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Saturday 20 April 2024 - 05:20

 

Plugin Update: Modelling

Changes for v1.0.274.167 are:
- Adds the capability to overwrite UVW mapping with supporting Real-World map size
- Adds a capping start/end feature for Fusion mode (compatible with Max 2021 and later)
- Addresses display issues in the viewport when using Fusion mode
- Corrects the handling of the "offset begin" and "offset end" parameters

Fusion is available for Max 2014 to 2024 and costs $60. A demo version is available here.


Plugin Update: Modifiers

Changes for v3.7.0.0 are:
- Remove registration restrictions

Big thanks to Andrew for open-sourcing his Ghost Trails plugin! I will be recompiling the Max 2025 version soon.


New Plugin: Modelling

This is a commercial MAXScript that efficiently and automatically creates 3D garage door models in Max. With 6 styles of garage door, it is compatible with Corona Render and V-Ray, works with all System Units and can be applied flexibly in Archviz projects, saving a lot of time for 3D artists.

Garage Door Generator is available for Max 2018 to 2024 and costs $10.


Plugin Update: Particles / Animation

Changes for v1.100 include:
- Adds PRISM, a fully-featured boolean engine capable of completely replacing the old Carve engine
- Adds PRISM engine support to the tyBoolean modifier, for advanced boolean operations on objects
- Adds a Multifracture operator - powered by the PRISM engine - for advanced particle fracturing
- Adds a tyMultifracture modifier - powered by the PRISM engine - for advanced object fracturing
- Adds an option to allow non-manifold edges in Push modifier elements mode
- Adds an option in VDB Copy Out operator to affect either all grids, or only grids with same name
- Adds mesh adaptivity setting to tyMesher blobmesh mode
- Adds target filter options to Set Target operator's value and sibling modes
- Adds an 'Outward from gizmo' mode to the tyPush modifier element push settings
- Adds distance/falloff settings to the tyPush element push settings
- Adds an 'Inherit velocity' option to the Birth Objects operator
- Adds X/Y/Z axis spinners to the Push operator element amount parameter
- Adds an 'Ignore non-manifold edges' option to the tySelect grow/shrink parameters
- Adds a 'From birth ID' mode to the Material ID operator
- tyCache's PRT loader will now load all 32-bit float/vector channels as custom properties
- Adds new relative distance parameters to the Spread operator
- Adds convex hull display to the Display operator and tyCache display settings
- Adds an option to the tyParticleSkin modifier to use poly centers as reference search location
- Adds a hull inflation parameter to the PhysX Collision operator's sweep test setting
- Adds a 'Don't integrate velocity' operation to the PhysX Switch operator
- Adds an 'Evaluate operator after PhysX' option to the operator timing rollouts
- Adds an 'Is target' test to the Property Test operator
- Adds an option in the Display Data operator to limit displayed float values to a specified range
- Adds a 'Copy/paste noise values' options to all tyNoise 'Presets' menus
- Adds PhysX inertia override settings to the Mass operator
- Adds center options to the tyPush elements mode
- Adds a 'UVW seams' selection mode to the tySelect modifier
- Adds new explicit normals and material ID filter parameters to the tySmooth modifier
- and much more... for a complete list of new features and fixes head over to this page

tyFlow Pro is available for Max 2018 to 2024 and costs $495. A demo version is available here.


Plugin Update: Import / Export

Changes for v20240125.3 are:
- Fixes morph targets to not be 0 index based


Plugin Update: Texturing

Changes for v1.2.0.2 are:
- Fixes a Slicer issue with tiles flipped 180 degrees upside down
- The HSV window in the Slicer is now scaled to fit the screen resolution
- Adds a crosshair through the middle of a tile in the Slicer
- Improves the algorithm for moving the selected tile to the foreground in the Slicer
- Fixes the inability to select tiles in the Slicer and PE after copying
- Adds a 'Set tiling box' button that sets the repeat zone within the Pattern Editor
- The depth of displacement edge generation has been made more uniform
- Improves the shape smoothing algorithm during displacement generation
- Improves the opening of old scenes
- Improves working with Orientation in complex cases
- Removes center generation in circular layouts
- Scale of Plain texture in tiles is no longer resolution dependent
- Scale of Edge distortion effect is no longer resolution dependent
- Improvements to interface update in Max 2024 when switching between nodes
- Fixes artifacts on tile borders
- Fixes a bug with incorrect mask channel size in Corona
- Minor and major bug fixes and stability improvements

QuickTiles is available for Max 2018 to 2024 and costs $60 per year. A demo version is available here.


Site News: Happy New Year!

I just wanted to wish a happy new year to all of the visitors that still come to the site. All the best for 2024!

I have written the same thing the last two years, but this year I really do hope that I can invest a bit more time here. The last few years have been quiet here due to a number of personal and work-related reasons, which have basically pushed this website to the back of the queue of things to do. I remain optimistic that I can get it going again, let's wait and see...

Dave


Plugin Update: Utilities

Changes for v3.20.02 are:
- Adds support for Max 2024
- Drops support for Max 2014 and 2015
- Adds support for the latest Arnold renderer version
- Adds the ability to sort all directories by name using the tree view menu item 'Sort By Name'
- Adds support to exclude words from a search using the '-' sign in the Search => Advanced mode
- Adds the ability to clear the Gallery for items in selected directories
- Adds the ability to hide Categories
- Fixes an issue with reusing models from previously merged files when importing/merging
- Fixes an issue with reordering several directories at once with 'Move Above'/'Move Below'
- Fixes a minor issue with 'Show files in subfolders'
- Fixes some minor issues with renaming assets
- Fixes an issue with generating PDFs on some systems
- Fixes an issue with merging models as xRef objects with the option 'Ignore Modifiers'
- Fixes a minor issue with searching assets on relink
- Fixes an issue with displaying a preview for some materials in the Asset Viewer
- Fixes an issue with creating a PBR material from textures for Corona renderer
- Fixes an issue with rendering previews for scenes that contain hidden layers
- Fixes an issue with rendering previews for some models without studio scene
- Fixes some minor issues with saving some models from the scene with assets
- Fixes an issue with the slow opening plugin when V-Ray has incorrect license server settings

Project Manager is available for Max 2016 to 2024 and costs $60. A demo version is available here.


Plugin Update: Utilities

Changes for v10.2.1.0 are:
- Removes support for macOS 10.13 - 10.15 and Fedora 30 - 35
- Removes support for MongoDB 4.2 and below
- Updates Power Management Run Commands to support WORKER_NAME, WORKER_MAC and WORKER_IP variables
- When upgrading, the existing DB user authentication certificates settings are now auto-selected
- Fixes an issue where secrets manager could not be used with AWS Portal
- .NET version updated to 6.0.14
- Adds support for Nuke versions 13.1, 13.2, and 14.0
- Fixes a Nuke submitter issue that resulted in jobs failing to be created
- Fixes an issue where the 3ds Max submitter was cutting off a message in the UI
- Fixes a Maya issue with Python2/3 compatibility when using Jigsaw
- Adds a parameter to the Rez plugin to provide more flexibility for version matching operators
- Adds a parameter to the Rez plugin to block submissions made from outside of the Rez context
- The Spot Event Plugin now supports managing Spot Fleets in multiple AWS Regions
- Fixes an issue where the Spot Event Configuration Utility could not save user data


Plugin Update: Atmospherics / Animation

Changes for v6.0.1 are:
- FumeFX Boundless grid can expand around the Geom Source objects regardless of initial boundaries
- Adds new 'Location Filtering' rollout to the Gen Surface node
- Gen Surface can now generate more than 1 particle per vertex, edge and face
- Adds a face selected output pin to the Object Test node
- Adds a Force Scale multiplier to the Spline Force node
- Adds support for Max 2024
- Adds support for Arnold renderer 7.2.1.0 for Max 2022 - 2024
- Adds support for Thinking Particles 7.3
- Fixes Arnold rendering issues when there was no material assigned to the NodeWorks node
- Fixes FumeFX Source AFC Controller by Particle Age not showing in the list even if selected
- Gen Surface node jittering offset is now perpendicular to the face normal
- Fixes Birth Surface node UVW output coordinates that didn't work properly in some cases

FumeFX is available for Max 2019 to 2024 and costs $365 per year. A demo version is available here.


Plugin Update: Import / Export

Changes for v4.3 are:
- Adds a Firstperson Camera demo showing first-person controls set up right in Max
- Web-based VR applications are now easily created thanks to a new 'VR controls' puzzle
- Eases use of VR controllers by adding a mapping option to the 'get gamepad property' puzzle
- Adds a new 'camera control object' puzzle to efficiently move the camera in the AR or VR mode
- Renames the 'end VR session' puzzle to 'end AR/VR session' for consistency
- You can now rename tabs in the Puzzles editor through double-clicking on their names
- Enabled unlimited tabs thanks to the thin scrolling bar added just below the tabs panel
- You can now move the tabs around with drag-and-drop
- The Puzzles editor was rewritten using Vue.js framework, improving speed and maintainability
- Adds the so-called Weighted Blended algorithm for Order-Independent Transparency (OIT)
- The raycast puzzle has a new 'only visible' option
- Upgrades the puzzle 'vector math', the second parameter of which can now be a scalar value
- We published both an ES6-modules-based and conventional build of Verge3D to the npm repository
- It is now possible to create a Verge3D application with just a few lines of JavaScript code
- The templates for creating React and Vue.js apps have been updated and simplified
- The module visual_logic.js can now be statically imported into Verge3D apps
- The feature for converting a Verge3D app into a desktop application has been reworked
- Adds None to the IBL Environment Modes (aka Image-Based Lighting), which basically turns it off
- The Light Probe + Cubemap option in the IBL Env. Mode dropdown has been marked as deprecated
- Implements a series of optimizations to render the background more efficiently
- Verge3D is now synced with the underlying Three.js library (version r148)
- Adds 2 new options to the Applications section of the WordPress plugin: Allow AR/VR and Loading
- The application templates' web favicons and Android icons have been repaired
- The App Manager no longer freezes in the rare case of multiple tasks running simultaneously
- From now on Enterprise customers can port Verge3D to platforms like RasPI, Loongson, RISC-V, etc
- Updates the Code-Based template to use the default Verge3D cube, and simplified its JS code
- The HTML Mixer demo is now compatible with the current Verge3D version
- You can now provide your own User Manual URL in the App Manager
- Searching in the User Manual is now more usable, and the docs now use a cuter social media image
- Images in the User Manual now use the WebP format, so the docs load faster with better quality
- Updates the section on mobile app debugging as modern browsers can now generate QR codes
- All entries from the Puzzles stock library are now documented
- Reworks the API reference which now includes a whole bunch of new programming guides
- The Chinese documentation has been seriously reworked and upgraded
- Fills some gaps, fixes typos and broken links and removes some outdated info from the docs
- Fixes the bug with the Flying camera which jumped wildly when using keyboard controls
- Fixes an issue with downloading of very big files from the Asset Store
- Fixes a bug with using local variables in the puzzle exec script
- Fixes potential freezes of the App Manager when running lots of operations at the same time
- Fixes an error which occurred when a new order is created via WordPress plugin interface
- The Jewelry Configurator demo can be downloaded again
- Fixes the issue with auto-assigned Verge3D params which caused scenes to crash on a renderfarm

Verge3D is available for Max 2020 to 2023 and costs $290. A demo version is available here.


New Plugin: Modelling

RandoMixer is a powerful plugin to automatically generate multiple variants of your scene, model or character and manage them within a collection of states. It's an unrivaled tool to randomize transforms and materials, swap objects around, scatter them, create combinations between different sets of elements, automatically switch active lights and cameras, and a lot more!

RandoMixer is available for Max 2015 to 2023 and normally costs $50. For a limited time you can get a 30% discount with the code rmxlaunch. A demo version is available here.


Plugin Update: Modelling

Changes for v1.0.44 are:
- tySplineMesher trails mode now supports per-segment material IDs for subsplines
- Fixes an issue where a flow with actor IK could be set to 'static', preventing updates
- Voronoi fracture particles now inherit the parent of their source particle
- Fixes a regression where PhysX sticky penetrations weren't working after the PhysX 5 update
- Fixes a rare issue in the Particle Physics operator if groups are set and no particles match
- Fixes an issue where actor FBX bone matching wouldn't necessarily return expected results
- Fixes motion inheritance not working in the Position Object operator's 'closest point' mode
- Fixes an issue where mesh velocity calculations weren't correct in the Position Object operator

Laubwerk Plants Kits are available for Max 2015 to 2023 and cost €149 each. A demo version is available here.


Plugin Update: Particles

Changes for v1.0151 are:
- tySplineMesher trails mode now supports per-segment material IDs for subsplines
- Fixes an issue where a flow with actor IK could be set to 'static', preventing updates
- Voronoi fracture particles now inherit the parent of their source particle
- Fixes a regression where PhysX sticky penetrations weren't working after the PhysX 5 update
- Fixes a rare issue in the Particle Physics operator if groups are set and no particles match
- Fixes an issue where actor FBX bone matching wouldn't necessarily return expected results
- Fixes motion inheritance not working in the Position Object operator's 'closest point' mode
- Fixes an issue where mesh velocity calculations weren't correct in the Position Object operator

tyFlow Pro is available for Max 2018 to 2023 and costs $495. A demo version is available here.


Plugin Update: Atmospherics / Animation

Changes for v6.0 are:
- Node based system with more than 140 ready to use nodes
- Particles with groups, clusters and custom channels
- Easy post processing of particle caches (retiming, attribute changes, geometry replacement, etc.)
- Progressive geometry fragmentation at face/polygon level
- Voronoi fragmentation
- Rope simulation
- Cloth dynamics with plastic deformations and tear
- Soft body dynamics with plastic deformations
- Inflatable soft body
- Rigid body dynamics (PhysX)
- Swarm - Collective behavior simulation
- Character animation control, event driven animation playback with smooth animation blending
- Voxel grids - loading, per-voxel manipulation, caching and direct rendering
- Custom Voxel grid forces
- FumeFX caches loading, processing and re-caching
- Node based access to FumeFX simulation process and voxels
- Direct node-based addition of sources and collision objects to FumeFX simulation
- Direct pressure addition to FumeFX simulation for better explosion control
- Extensive integration with the Arnold renderer
- New ISurf particle mesher with direct Arnold motion blur support
- New FumeFX Pyro Vorticity
- New FumeFX adaptive grid control

FumeFX is available for Max 2019 to 2023 and costs $365 per year. For a limited time you can get a license for $295 per year. A demo version is available here.


Plugin Update: Utilities

Changes for v2.30.01 are:
- Adds the ability to create new Materials from bitmaps using the new Textures category
- Adds the ability to sort all directories by name using the treeview menu item 'Sort By Name'
- Adds the ability to clear Gallery for items in selected directories
- Adds the ability to hide Categories
- Adds support for HiDPI screens
- Fixes an issue with generating a PDF on some systems
- Fixes an issue with reordering several directories at once using 'Move Above'/'Move Below'
- Fixes some minor issues with renaming multiple and single assets
- Fixes an issue with relinking relative paths to absolute in version 2.01.34
- Fixes an issue with display preview for some materials in the Asset Viewer
- Fixes an issue with drag&dropping materials to sub-material slots
- Fixes an issue with display preview thumbnails
- Fixes an issue with rendering previews for materials with missing assets using V-Ray
- Fixes a bug with running the plugin on some systems
- Fixes a bug with opening the treeview settings in version 2.01.20
- Fixes a minor issue with the Auto-Assign preview tool
- Fixes an issue with dragging materials to the Material Editor

Materials Manager is available for Max 2014 to 2023 and costs $28. A demo version is available here.


Plugin Update: Particles

Changes for v1.012 are:
- Adds more than 20 new operators for procedural terrain generation
- Adds new noise types and many new noise parameters to all noise rollouts
- Adds a 'Convert child branches into siblings' option to the Branch operator
- Adds an option in tyVertexVelocity modifier to display velocity vectors in the viewport
- Adds Element ID, face selection and vertex selection tests to the Surface Test operator
- Adds a new 'Motion trails' deformation mode to the tyVertexVelocity modifier
- Adds ivy growth intersection options to the Grow operator (surfaces rollout)
- Adds toggles to the material ID overrides in the Grow operator ivy mode
- Adds a callback to tyFlowDeadlinePreSubmissionCallback allowing you to override any job setting
- Adds a tyFlow_found_in_scene MAXScript function
- Adds global license MAXScript functions
- Adds an addNewListItem MAXScript function to the Shape, Birth Burst and Actor operators
- Spawn operator position matID filter now takes a list of IDs as input instead of a single spinner
- Adds raycast distance settings to the Position Raycast operator
- Adds a 'Weld after slicing' option to the Voronoi Fracture operator
- Adds an improved 'CDT' algorithm option to various Slice rollouts
- Spin operator falloff settings are now available for target mode
- Adds particle TM X/Y/Z access to the Custom Properties vector parameters
- For users of newer GPUs, a newer set of CUDA DLLs have been added to the tyFlow download page
- Adds multi-op selection/enable/disable options to the editor operator right-click menu
- Adds Birth VDB operator options to convert incoming file grid names to specified tyFlow grid names
- Adds an option to select operators with missing dependencies to editor right-click utilities menu
- Adds a dropdown [v] menu button for quick grid name selections in all VDB operators
- Adds support for FumeFX 6
- Adds presets to curve control right click menus
- Adds a repel parameter to the Ivy algorithm to control how strongly ivy repels surface penetrations
- Adds a 'Seed by time' parameter to the Position Object operator
- Updates the interpolation mode added to the Speed operator
- Adds a 'Scale to size' option in Export Particles - Objects mode
- Adds coordinate settings to the Spin operator 'towards/away target' mode
- Adds an option in the editor right click Layout menu to not sort operators in the depot by category
- And much much more... a full list of updates and fixes can be found here

tyFlow Pro is available for Max 2018 to 2023 and costs $495. A demo version is available here.


New Plugin: Modelling

Scatter Tools is a powerful plugin to rearrange, randomize and redistribute the objects in your scene in a very simple and intuitive way. You can scatter your objects over the entire distribution surface, by face orientation, use vertices / spline knots, place at objects pivots or auto-populate furniture.

It has full support for Max groups, both for distribution surfaces and elements to scatter, and has 3 pre-built options to use as pivot positions for placing your objects: pivot, center or base. Built-in collision detection for all scattering methods means no overlapping objects, and you can easily move, rotate and scale your elements randomly to create variation.

It uses no particle systems, and there is no binding between elements, giving you full access to your objects, at all times. There is also no plugin-dependency, so you can work freely on your objects after using this tool.

ScatterTools is available for Max 2015 to 2023 and costs $32. A demo version is available here.


Plugin Update: Utilities

Changes for v5.0.0.12927 are:
- Adds Grasshopper support for .ghuser assets with improved UX
- Add the .ghuser file format as part of the Scripts asset type
- Adds improved support of Substance materials with the implementation of the latest Substance SDK


Plugin Update: Animation

Changes for v5.0.2 are:
- anima user configuration has been moved from 'My Documents' to '%LOCALAPPDATA%/anima'
- The anima visual scene tree has been revamped internally to provide a much faster response time
- anima Commandline License can now get the active list of devices and export it to JSON or CSV
- You can now delete devices registered to an anima all subscription with anima Commandline License
- Adds support for Unreal Engine 5.1
- Fixes an anima crash when using the crowd generator on a table object
- Fixes an anima issue with attempting to switch to shop mode and cancelling the operation
- Fixes an anima infinite loading loop when opening a scene with baked actors with no skeletons
- Fixes an anima issue where the resource cache would not update correctly
- Fixes a rare Max crash when opening anima scenes in versions 2016 and below
- Fixes an error when using drop characters in C4D R26/2023
- Fixes an application freeze when using 4D models and Redshift in C4D R26/2023
- Fixes an Unreal error with walking 4D actors not ignoring the global virtual texture setting

Anima is available for Max 2014 to 2023 and costs €279. A demo version is available here.