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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Gas Giant v1.0 3.0 MB |
Material |
Compiled / Description | ||
26.04.2011 A texture for creating gas giant planets. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | gMotor 2 Material v2.5 322 MB |
Material |
Compiled / Description | ||
28.04.2015 The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list) and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps. The plugins are included in the rFactor 2 Lite Installer. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | gMotor 2 Texture v2.5 322 MB |
Material |
Compiled / Description | ||
28.04.2015 The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG. The plugins are included in the rFactor 2 Lite Installer. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Graph v0.91 31.8 KB |
Material |
Compiled / Description | ||
05.05.2011 This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Gugila | GroundWiz Lite v1.920 36.6 MB |
Material |
Compiled / Description | ||
18.06.2014 GroundWiz Terrain Map, an easy to use yet powerful procedural 3D terrain map for Max, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in Max. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz also comes with a Mental Ray shader which enables MR to render the GroundWiz procedural maps. This Lite version is only free for non-commercial use. To see a list of restrictions compared to the full version, click here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Exlevel | GrowFX MultiMap v1.1.0 403 KB |
Material |
Compiled / Description | ||
10.05.2022 GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Highlight Only v1.02 3.0 MB |
Material |
Compiled / Description | ||
16.04.2011 Only generates the highlight part of the shade equation - for use with Shellac. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HABWare | IBitmap v9.0 77 KB |
Material |
Compiled / Description | ||
04.04.2010 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | InfoTexture v3.31.2011 85.6 KB |
Material |
Compiled / Description | ||
31.03.2011 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
David Baker / Rune Spaans | Lighten v1.0 141 KB |
Material |
Compiled / Description | ||
03.05.2012 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. 32-bit: Yes 64-bit: Yes |