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Thursday 25 August 2016 - 06:26

 

Site News: Away for a couple of weeks...

I'm out of the office for the next few weeks, so I probably won't be able to update the site much, if at all. I've got a long list of updates and new plugins that need adding to the database, so I'll make a point of finally doing it when I get back.

Cheers, Dave


Plugin Update: Texturing

Changes for v4.0.1 are:
- The installer now finds 3ds Max Design paths
- The installer now includes all required additional plugins
- Fixes map paths on some materials
- Fixes Real-World map size scaling for some materials
- The UNC path resolver can now be enabled/disabled
- Optimizes the user library thumbnails handler a little

V-Ray Material Presets Pro is available for Max 2013 to 2017 and costs €195.


Plugin Update: Renderers

Changes for v3.03 are:
- Reworked normal map inputs across all Cycles materials
- The texmap resolution in material preview renders is now capped to 512x512
- Improves bitmap resolution auto-detection for texmap baking
- Renames many of the MAXScript variables exposed through Cycles materials to be consistent
- Resolves an issue that caused all textures to render with incorrect gamma
- Max will no longer crash when an empty Bitmap is connected to a Cycles material


Plugin Update: Utilities

Changes for v8.0.7.3 are:
- The Installer can now 'Set Permissions on Launcher Service to Allow Everyone to Stop/Start/Query'
- Fixes a bug that was causing Deadline Applications to have long startup times
- Fixes a permissions issue when auto-upgrading
- Made the ca-certificate path for Usage Based Licensing on Linux configurable
- Adds a warning message to the Limits Dialog UI regarding V-Ray 3rd party licensing
- Fixes a bug where Cloud Regions could not be properly imported from a Deadline 7 repository
- Fixes a bug where Farm Reports could have empty graphs floating on top of the report
- Fixes a bug where Path Mapping was failing to swap internally
- Fixes a bug where the Proxy Server exception handler was throwing a null reference exception
- Fixes a bug where Slaves were not always Shutting down or Restarting after the last task
- Fixes a bug where Slaves using 3rd party licensing would not always revert back when finished
- Adds support for Iray 3rd party licensing
- Adds support for Mental Ray 3rd party licensing
- Adds support for Redshift 3rd party licensing
- Adds support for Yeti 3rd party licensing
- Adds Max 2017 SP2 DICT entry to the 3dsmax and 3dsCmd plugins
- Adds the missing 'Environment' State Set handler to customize.ms
- Adds a check to not auto create the menu system in Max unless in workstation mode
- Adds support for Maya 2017
- Adds output prefix support for the old Maya token system
- Fixes Frame Padding in the Modo plugin
- Disables stdout buffering in the Python plugin
- Removes the Opt-In option from project management .param files

Deadline is available for Max 2010 to 2017 and costs $185 per node. A demo version is available here.


Plugin Update: Animation

Changes for v1.5.1 are:
- New algorithm without LookAt (for bones) up to 60% faster
- Fixed twist and flip bones
- Fixes shake after bake
- Bake is now up to 75% faster
- Adds a gear move function for objects

Bone on Spline is available for Max 2014 to 2016 and costs $10.


Site News: MAX Plugins.de was 16 years old on July 12th!

On the 12th of July 2000, MAX Plugins.de went online after a month or so of getting everything set up. 2000 seems to have been a good year for Max sites, because both MaxUnderground and ScriptSpot also started in that year. Since then the site has been getting more and more popular, and I hope that it has now reached a stage where it is simply a standard go-to site for plugins (although it doesn't appear in the Max start screen, and ScriptSpot does...).

The database has a total of 9,041 free plugins, 257 mental ray shaders, and 723 commercial plugins. The free plugins total looks high because many of the Max 4 plugins also work in Max 5, so they've been counted twice. The same goes for Max 9 / Max 2008 and Max 2010 / Max 2011, Max 2013 / 2014 and Max 2015 / 2016.

I'd like to say a big thank you to the very few people who have actually helped support this site. You know who you are, and this place might well have disappeared by now if it wasn't for your support. Most people never seem to notice the PayPal button on the left, and over the last year only a handful of people have donated anything at all (a special thanks once again to Marcin!). All donations, no matter how small, help to keep the site going, so if this site has helped you out at all in the past, or if it helps you out in the future, please think about clicking on the PayPal button.

I wonder if this will still be here in another 16 years! All the best, Dave


New Plugin: Renderers

CentiLeo is a GPU renderer (CUDA based) that supports out-of-core caching of geometry and textures, which means that your scene doesn't need to fit in the GPU RAM.

Features include:
- Out-of-core geometry (supports many polygons)
- Out-of-core and out-of-RAM textures
- Adaptive displacement mapping
- Noise aware path tracing
- Specific Metropolis sampler with firefly killer
- Instancing of geometry
- Fast support of dynamic scenes and interactive modelling
- Flexible shader infrastructure
- Powerful Standard CentiLeo Material with 2 reflection lobes and Multi Material container
- Light sources with assignment to different layers of materials
- AOVs/Render passes infrastructure to generate them all in parallel
- Fully interactive Max plugin which reacts to modelling activity while the image is rendered
- Bump mapping can be applied on top of displacement mapping
- Arbitrary output image resolution (as soon as it fits to CPU RAM)


Plugin Update: Modelling

Changes for v2.7.1 beta are:
- Improves behaviour of retain parameters feature with Library and Copy Style operations
- Fixes a random crash in V-Ray when using dynamic geometry and certain types of segments


Plugin Update: Utilities

Changes for v1.1.9.4 are:
- Beta expiration extended to end of August
- Fixes a MAXScript error related to getting maps and materials from SME


Plugin Update: Modelling

Changes for v3.5 are:
- Fixes bugs in several scripts from the pack

miauu's Script Pack Volume 2 is available for Max 2009 to 2017 and costs €17.


Plugin Update: Renderers

Changes for Alpha 3.02 are:
- Bitmaps connected to a material are now baked to their native resolution and color depth
- Cycles Environment map now has a reflection map slot
- Adds a Hair BSDF (Surface) material
- Adds a Hair BSDF node to the node graph editor
- Burley falloff is now available on the SSS material/node
- Backspace now works for numeric inputs in the node graph editor


New Plugin: Atmospherics

This commercial MAXScript is designed to quickly create realistic dust particles or dandelion fluff flying in the air based on the geometry.

GoldenDust is available for Max 2014 to 2017 and costs €2.60.


Plugin Update: Renderers

Changes for v0.2.1b are:
- Setup now detects lack of Nvidia GPUs and old processor models
- Alpha can now be read from images
- Improves material preview and quality settings
- Adds a preview quality control
- Adds a property for translating octane instancing
- Adds a gamma parameter for the color correction texture
- Adds support for tone mapping LUTs
- Textures with different from 1st map channel are now shown in the Max viewport
- The environment tab is now updated during scene conversion
- The GPU manager settings now get saved properly


Plugin Update: Utilities

Changes for v8.0.6.5 are:
- Updates Repository Installer to create a backup of existing Mongo data when re-installing
- The 'installmongodb' option for the Repository Installer is no longer required
- Tweaks the width of the Houdini Submitter installer text boxes to fit better on OS X machines
- Fixes several integrated submitter installers to work properly in unattended mode
- Fixes Harmony and Katana integrated submitter installers to be properly signed
- Improves performance of the Select Dependencies window when opened via integrated submitters
- Clarifies message logged when reloading Event Plugins due to Repository modifications
- Fixes a bug with Deadline's embedded Python that was causing errors on some relative imports
- Fixes a Launcher bug where resuming a suspended machine would not re-start the Deadline Slave
- Fixes the init.d script for the Launcher daemon sometimes being unable to stop the Launcher daemon
- Fixes a bug where the Launcher could crash when failing to connect to the specified Repository
- Fixes a bug where scripts run through the Launcher might connect to an out of date repository
- Fixes a Dependency View bug that prevented certain dependency chains from displaying
- Fixes a Monitor update issue where it could lock up upon losing connection to the database
- Fixes the Monitor panels button state not being preserved when pinning/restoring layouts on OS X
- Fixes a bug where Limit Groups would not immediately show up when connected to a Proxy Server
- Fixes the Monitor from querying for License Forwarder information even after disconnecting
- Fixes the Monitor to load Jobs in descending order of last modification on initial load
- Fixes a bug that was preventing new Limits from saving their UBL options properly
- Launching a second Monitor pointing to a repository ending in a backslash no longer causes an error
- Improves error logging on the Proxy
- Fixes a bug where certain files requested through the Proxy weren't synching properly cross-OS
- Fixes a bug that caused a '?' at the beginning of all log reports when connected to a Proxy Server
- Fixes Slaves constantly printing out errors if it can't connect to the primary Pulse machine
- Fixes a bug where a Slave's Tasks sometimes got requeued by Repository Repair
- Fixes Slaves from rendering in Overage mode (using UBL) after overage value has been reduced
- Fixes a bug that caused an import error when starting the Web Service on OS X
- Fixes a bug where the Web Service was checking the 'Verbose Logging' setting for Pulse
- Improves the initialization speed for Command, which speeds up any command it is used to run
- Fixes the Max plugin not respecting the Slave's CPU Affinity overrides
- Fixes a unicode-related bug in the After Effects plugin's error handling code
- Stdout handlers in the After Effects plugin now properly pick up 'Group Messages'
- Fixes an error that occurred when changing the Script File in the C4D Monitor Submitter
- Adds an option to the C4D submitter to use the frame range from individual Takes
- Adds explicit support for Clarisse 3
- Fixes the integrated submitter to work properly with Fusion 8.1
- Fixes a bug where the Jigsaw panel wasn't working in the Houdini integrated submitter
- Fixes a Houdini submitter bug that occurred while retrieving IFDs when there were no takes defined
- Fixes a Houdini submitter bug where progress wouldn't increment when submitting multiple Jobs
- Fixes typos and improves tooltips in the Katana submitters
- Makes some cosmetic improvements to the Katana integrated submitter
- Changes the Maya Batch plugin to force standard frame list when rendering with V-Ray
- Adds Iray support in the MayaCmd plugin
- Fixes some confusing error messaging that was listing incorrect render layers in the Maya submitter
- Fixes a bug in the Modo plugin that prevented relative paths from being updated properly
- Adds a check to account for negative progress being printed out by some versions of Modo
- Improves error messaging in the Nuke Integrated Submitter
- Rhino will now print out errors encountered when rendering with Maxwell to the Deadline log
- Adds a popup handler to the Rhino plugin for the Maxwell License dialog
- Fixes a bug in the Rhino submitter which was causing it to never get the path to Jigsaw
- Fixes a bug where the VRay DBR submitter for Max didn't remain interactive once rendering started
- Fixes a bug in the Monitor Submitter for VRED that prevented the icon from loading properly
- Fixes a bug in the Monitor Submitter for VRED when submitting the Scene as an auxiliary file
- Fixes arguments passed to VRED to correctly have a space after the scene file

Deadline is available for Max 2010 to 2017 and costs $185 per node. A demo version is available here.


New Plugin: Animation

Place People is a commercial MAXScript that allows you to place characters created with Populate anywhere in your scene, either following a 3D spline path or glued to any surface.

Features include:
- Move and rotate 'walkers' and 'standing' characters anywhere in your scene with the mouse
- Glue them to any surface made from a list of geometry objects from your scene
- Create a 'walkers' Flow following a 3D spline path and glued to a surface
- Create a 'standing' people IdleArea from any spline in your scene and glue them to a surface
- Create a queue of 'standing' characters following any 3D path and glued to a surface
- Place any existing 'walker' or 'standing' character anywhere along a 3D spline

Place People is currently available for Max 2014 and costs €14.95. A version for Max 2016 will be available soon.


Plugin Update: Utilities

Changes for v3.0 include:
- Lots of improvements in Max V-Ray/Scanline to C4D Standard conversion
- Lots of improvements in Max V-Ray/Scanline to C4D Vray conversion
- Adds support for Max V-Ray Proxy -> C4D instances
- Smarter conversions based on scene analysis
- New interface with different export options
- You can now easily change the temp path from the UI
- V-Ray logo no longer appears in C4D when exporting in default mode
- Faster C4D V-Ray material import
- Adds support for Proxy/Instances, IES lights, Meshsmooth/Turbosmooth and more
- Adds support for V-Ray 3.0, 3.20. 3.30 and 3.40

MaxToC4D is available for Max 2015 to 2017 and normally costs $39. For a limited time you can get a license for $19.


New Plugin: Modelling

This MCG creates fluted column geometry with lots of controls so you are not stuck with a static pre-made column. It's worth noting that it only creates the main shaft of the column, not the ornate base or top.

MCG Fluted Column is available for Max 2016 to 2017 and costs $5.


Plugin Update: Renderers

Changes for v0.2.0 are:
- Adds vertex motion blur
- The noise channel uses red to show noisy areas and green for noise free areas
- New 'angle affect' parameter increases glossiness for low angles
- Textures are now shown in the viewport after material conversion
- The Fresnel curve is now affected by glossy values
- Fixes a crash with incorrect face IDs
- You can now select objects via FStorm Camera in Max 2015
- Fixes incorrect results with SSS + opacity


New Plugin: Global Utilites

This global utility plugin allows the MAXScript Editor to be controlled using MAXScript and exposes the Editor's internal SciTE API to MAXScript. Additionally it lets you use the MAXScript Editor in an extended viewport and control several aspects of the Editor window. It allows for pretty advanced usage, but the extended viewport functionality might come handy for many casual scripters too.

Features include:
- MAXScript Editor as an Extended Viewport
- Extensive control over the MAXScript Editor via MAXScript
- Access to the Scintilla/SciTE internal command set
- A Callback mechanism to get notified about changes and events occurring in the MAXScript Editor


New Plugin: Animation

Tracks Simulator is commercial MAXScript that allows you to simulate tank tracks along splines or with keyframes. Features include:
- Automatic track creation
- Automatic track animation (forwards, back, left, right)
- Realtime simulations or baked simulations
- Change tracks from left or right side

Tracks Simulator is available for Max 2014 to 2016 and costs $10.