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Plugin News  –  July 2017

Wednesday 26 July 2017 - 18:28

 

Plugin Update: Utilities

Changes for v9.0.6.1 are:
- Task stats from pre / post Job scripts are no longer included when calculating job statistics
- The Repository installer now creates the 'custom/submission' folder in the Repository
- Fixed a bug in the Monitor Filter dialog that stopped it from showing the filters properly
- Removes references to the Pulse Web Service in the User Options dialog
- Fixes various Monitor submitter regressions that stopped them from working properly in 9.0.5.0
- Creating Limits with Usage Based Licensing enabled now needs a License Application selected
- Slaves now properly detect when 3rd Party Licensing settings in a loaded Limit have changed
- Fixes a bug that stopped Slave Events in the Sandbox from properly generating error reports
- Fixes a regression that could prevent the Slave from querying its own IP address in 9.0.5.0
- Fixes a bug that caused the Proxy Server to use 100% of a single CPU on Linux and Mac OS X
- During job submission, Deadline now checks the return value of the OnJobSubmitted event
- Fixes a typo in the GetSlaveExtreInfoKeys() function
- Adds support for Clarisse 3
- Adds the ability to pass all renderable images when using the Clarisse integrated submitter
- Dependent Houdini jobs now maintain the task concurrency and Redshift thread settings
- Updates the Unreal Engine plugin icon
- Fixes a regression in the Shotgun event that prevented the UI from loading configuration data
- Fixes a regression in the Spot event plugin that stopped it from working properly in 9.0.5.0

Deadline is available for Max 2010 to 2018 and costs $185 per node. A demo version is available here.


Plugin Update: Utilities

Changes for v8.6.14 are:
- Fixes a Max connector issue where the pools popup menu didn't work on first script execution
- Fixes Maya 3Delight parameters ordering that was causing a wrong process spawn
- Jobs can now be moved inside paused folders
- Increases the jobs search field width in the Console
- Fixes a potential dead-lock in the Dispatcher
- Fixes a dispatcher error introduced in 8.6.13 where HTML requests weren't served correctly
- Fixes screen saver activation not working as intended

Muster is available for Max 6 to 2018 and costs $85 per node. A demo version is available here.


Plugin Update: Modelling

Changes for v1.1.0 are:
- Fixes an issue where animation on mesh objects lower in the stack weren't updating properly

AdvArray is available for Max 2016 to 2018 and costs $25.


Plugin Update: Modelling / Texturing

Changes for v4.5.2.0 are:
- Adds categories for Pictures, Skies and Textures

VNPlugin is available for Max 2017 to 2018 and costs $92. A demo version is available here.


Plugin Updates: More recompiles for Max 2018

I've spent the weekend recompiling a load of plugins for Max 2018. If anything doesn't work as expected, let me know and I'll see if I can fix it. Here's a full list:

BlurBeta
- BlurBeta plugins pack for Max 2018
There is one plugin missing: PathCylinder. I need to a some more work on it before it can be recompiled.

Andrew Reid
- EdgeMap v1.01
- ZDeSat v1.01
- ZTint v1.04

J. Antonio Amblés
- LightMesh v0.9

Daniel Santana
- AdvanceNoise Material v1.2.9

Lesha VH
- Color Picker v2.01

Pop N Fresh
- MD3 Exporter v1.0

Martin Enthed / Creative Tools AB
- Ego v1.14

Mike Biddlecombe
- HiddenDOSCommand v1.0

Sisyphus Software
- Grass-O-Matic v1.2
- Special Purpose Particles v1.4

Andrei Zmievski
- Area v1.0

Martin Ridgers
- 3 Point Rectangle v1.0

Last Pixel Pty Ltd.
- Autogamma v1.0

Mark Williams
- Color Replace v1.11
- Disperse/Refract v1.01
- Graph v0.91
- Mosaic v1.01
- Pen v1.11
- Scratch v1.21

kotenpa
- G-Line v0.51
- Transparent_ID v2.0

Neil Hazzard / Adam Felt
- Interface:PhysiqueOps v3.0

Autodesk, Inc.
- Physique2Skin Utility v1.0

HABWare
- 3:2 Pulldown v9.0
- Billboard v9.1
- Carrera v9.1
- ColorTab v9.0
- Exclude v9.0
- HMesher v9.1
- HSpline v9.1
- IBitmap v9.0
- Interlace v9.0
- Moebius v9.0
- Patchwork v9.0
- Particle Texture v9.0
- Roller v9.1
- SGI Logo v9.0
- SnapShot v9.0
- Sticks v9.0
- ToyTrain v9.0
- Water2 v9.0
- Panorama v9.1
- XIdMary v9.0
- Terrain2 v9.0

HABWare / gl.tter
- XIdMary-2- v9.0

David Baker
- Motion2 v1.0
- RGB Matte v1.0
- Lighten v1.0
- WireColor v1.0

Mankua
- PowerStamper v1.0
- Stress v1.0
- UVW Frame v1.0

I'm sorry the recompiling has taken so long, but I had a huge problem getting the plugins to compile for Max 2018. Big thanks go to Larry Minton for giving me the answer to that problem!

There are still all of the Peter Watje plugins to do, I'll try and make some time for them soon.


Plugin Update: Renderers

Changes for v0.500 alpha are:
- Changes GUI engine for IPR mode to JUCE library (www.juce.com)
- Fixes incorrect glass refraction patterns
- Multiple internal glass reflections have been accelerated a bit
- Improves the look of shadows from glass objects
- Improves rough glass render speed and look
- Fixes loss of light energy for diffuse interreflections
- Speeds up rendering for HDR lighting with very bright high-contrast spots
- Fixes a problem when the display GPU participates in multi-GPU rendering
- Reduces peak RAM memory consumption when a scene with huge meshes is loaded
- Out-of-core texture cache no longer consumes the maximum capacity upfront
- Fixes a Max window crashing error if you have opened the Corona IPR before CentiLeo
- Fixes a Max crash when changing animation time with a cntlLight (or cntlUber) in the scene
- Fixes the zoom scale of viewport light source representation in Max
- Fixes RAM memory consumption when IPR is open in Max for several hours


New Plugin: Modelling

MeshInsert is a plugin inspired by Polystein for Modo. It speeds up your modelling process by replacing face selections with an asset from your library. Features include:
- Main path and quick subfolders access
- Create and share your own Assets library
- Fast asset export
- Visual library
- Resizable window and icons
- Automatic filtering depending on your face selection
- Curvature deform (deform your asset on the surface of the mesh)
- Height adaptation
- Perfect mesh weld and blend to keep a perfect edge flow
- Great for hard mesh and organic modelling

MeshInsert is available for Max 2013 to 2018 and costs €29.75.


Plugin Update: Utilities

Changes for v1.64 are:
- Adds a custom Resize to JPG dialog
- Adds a Convert to JPG dialog

Bitmap Tracking/Resizing is available for Max 2009 to 2018 and costs $9. A demo version is available here.


Plugin Update: Utilities

Changes for v1.05 are:
- IgNite - Adds mini dialogs to allow you to open up certain parts of IgNite individually
- IgNite - Fixes a memory leak issue
- STD Tools - Fixes an issue that allowed you to rename objects if no text was present
- STD Tools - Fixes a modifier issue on Replace/Instance/Glue Objects
- Scribe - Updates spinners to work in all unit measurements
- Scribe - Updates the Outline Spline function
- Scribe - Updates the Optimize Spline function
- Scribe - Updates the Subdivide Spline function
- Scribe - Updates the Curve to Corner function
- Sculpt - Adds radio buttons to Explode & Attach (Auto/Mesh/Poly)
- Sculpt - Fixes a negative scale issue in Explode & Attach
- Sculpt - Fixes a material issue in Attach Objects
- Sculpt - Speeds up Explode by Elements by 200%
- Sculpt - Explode by Material now separates the material per object
- Jumble - Updates spinners to work in all unit measurements
- Illumi - Fixes a crash on unknown renderer for 2016 and below
- Illumi - Adds arrow key functionality for the HDRI list
- Illumi - Adds spinners to control settings
- Forensic - Fixes an issue on CAD Block delete if there was more than one CAD Parent
- Forensic - Fixes a crash if the scene includes NURBS curves
- Adds new Jot Notes plugin for adding notes directly to 3D models, similar to a PDF
- Jot Notes can add notes to single and multiple 3D objects and groups
- Speeds up Bulk ProxSi Display by 500%
- ProxSi - Changes the way Display Mode works (more accessible/ MAXScriptable)
- ProxSi - Fixes a mesh issue when reading the external file
- SiClone - Fixes a spelling mistake on 'Export to Geometry'
- SiClone - Fixes an issue where Export is disabled if only Sweeps were selected
- SiClone - Fixes an issue where sweeps wouldn't follow a splines rotation
- SiClone - Resolves Sweep UVW mapping

SiNi Software is available for Max 2014 to 2017 and costs £180 per year. A demo version is available here.


Plugin Update: Utilities

Changes for v2.80.61 are:
- Adds the ability to customize Materials and Textures templates
- Adds support for VRscans Materials
- Adds support for DarkTree Materials
- Adds support for OSL Materials (VRayOSLMtl)
- Adds support for GLSL Materials (VRayGLSLMtl)
- Adds support for SiNi ProxSi
- Adds the ability to set a custom path for the cache folder
- Adds the ability for restore the database from backups
- Adds 'Standard Surface' and 'Physical Material' to the list of default templates for Materials
- Fixes a Max 2014 issue with dragging a material to Project Manager from Slate Material Editor
- Fixes an issue with fitting the camera view to nodes when the camera has an invalid target
- Fixes an issue rendering Proxy previews in versions 2.70.25-2.70.37 using Batch Render&Relink
- Fixes a bug with filtering items in Demo mode
- Fixes a bug with rendering previews for models and materials in versions 2.70.25-2.70.37
- Fixes a Max crash when Corona interactive rendering is active
- Fixes a bug when working with Assets whose name begins with the symbol '$'
- Fixes an issue with saving materials and models with maps
- Fixes an issue with using the render settings from scene/studio in batch mode
- Fixes an issue with redrawing some items after changing the thumbnail size for listview
- Fixes an issue with network paths in Folder Browser dialog
- Fixes an issue with previews for some SketchUp files
- Fixes an issue with displaying asset files for xRef scenes
- Fixes the bug that crashed Max when the user tried to remove some links from the scene
- Fixes a rare bug that can occur when closing the plugin
- Fixes an issue with opening VrMat files with #Found status
- Fixes an issue with finding a compatible renderer for some materials
- Fixes an issue with saving a Material Library after changing the path to a VrMat file

Project Manager is available for Max 2012 to 2018 and costs $75. A demo version is available here.


Plugin Update: Modelling

Changes for v2.1 are:
- Adds a 'Write to User Defined Properties' function
- Fixes a bug that erased all measurements when pressing the LiveMeasure button

miauu's Live Measure Pro is available for Max 2009 to 2018 and costs €6.


Plugin Update: Animation

Changes for v2.6.1 are:
- Fixes the simulation from crashing when using individual path locking and clustered actors
- Significantly speeds up geometry surface detection by implementing multithreading
- Fixes the scenes panel crashing if a rename action was active before performing other actions
- Fixes geometry with coplanar polygons not being detected properly as a surface
- Fixes the exporter module not working correctly if the scene was cropped
- Fixes project packs not being imported when a project wasn't open already
- Fixes minimum values not displaying correctly for some sliders in the properties panel
- Fixes minor style issues to make the user interface more consistent

Anima is available for Max 2011 to 2018 and costs €249. A demo version is available here.


Plugin Update: Import / Export

Changes for v2.2.5 are:
- Fixes a bug with custom normals

AXE Pro is available for Max 7 to 2018 and prices range from $90 to $150, depending on the Max version. A demo version is available here.


Plugin Update: Texturing

Changes for v2.1.0.4 are:
- Adds support for Max 2018

Rich Dirt is available for Max 2011 to 2018 and costs €79 (Standard Edition) / €129 (Extreme Edition). A demo version is available here.


Plugin Update: Modelling

Changes for v4.5.1.1 are:
- Fixes a few bugs

VNPlugin is available for Max 2017 to 2018 and costs $92. A demo version is available here.


Plugin Update: Renderers

Changes for v1.0.832 are:
- Polymeshes can now be volume containers
- Exposes the global AOV shaders exposed
- Adds an Indirect AOV checkbox to the skydome light
- RGBA (beauty) AOV is now allowed
- Indirect Sample Clamp and Indirect Specular Blur are now exposed in the rendering options
- Adds an Iridescence (thin film) section to the Standard Surface shader
- The Normal Map shader now exposes a strength parameter
- Adds Coat built-in AOVs
- New CLM license


Plugin Update: Modelling / Animation

Changes for v5.1.9.11760 are:
- Adds min/max limiter options for the length brush in Edit Guides
- Hair width information is now stored with baked hair
- Fixes modifiers (curl, frizz, gravity, clustering) not respecting the W texture coordinate
- Fixes the W texture coordinate not controlling thickness in the Mesh from Strands modifier
- Fixes some issues with dragging control points in the new curve ramp windows

Ornatrix is available for Max 2012 to 2018 and costs $499. A demo version is available here.


New Plugin: MCG

This MCG modifier is basically an exercise in how to process a 2D array (the bitmap) in 'clusters'. It pixelates the bitmap applied to the base object.


Plugin Update: Modelling

Changes for v3.0.7 are:
- Adds Macros, allowing you to create new nodes by creating sub-graphs
- Adds Update Manager, a new application to download and keep the software updated
- Adds a new algorithm to align Linear Generator with planar and closed splines
- Adds an Auto Align option to Array Generator->Extend X/Y Size mode
- Adds new Clipping Area->Hierarchy Checking Mode to determine how RC processes stacked splines
- Adds RailClone Color, a new map type that provides random textures and tint to each segment
- Adds Style Linking: link a RC object to another for dynamic Style changes
- Adds 'Retain Value Mode' to Numeric parameters
- Adds new libraries: roofing tiles, hips and ridges and cladding
- Adds support for Max 2018
- Adds support for V-Ray 3.6
- Adds a new Max.time variable to return the current time (in ticks)
- List boxes in Parameters and Base Objects rollouts are now resizeable
- Various internal changes for compatibility with third-party renderers
- Note nodes are now resizeable, have user definable colours and can move child nodes
- Limit by ID can now be used in Array generators when 'Clipping->Extend X/Y Size to Area' is on
- Adds 'In Sequence or Grouped' mode to Compose
- Instancing is now disabled for certain Library styles if not supported by the current renderer
- Continuous mapping feature (Segment->Mapping) has been completely rewritten
- Adds a UVW Offset option to Generators
- Adds Y Spline mode to A2S Generator to define what coordinates are used for the Y Spline
- Style->Operate On has been changed to Quad by default
- More Generator parameters are now available for exporting (specifically combo values)
- Transform->Fixed Size is now computed before applying other transformations
- Updates the expressions engine to V3
- Adds an option to extract all Segments to the scene
- Adds a new dialog for Export Parameters/Attributes
- The Seed parameter is now animatable
- Adds a Pivot Offset option to the Transform node
- Adds several new properties to Arithmetic->Expression
- Modifies the way that arrays are generated when using multiple splines
- Drops support for Max 2010/2011
- Generator A2S->Limits and Padding now work when using Clipping
- Linear Generator->Evenly->Sync Offset now works when using Count mode
- Settings have been disabled in Area->Extend X/Y Size mode
- The Material operator no longer generates different sequences when used on several generators
- The Randomize operator no longer exports incorrect attribute values
- Randomize, Sequence and Material operators no longer increment twice with exported attributes
- The Exported Counter parameter now works with Sequence nodes
- Fixes a rare clipping issue using planar segments (zero width along the axis projection)
- UVW XForm is now applied in V-Ray
- Fixes a rare issue in V-Ray with meshes using specified vertex normals
- Fixes a bug with Evenly segments on closed splines
- Arithmetic->Expression->XSplineNextMatID now works with Fillet Radius
- When creating a new node, dragging a category title to the canvas no longer causes a crash
- Closed splines planar to XY no longer generate flipped objects
- Conditional->Angle now returns the correct angle for the first vertex of closed splines
- Surface no longer modifies the Material IDs of a conformed spline
- Fixes an issue with disabled Sequence operators and Bevels
- Expression's 'print' statement now prints a result
- Fixes the 'X Spline Start' event from being triggered for each array row
- Fixes the 'SegmentXCounter' value for Start/End/Corner/Evenly segments
- RC2 expressions using trigonometric functions are now converted to use radians instead of degrees
- Fixes segments disappearing on a closed spline if the Y Offset >= Generator Padding
- 'Display Limit exceeded' is now shown as an error in the General rollup and Listener
- Fixes a Generator->Z Offset issue when using Segment->Deform->Adaptive mode
- Fixes alignment of Y Evenly rows when applying Bottom Padding to an A2S Generator
- Fixes erratic movement of Max objects when the Style Editor is closed selecting another object
- Fixes missing Segment using Evenly on closed splines
- Style evaluation has been improved to remove redundancies and fix related bugs
- The Style Editor can now be closed if the Listener is open
- Fixes Style Linking being applied to wrong objects, missing parameters and unexpected issues
- Fixes all parameters in a cloned object being initialized as 'unused'
- Fixes a crash when deselecting the RC object with the Expressions editor open
- Fixes a minor bug with Scale mode and Bevels on straight splines
- $.createdVersion is no longer copied from source objects on Copy Style and Library operations
- Fixes alignment on Vertical/Stepped modes when Generator->X Rotation is greater than zero
- Fixes a crash when connecting an Arithmetic node using an empty expression
- Style Editor->Undo operations now correctly modify the scene state
- Fixes a crash with dynamic geometry render and segments using the TurboOptimizer modifier

RailClone Pro is available for Max 2012 to 2018 and costs €200. A demo version is available here.


Plugin Update: Modelling

Changes for v1.04 are:
- Adds an automatic product update check every 15 days
- Solves the problem of getting the machine UUID from the DOS command prompt

Spline Cleaner is available for Max 2012 to 2018 and costs $30.


Plugin Update: Utilities

Changes for v1.65.35 are:
- Fixes an issue with previews for some SketchUp files
- Fixes an issue with network paths in the Folder Browser dialog
- Fixes an issue with saving models with maps
- Fixes a bug in the 'Render Thumbnails Preferences' dialog
- Fixes an issue with redrawing items after changing the thumbnail size for listview

Models Manager is available for Max 2012 to 2018 and costs $30. A demo version is available here.


Plugin Update: Utilities

Changes for v1.63.16 are:
- Adds a multithreaded option to 'Auto-relink in background' and progress info
- Adds a favorite folder list to the auto-relink dialog
- Adds more functions for converting to TX and EXR
- Convert BitmapTexture to VRayHDRI now also converts output
- Changes the gamma in VRayHDRI loaders

Bitmap Tracking/Resizing is available for Max 2009 to 2018 and costs $9. A demo version is available here.


Plugin Update: Utilities

Changes for v1.65.34 are:
- Fixes an issue with saving materials with maps
- Fixes the bug with the 'Render Thumbnails Preferences' dialog
- Fixes an issue with network paths in the Folder Browser dialog
- Some optimisations and speed improvements

Materials Manager is available for Max 2012 to 2018 and costs $35. A demo version is available here.


Plugin Update: Renderers

Changes for v3.06.4-4.38 are:
- Fixes unnecessary constant viewport image updates
- Fixes an issue with motion blur when re-opening the viewport

OctaneRender for 3ds Max is available for Max 2013 to 2018 and costs $619. A demo version is available here.


Plugin Update: Renderers

Changes for v3.60.02 are:
- Adds environment variables to control V-Ray log file location and copy it into the Max log
- Increases the upper bounds of the Max Transp. Levels parameter in V-Ray
- Submitting V-Ray network rendering jobs with region render enabled should now issue a warning
- Adds a MAXScript VFB position control function (vfbControl #pos)
- Resets the V-Ray Toolbar flyout button to V-Ray Material
- Adds the ability to attach Bitmap texmap to shader tweaks in VRayMDLMtl
- VRayMultiSubTex now displays the actual IDs for node slots in the Slate Material Editor
- Fixes a V-Ray crash when saving VRayCryptoMatte through the VFB's save buttons
- Fixes disappearing geometry in V-Ray with VRayBlendMtl, Motion Blur and Forest Pack
- Fixes the V-Ray Toolbar reappearing each time Max 2018 is started
- The V-Ray 'Receive GI' multiplier now works in Full mode VRayLightSelect render element
- The Max Hair and Fur modifier now renders in V-Ray in Max 2018
- Fixes V-Ray RT crashes when using Forest Color in Forest Pack with VRayProxy
- Nested VRayLightMtl with direct illumination enabled now renders with V-Ray RT
- Fixes V-Ray GPU artifacts when rendering using OpenCL with more than one device
- Fixes V-Ray GPU NaNs occurring in VRayLightSelect render element when using Light Cache
- Fixes VRayCryptoMatte generating incorrect hashes for objects with non-Latin characters
- VRayMDL/VRayOSL/VRayGLSL shader tweaks are now animatable
- Fixes world to camera and camera to world transformations in VRayMDL/VRayOSL/VRayGLSL
- Fixes VRayMDLMtl incorrectly rendering nested volumes with differing IOR
- Ornatrix hair now renders with V-Ray RT when loaded through an XRef object
- Edit boxes for string parameters in VRayOSLMtl/VRayOSLTex now work
- V-Ray scene converter now escapes special characters in XML values

V-Ray is available for Max 2013 to 2018 and costs $1040. A demo version is available here.


Plugin Update: Utilities

Changes for v2.81 are:
- Adds support for Max 2018
- Fixes contrast being applied to image even when 'Color Adjustment' panel is disabled
- Fixes image B not updating in A/B comparison when the history is full


Site News: MAX Plugins.de is 17 years old today!

On the 12th of July 2000, MAX Plugins.de went online after a month or so of getting everything set up. 2000 seems to have been a good year for Max sites, because both MaxUnderground and ScriptSpot also started in that year. Since then the site has been getting more and more popular, and although I was worried for a while that the site was looking a bit old, people seem to like the fact that I've kept it simple. I'm sure changes will be coming, but I won't be changing the look of the site too much, just improving the functionality.

Up to the end of June, the site has had almost 28.2 million pageviews (2016 - 25,404,396, 2014 - 19,295,890, 2012 - 14,590,431). Unfortunately my page impression statistics only go back to 2005, so the actual figures are probably a bit higher than that.

The database has a total of 9,383 free plugins, 257 mental ray shaders, and 688 commercial plugins. The free plugins total looks high because many of the Max 4 plugins also work in Max 5, so they've been counted twice. The same goes for Max 9 / Max 2008 and Max 2010 / Max 2011, Max 2013 / 2014 and Max 2015 / 2016.

I'd like to say a big thank you to the very few people who have actually helped support this site. You know who you are, and this place might well have disappeared by now if it wasn't for your support. Most people never seem to notice the PayPal button on the left, and over the last year only a handful of people have donated anything at all (a special thanks once again to Marcin!). All donations, no matter how small, help to keep the site going, so if this site has helped you out at all in the past, or if it helps you out in the future, please think about clicking on the PayPal button.

It'll be interesting to see how many more years I will be doing a birthday post! Also, try taking a look at the News Archive, there you can find every news item posted since July 2000. There is some interesting stuff in there! All the best, Dave


Plugin Update: Utilities

Changes for v2.1.0 are:
- Adds support for Max 2018
- Adds a Switch node
- Adds an IsAuthorized() MAXScript command
- The Key is now accepted in Max to cancel lengthy graph executions
- Adds support for Node Sets queries
- Improves the 'Quick Render' implementation
- Adds a 'Lights By Layer Name' node
- New Pass node adds Pass Setup options
- Token Evaluation improvements (longest to shortest)
- Increases the number of decimals supported in spinners
- Fixes MAXScript Token assignment for strings
- Misc bug-fixes

Vexus is available for Max 2015 to 2018 and costs $200. A demo version is available here.


Plugin Update: Modelling

Changes for v4.5.1.0 are:
- Adds a material list

VNPlugin is available for Max 2017 to 2018 and costs $92. A demo version is available here.


New Plugin: Modelling

LwCad LITE is a port for Max of the very popular LWCAD tools for Lightwave. LwCad LITE comes with five basic sections:
- Primitives: a set of tools for creating UV-mapped polygonal object primitives, with all tools working in Real-Time Boolean or Drill mode
- Roofing: a complete set of tools for creating complex roofs with 3D shingles
- Arch Viz: a set of tools for creating parametric walls, floors, windows, doors, elements and fences
- Modify: a basic set of modify utilities for moving, rotating, scaling and mirroring objects and meshes, with all tools working in nodal and mesh mode
- Snapping & UCS: a new interactive snapping and UCS (workplane) system which works with all LwCad tools

LwCad LITE is available for Max 2013 to 2018 and costs €119. A demo version is available here.


Plugin Update: Utilities

Changes for v9.0.5.0 are:
- Reduces the number of database connections that many of the Deadline applications can keep open
- Improves how the Deadline applications deal with Event Sandbox crashes/lockups
- Reports will now be generated when the Event Sandbox crashes and/or stops responding
- You can now disable the Event Sandbox for Slave / Pulse / Monitor in the Repository Configuration
- Fixes the wrong CPU core count being shown in the CPU Affinity section of the Local Slave Controls
- Some performance improvements to the Housecleaning and Repository Repair operations
- The Draft and Project Management panels in the submitters are now more intuitive
- The Deadline version number is now included when logs for Deadline apps roll over to the next day
- The process used to get the machine's MAC address is now more reliable on Linux
- Fixes a bug where task times were being saved when the job failed
- The Repository installer now generates a PEM certificate file when using SSL/TLS to authenticate
- Fixes a Launcher bug that prevented Idle Detection starting up the Slave when the machine is idle
- Fixes a bug where the 'Launch Slave at Startup' option didn't launch all Slaves on the machine
- Fixes a bug that left the Launcher in a bad state when the machine was suspended and resumed
- Fixes a Monitor bug on the completed jobs farm report
- Fixes unhandled exceptions sometimes taking down the Slave and/or its Sandbox process
- The License Forwarder now works better if Cloud-hosted License Server Gateway can't be reached
- CPU / RAM stats are now tracked when using RunProcess() or RunProcessAsUser() API functions
- Fixes a bug in the SlaveUtils.SendRemoteCommand() function that prevented it from working properly
- Adds a function to the PluginConfig class to get the list of available configuration keys
- The Corona Progress Time Limit setting can now be set from the Monitor after submission
- If the Max viewport is maximized and locked, it is now unlocked before submission
- Fixes a bug in Max's Jigsaw tile size calculations that resulted in black pixels between tiles
- Adds Altus submission options for Tile, Tile Size, and Firefly (require Altus 1.8.4 or later)
- Deadline now defaults to the C4D scene's render data if no takes have render data assigned
- The Cinema4DBatch plugin now properly pulls render data from the current take
- When using the C4D Monitor submitter, the sticky settings are now saved properly
- The DJV submitter now checks if any output has been specified during submission
- Adds Houdini support for OpenGl, FBX, and Bake Texture nodes
- The Houdini Draft Tile Assembly job is now frame dependent when submitting a multi-frame region job
- Adds Houdini support for OpenCL GPU affinity
- Fixes some minor UI issues in the integrated Houdini submitter
- When rendering V-Ray jobs with the MayaBatch plugin, progress frequency is now set to every 1%
- Fixes some path mapping logic in the modo plugin
- Fixes a bug in the integrated modo submitter that errors if no output is defined in the scene file
- The Quicktime submitter now checks if any output has been specified during submission
- The Fusion Quicktime submitter now checks if any output has been specified during submission
- Adds path mapping to various file paths that can be referenced in a Redshift job
- The RVIO submitter now checks if any output has been specified during submission
- Adds support for Silhouette 6
- Adds support for Unreal Engine 'offline' render
- Fixes a bug in the V-Ray Standalone Monitor submitter that caused it to lock up
- The Vrimg2Exr submitter now checks if any output has been specified during submission
- Fixes a bug with how NIM sticky settings were being stored
- Google Cloud Platform now properly handles interfaces that don't yet have a 'networkIP' field

Deadline is available for Max 2010 to 2018 and costs $185 per node. A demo version is available here.


Plugin Update: Particles

Changes for v6.5 SP1 are:
- The PLight issue with network rendering has been identified and resolved
- Changing procedural joint types (Bullet) no longer breaks the joints

ThinkingParticles is available for Max 2016 to 2018 and costs €540 per year. A demo version is available here.


New Plugin: Modelling

VNPlugin is a catalogue of ArchViz models that works inside of Max. The models are all set up for V-Ray. You can also create new categories and add files to existing categories or your new categories.

VNPlugin is available for Max 2017 to 2018 and costs $92. A demo version is available here.


Plugin Update: Modelling / Animation

Changes for v5.1.8.11654 are:
- Adds face center distribution to 'Guides from Surface' modifier
- Optimizes curve diagram sampling code to increase procedural hair evaluation and rendering speeds
- Fixes a crash when changing interpolation guide count after 'Remember Roots' is on in HFG
- Fixes 'Edit Guides' brushing not working when object's pivot is moved
- Importing Ox hair to a scene with different system unit now works properly
- Fixes mapping channel ids not being handled properly globally
- Fixes the curve control sometimes creating points by dragging an existing point

Ornatrix is available for Max 2012 to 2018 and costs $499. A demo version is available here.


New Plugin: Modelling / Animation

The Extended Objects Bundle contains over 25 plugins which make it easier for you to create and design motion graphics, and include various forms of icons, lines, infographics and patterns. Use the plugin features to save and load presets for quick reuse of complex setups. Nearly 100% of the plugins properties are animatable, givings you the ability to create stunning and complex animations.

Extended Objects Bundle is available for Max 2012 to 2018 and costs $20.


Plugin Update: Renderers

Changes for v2.0.94 include:
- Fixes a bug that prevented matte parameters from being overriden on proxy instances
- Fixes a bug where proxy unloading could crash on scenes using instanced proxies and volume grids
- Fixes a bug where the proxy header data contained the wrong list of lights/volumegrids/proxies
- Fixes a bug that prevented single channel textures from being SRGB gamma corrected
- Fixes a bug that could cause ShaderSwitch/RaySwitch combinations to not work properly
- Fixes a bug that could cause an assert crash after applying an invalid volume shader
- Fixes a bug which could make tessellation too aggressive on certain parts of the mesh
- Fixes a bug which could cause shutdown crashes on proxies that contained instanced volume grids
- Fixes bugs that prevented shader switch materials from blending using the Material Blender shader

Redshift is available for Max 2013 to 2018 and costs $500. A demo version is available here.


Plugin Update: Utilities

Changes for v1.12 are:
- You can now assign Unique or Random IDs for multiselection

Object ID Organizer is available for Max 2010 to 2018 and costs $4.


Plugin Update: Utilities

Changes for v3.70.19 are:
- The interface has been redesigned
- Increases the size of thumbnails to 512px
- Adds support for different screen DPI settings
- Adds the ability to display thumbnails for Max scenes saved in Max 2017
- Updates to the Unique Asset Tracking System
- Fixes a bug which crashed Max when Corona interactive rendering is active
- Fixes a bug when working with assets whose name begins with the symbol '$'
- Fixes a bug with asset files when the path contains invalid characters
- Fixes scenes displaying black in the viewport when using Nitrous Direct3D Display Driver
- Adds the ability to render model previews using all cameras present in the scene
- Adds a new 'Fit view to nodes' option to disable/enable fitting view to objects in rendered scene
- Adds a new API method: PostScriptInfo.FitCameraFov
- Adds a new API property to 'Batch Render&Relink': BatchMode
- Nodes are no longer scaled to fit the studio when rendering previews, now the studio is scaled
- Fixes an issue where batch mode stops with a message dialog about read-only files
- Fixes a minor issue with rendering models using Batch Render&Relink
- Adds the ability to render preview for materials used in .vrmat files
- Fixes a bug with relinking Material Library files using the Batch Render&Relink tool

FilePathFinder Pro is available for Max 2012 to 2018 and costs $35. A demo version is available here.


Plugin Update: Utilities

Changes for v6.10 are:
- Adds online performance reports, accessible through the metered licensing website
- Perpetual license keys for Qube! 6.10+ will now be downloaded via the metered licensing website
- Adds Microsoft Azure beta integration
- Clarisse renders can now be dispatched from within Qube!
- The integrated Shotgun user interface has undergone several minor improvements
- New Partner Licensing Daemon will be the foundation for future cloud service provider integrations
- Qube! now supports submission for the Cinema 4D Take System
- You can now create one job submission per EXR layer from Modo
- Adds a Deferred Table Creation option for submitting a large number of jobs simultaneously
- Modifications made to jobs now run multi-threaded instead of single-threaded
- Adds support for CentOS 7.3

Qube! is available for Max 7 to 2018 and costs $3500. A demo version is available here.


Plugin Update: Utilities

Changes for v3.20.11 are:
- The interface has been redesigned
- Updates for the Unique Asset Tracking System
- Adds support for different screen DPI settings
- Adds the ability to relink external links used in VRayVRmatMtl materials
- Fixes a bug which crashed Max when Corona interactive rendering is active
- Fixes a bug when working with assets whose name begins with the symbol '$'
- Fixes a bug with asset files when the path contains invalid characters

FilePathFinder Lite is available for Max 2012 to 2018 and costs $22.50. A demo version is available here.


Plugin Update: Modelling

Changes for v1.03 are:
- Improves machine ID recognition method for licensing

Spline Cleaner is available for Max 2012 to 2018 and costs $30.


Plugin Update: Utilities

Changes for v1.28 are:
- Adds 'Add' and 'Del' (+, -) buttons to customize default group names
- Moves the pasted drawing to X,Y = 0,0

Copy Paste DWG is available for Max 2009 to 2018 and costs $4. A demo version is available here.


Plugin Update: Modelling

Changes for v1.86 are:
- Adds new Flat Bottom setting to make all vertices flat at the bottom of the corvex node
- Adds buttons in the rollouts to get settings for that rollout from other CorVex nodes
- Fixes a bug where a CorVex node using Wall Mode had unexpected offsets on the second side

CorVex is available for Max 2010 to 2018 and costs $10.


New Plugin: Modelling

The AdvArray modifier is an advanced parametric array type modifier for Max. Being that Max does not ship with any sort of parametric array modifier, this modifier has been programmed to fill that void as well as add a number of advanced array features not found in Max by default, and even some that cannot be found in other third party modifiers.

AdvArray is available for Max 2016 to 2018 and costs $25.


Plugin Update: Utilities

Changes for v1.34.01 are:
- Fixes an error with Corona materials
- Fixes an error with VraySky and other maps loaded into the Environment slot

Material ID Organizer is available for Max 2009 to 2018 and costs $4. A demo version is available here.


Plugin Update: Modelling

Changes for v11.20 are:
- Adds support for Max 2018
- The Maya version now handles point tweaks better
- FBX, Collada, Sketchup and Cinema 4D now read camera information
- FBX and Collada now export cameras
- Embedded FBX texture folders are now removed when closing the 3D viewer
- Embedded FBX textures are now correctly re-embedded after optimization
- LWO files with UVs now load faster
- Improves instanciation of meshes and material support in the Sketchup plugin
- The weld points command is now much faster
- Fixes a crash on specific C4D files

Polygon Cruncher is available for Max 9 to 2018 and costs $129. A demo version is available here.


Plugin Update: Materials

Changes for v3.4.134 are:
- Adds support for Max 2018


Plugin Update: Utilities

Changes for v13.15 are:
- Adds support for Max 2018
- FBX, Collada, Sketchup and Cinema 4D now read camera information
- FBX and Collada now export cameras
- Embedded FBX texture folders are now removed when closing the 3D viewer
- Embedded FBX textures are now correctly re-embedded after optimization
- LWO files with UVs now load faster
- Adds multithread access support to LWO, C4D, LXO and Collada
- Improves instanciation of meshes and material support in the Sketchup plugin
- The weld points command is now much faster
- Adds V-Ray material support to the Max plugin (textures are exported)
- The Max plugin now exports the node matrix instead of global coordinates
- Adds the Paste Image command that was missing
- Browsing files with 3DBrowser no longer freezes the Max viewports
- Fixes a crash on specific C4D files
- Escape key now opens the thumbnails window when viewing a file from Windows Explorer
- The viewer preferences are now saved correctly
- Polygon Cruncher no longer crashes when it is opened from a 3D viewer
- General stability improvments

3D Browser for 3D Users is available for Max 9 to 2018 and costs $69. A demo version is available here.


Plugin Update: Modelling / Texturing

Changes for v5.4.0 are:
- Adds support for Max 2018
- Adds support for V-Ray 3.6
- Optimizes render performance in V-Ray for opaque materials
- Fixes a crash with Corona Interactive Render and Edge mode
- Fixes an animation bug with moving FP objects in Custom Edit mode (V-Ray)
- Fixes some libraries and files not being removed when uninstalling
- Drops support for Windows XP

Forest Pack Pro is available for Max 2010 to 2018 and costs €200. A demo version is available here.


Plugin Update: Renderers

Changes for v1.4.4055 are:
- Adds support for Max 2018

FurryBall RT is available for Max 2013 to 2018 and costs €299. A demo version is available here.


Plugin Update: Modelling / Animation

Changes for SP5 are:
- Adds support for Max 2018
- Improves the algorithm related to Chaos Count % in the point group Distributor
- Improves the algorithm related to Count rate % for all Distributors
- Fixes some minor bugs

GrowFX is available for Max 9 to 2018 and costs $325. A demo version is available here.


Plugin Update: Modelling

Changes for v2.7.5 are:
- Adds support for V-Ray 3.6

This version of RailClone Pro is available for Max 2012 to 2017 and costs €200. Version 3, which is currently in beta and will be released soon, adds support for Max 2018 (as well as many other things). A demo version is available here.


Plugin Update: Renderers

Changes for v0.6.4 are:
- Updates Indigo SDK to 4.0.55
- Fixes OpenCL device selection not being saved
- Changes material preview tonemapping scale
- Adds a null material type
- Improves Forest Pack support


Site News: Available for contract work...

This is my monthly news entry to let people know that I am always available for 3D work (I don't just run this site, and I don't earn any money from it).

My main areas of work are commercials, industrial and technical animation, as well as programming and scripting. All of the relevant information can be found on my other site Animation Design, along with some videos of my work to give you an idea of what I can do. So if I can help out at all, just let me know.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.