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Plugin News  –  July 2014

Saturday 26 July 2014 - 03:03

 

Site News: Lack of updates

It's been a bit quiet here the last couple of weeks, I just had too much work to get finished to update the site as often as I would like to. And now I'm going to be on vacation for a couple of weeks, so there will be no updates until the beginning of August.

A few days after I get back from vacation, I'll be travelling to Vancouver for Siggraph, so if you're there come and see me on the RebusFarm stand (booth 833)!

I also missed another site birthday last week, MAX Plugins.de turned 14. I would usually post all sorts of stats with how many plugins, how many visitors and so on, but I just haven't had the time to do it. All the same, thanks to everyone who uses the site, and thanks for all of the positive feedback I get from you guys. If anyone feels like being really nice, click on the PayPal button on the left and help to keep the site running!

Thanks, Dave


Plugin Update: Import / Export

Changes for v1.1.145 are:
- Adds support for Max 2015
- No longer preallocates 100 UV channels
- No longer writes only one value (e.g. velocity) when all values are equal
- Exporter particle instance references are now compatible with Maya
- Archive is now created as late as possible to avoid creating invalid file on error
- Adds validation of scene node paths before export

Alembic for 3DS Max is available for Max 2010 to 2015 and costs $399. A demo version is available here.


Plugin Update: Modelling

Changes for v1.28 are:
- Adds new 'Remove Isolated Edge Verts' function/button
- Adds support for the above function in the native carving tools and the Fix Coplanar button
- Adds some tooltips to UI elements that were missing them

Carver is available for Max 2010 to 2015 and costs $3.95 .


Plugin Update: Animation

Changes for v3.6.1.0 are:
- Adds support for Max 2015
- License check now works better when using roaming profiles in Windows

Ghost Trails is available for Max 6 to 2015 and costs $100. A demo version is available here.


New Plugin: Import / Export

This plugin lets you make aircraft and scenery objects for use with the flight simulator X-Plane, exporting files to the Object8 format (.obj). It supports the following:
- Export global attributes
- Export base attributes
- Export animations
- Export material attributes
- Export manipulators
- Export lights
- Export lines
- Export meshes
- Validate entered parameters


Plugin Update: Import / Export

Changes for v5.0 are:
- Adds support for Max 2015
- Adds support for the latest version of SolidWorks 2014

SolidWorks Importer is available for Max 2010 to 2015 and costs $150. A demo version is available here.


New Plugin: Utilities

Bullet4Max lets you simulate physics in Max using the Bullet physics engine. Current features are:
- Support for box, sphere and cone shapes (joints are being worked on)
- Easy to use MAXScript API
- MAXScript GUI created with the API
- Easy customizable MAXScript based modifiers and helper objects
- Bullet serialization is supported for easy physics export to game engines


Plugin Update: Modelling

Changes for v1.59 are:
- Adds a new parameter to flip normals
- Adds new Reference System controls to the CorVex Utility floater
- Fixes the last side of a Block CorVex section not getting the correct MatID
- Changed the U/V Scale spinner labels to Tile rather than Scale

CorVex is available for Max 2010 to 2015 and costs $10.


Plugin Update: Materials

Changes for v2.01 are:
- MultiTexture can now be used as a bump map again
- Improved compatibility with old v1.02 scenes
- Fixes a crash when disconnecting bitmap nodes in the Slate material editor
- Various minor bug-fixes


Plugin Update: Modelling

Changes for v2.3.3 are:
- Adds support for Max 2015
- New 'Conform to Surfaces' enables segments to conform to the geometry of a surface
- New Surface object for assigning the surface object
- Adds a Surface slot to Linear and Array generators
- New Segment parameter: 'Deform->Align Y with Surface'
- Adds 'Fixed Size' for Segment and Transform nodes
- Adds a scale mode to the Fixed Size feature in Segment and Transform nodes
- Adds a checkbox to enable 'Fixed Size' in the Transform operator
- Adds Corner->Bevel Corner for Linear and A2S Generators
- Adds Generator->Rules->Corner->BC Offset
- Adds Corner segment for Array Generators (Inner Corner slot)
- Adds Corner->'Fillet Radius' and 'Align to Path' properties to A2S Generator
- Random node can now use its own seed
- Improved instancing efficiency when using stepped segments
- Adds support for vertex alpha and vertex illumination channels
- 'Display->Adaptative->Degrade to' changed to Boxes as default mode
- Improved V-Ray render performance on many core machines
- Adds Evenly->Reverse for all generators
- Display->Adaptative mode may degrade to Boxes or Pointscloud (default value)
- Improved behaviour of A2S Generator->Evenly segments on Free mode
- Fixes stability issues with Thea Render/Corona Render/V-Ray RT
- Fixes geometry issues with clipping area when scene units is meters
- Fixes a rare 'Display limit exceeded' error with scale mode
- Fixes geometry errors using bevels and negative Y segment offsets
- Fixes a crash on Conditional operator using 'Material ID->Multiple of'
- Fixes viewport / render differences when using high values in Segment->Transform
- Fixes a crash turning on Generator->Reverse without a spline assigned
- Fixes a bug that would change random values when editing a style
- Display->Render settings are no longer ignored with certain render engines
- Fixes an error loading scenes saved on computers without RailClone installed
- Fixes a geometry error on A2S Generator using Spline Y and X Rotation
- Evenly rule now modifies the type of line (Curve/Line) in the spline
- Arithmetic->Expression->XVertexAngle and XVertexAngle functions were switched
- Fixes geometry errors using bevels on closed splines
- Materials are now properly displayed in the viewport when assigning library styles
- Fixes the Style Editor disappearing on certain multimonitor configurations
- A2S Generator->Clipping Area->Projection is forced to Z when using 'Extend X/Y Size to Area'
- Fixes rendering issue with V-Ray RT
- Closing Style Editor on dual monitor setups no longer generates a rightclick event
- 'Fixed Size' feature now works properly with all alignment modes
- Fixes an error when the Conditional operator used 'Multiple Of' and certain values
- 'Fillet Radius' no longer modifies material ID on closed splines
- Fixes Display->Build->Auto being ignored when modifying segments
- Fixes a rare bug in 'Flatten Stepped' with mirrored End segments

RailClone Pro is available for Max 9 to 2015 and costs €190. A demo version is available here.


Plugin Update: Texturing

Changes for v2.2.1 are:
- Adds support for MultiScatter with V?Ray 3.0 and Corona Renderer
- Adds support for proportional texture scaling
- The new algorithm eliminates the mutual influence of varying parameters on each other
- The new algorithm for varying texture mapping makes it easier to get the desired result
- Adds MAXScript parameters UseIndependentRandomSequences and UseNewTextureTransformation
- Fixes minor bugs

Ky_Color Variator is available for Max 9 to 2015 and costs €43. A demo version is available here.


Plugin Update: Animation

Changes for v1.4 are:
- Adds rotation visualization to show node's local axis on trajectory
- Fixes edge case with zero strength handles
- New 'Hide on playback' option fixes performance drop on playback
- Fixes various bugs including false update notifications

ProTrajectoryHandles is available for Max 2012 to 2015 and costs €7.50. A demo version is available here.


Plugin Update: Renderers

Changes for Alpha v7 are:
- Adds support for Max 2015
- Adds a new intelligent universal proxy format: .cproxy
- Adds viewport illumination from CoronaLights and CoronaSun to both D3D and Nitrous viewports
- Saving is now multi-threaded
- Adds a new Shadow Catcher material for compositing rendered objects into real camera footage
- Adds support for PFlow and simple particle systems
- Color mapping controls are now directly in the VFB
- Adds support for spherical and cylindrical cameras
- Adds a quad menu Proxy Creator script
- Updated material convertor is now bundled with the installer
- Adds the property 'Invisible in masks' to CoronaMtl
- New VFB skin
- Small UI fixes and improvements
- Default VFB internal resolution changed to 1
- Adds support for the Shell material
- Adds an option to use textures with CoronaLight object
- Fixes occasional incorrect reflections when using portals
- Default displacement value changed to 1cm
- Adds support for water level (height cutoff) to displacement
- Output of kelvin temperature color in all lights/textures is now more visually plausible
- Faster CoronaSky parsing
- Adds Corona display and selection filters to Max
- Adds an option to directly pick objects from the scene when creating proxies
- Restored online interactive help for users without access to Max tooltips
- All popup error messages now respect Max silent mode
- Improved the DR dialog and added the ability to load IPs from file
- Adds the ability to save all images slaves send for debugging
- DR sidebar now displays the number of updates and passes from all slaves
- Improved HD cache save/load
- Better viewport display of materials
- Faster display of CoronaProxy meshes in viewport when using Nitrous
- The state of render settings tabs and VFB sidebar is now saved into the .max file
- Instant Cancel Render option without saving anything
- Adds an option to Save All Render Channels into separate files
- Adds string render options, new MAXScript functions and Corona EXR metadata
- Massively decreased the incidence of self-intersection-related problems
- Fixes crashes when running Corona with custom processor affinity
- Fixes random crashes when using motion blur
- Noise pattern now remains constant when rendering an animation with constant seed
- Fixes problems with scatter objects randomly glitching in some frames
- Asset tracker no longer displays blank assets in Corona proxy/light
- Fixes a problem with pixel rendering pattern not being random for extreme resolutions
- Improved HD cache accuracy in animations with textured scenes
- Fixes custom bokeh images randomly not working
- Fixes excessive memory consumption in some types of geometry-heavy scenes


Plugin Update: Import / Export

Changes for v4.0 are:
- Adds support for Max 2015
- Adds support for After Effects CC 2014
- Improved layer accuracy
- Improved layer display options

MAX2AE is available for Max 2010 to 2015 and costs $250. Upgrade prices for registered owners vary from $50 to $200 depending on the version being upgraded. A demo version is available here.


Site News: Available for contract work...

This is my monthly news entry to let people know that I am always available for 3D work (I don't just run this site, and I don't earn any money from it).

My main areas of work are commercials, industrial and technical animation, as well as programming and scripting. All of the relevant information can be found on my other site Animation Design, along with some videos of my work to give you an idea of what I can do. So if I can help out at all, just let me know.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.