Frequently Asked Questions
I'll be expanding this section of the site whenever I can think of a new question to add to it. If you've got any ideas about what should appear here, let me know.
First make sure that you have downloaded the right plugin for your version of Max. Then put the plugin in the 'Plugins' folder, which is in your '3dsmax' folder. Now start Max and the new plugin is installed.
How do I install the mental ray shaders?
To use the shaders in Max, you need two files: a DLL file (*.dll) and an Include file (*.mi). Put the DLL file in the 'mentalray\shaders_autoload\shaders' folder, and put the Include file in your 'mentalray\shaders_autoload\include' folder. The next time you start Max, they should be in the list of installed shaders.
If you are using Max 2011 or higher, the folder structure has changed. The DLL file needs to go in your 'mentalimages\shaders_autoload\mentalray\shaders' folder, and the Include file goes in your 'mentalimages\shaders_autoload\mentalray\include' folder.
Which plugins work in which version of Max?
Max 1 plugins only work in Max 1.
Max 2 plugins only work in Max 2.
Max 3 plugins only work in Max 3.
Max 4 plugins always work in Max 4 and usually work in Max 5.
Max 5 plugins always work in Max 5 and often work in Max 4.
Max 6 plugins always work in Max 6 and usually work in Max 7 and Max 8.
Max 7 plugins always work in Max 7, sometimes work in Max 6 and usually work in Max 8.
Max 8 plugins always work in Max 8 and sometimes work in Max 6 and Max 7.
Max 9 plugins always work in Max 9 and usually work in Max 2008. If there are both 32-bit and 64-bit versions of the plugin, the 32-bit plugin will only work with 32-bit Max 9 (and Max 2008), and the 64-bit plugin will only work with 64-bit Max 9 (and Max 2008).
Max 2008 plugins always work in Max 2008 and often work in Max 9. If there are both 32-bit and 64-bit versions of the plugin, the 32-bit plugin will only work with 32-bit Max 2008 (and Max 9), and the 64-bit plugin will only work with 64-bit Max 2008 (and Max 9).
Max 2009 plugins only work in Max 2009. If there are both 32-bit and 64-bit versions of the plugin, the 32-bit plugin will only work with 32-bit Max 2009, and the 64-bit plugin will only work with 64-bit Max 2009.
Max 2010 plugins always work in Max 2010 and should work in Max 2011. If there are both 32-bit and 64-bit versions of the plugin, the 32-bit plugin will only work with 32-bit Max 2010 (and Max 2011), and the 64-bit plugin will only work with 64-bit Max 2010 (and Max 2011).
Max 2011 plugins always work in Max 2011 and may work in Max 2010. If there are both 32-bit and 64-bit versions of the plugin, the 32-bit plugin will only work with 32-bit Max 2011 (and maybe Max 2010), and the 64-bit plugin will only work with 64-bit Max 2011 (and maybe Max 2010).
Max 2012 plugins only work in Max 2012. If there are both 32-bit and 64-bit versions of the plugin, the 32-bit plugin will only work with 32-bit Max 2012, and the 64-bit plugin will only work with 64-bit Max 2012.
Max 2013 plugins only work in Max 2013. If there are both 32-bit and 64-bit versions of the plugin, the 32-bit plugin will only work with 32-bit Max 2013, and the 64-bit plugin will only work with 64-bit Max 2013.
Why do I get 'Error code-126' when I install BlurBeta plugins?
Most of the BlurBeta plugins need a plugin called 'BlurLib.dlu' to be loaded first for them to initialize properly. Just put the BlurLib for your Max version in the 'StdPlugs' folder, and the other BlurBeta plugin in your 'Plugins' folder.
Download BlurLib.dlu for Max 3
Download BlurLib.dlu for Max 4 and 5
Download BlurLib.dlu for Max 6, 7 and 8
What do I need to write my own plugins?
The first thing you need is the Max SDK (Software Development Kit) which is on the CD / DVD with Max. It contains loads of plugin samples, as well as source code for a lot of the plugins built into Max.
If you are writing plugins for Max 9, 2008, 2009, 2010, 2011, 2012 or 2013, you can download the free Express version of Visual C++ from Microsoft. You will also need to install the Platform SDK, a free software package available from Microsoft that contains header files, libraries, samples, documentation and tools needed to develop plugins for Max.
Lastly, you need to know how to program in C++.