:
- Adds the ability to replace external BitmapTexture paths

V-Ray Material Presets Pro is available for Max 2013 to 2016 and costs €140.


New Plugin: Texturing

This is a library of 10 advanced realistic vintage and aged upholstery leather materials for use with V-Ray 3.0 SP1 or higher.

SigerShaders Volume 4 is available for Max 2013 to 2016 and costs €19.


New Plugin: MCG

This is an MCG modifier which extracts the difference (deltas) between two meshes and lets you apply the deltas to a different mesh. It can be used for making corrective morph targets, for example.


Plugin Update: Objects

Changes for v1.0 are:
- Adds support for Max 2016