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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Metal Shader v1.0 7.92 MB |
Material |
Compiled / Description | ||
06.05.2007 The metal viewport shader simulates reflective metals. It has a 24-bit specular map, dual specular highlights (one tight and saturated, one broad and duller) and a mask for reflection (shinier areas get non-blurry reflections). Despite the number of maps required, this is a relatively cheap shader. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
MooDee | MooDee Shader v0.05 475 KB |
Material |
Compiled / Description | ||
24.12.2006 This plugin provides you with a new shader model that offers a large amount of control over specularity, diffuse shading, colour correction and more. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Mosaic v1.0 26.7 KB |
Material |
Compiled / Description | ||
07.06.2007 This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | MultiBlend v2.0 7.06 MB |
Material |
Compiled / Description | ||
18.01.2008 A multichannel material compositor with stacking controls and masks. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | MultiIDMap2 v1.0 39.5 KB |
Material |
Compiled / Description | ||
20.08.2007 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | MultisubMap v1.0 33.6 KB |
Material |
Compiled / Description | ||
12.02.2007 This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Noise 2D v1.1b 49.2 KB |
Material |
Compiled / Description | ||
08.05.2007 The same as the Noise that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Texture v1.01a 51.8 KB |
Material |
Compiled / Description | ||
14.05.2007 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Andres Carrera | oFusion Material v1.8.6 7.59 MB |
Material |
Compiled / Description | ||
06.08.2007 The new Ogre Material type is a very advanced, natively implemented Max material. It gives the user total control over the material settings and attributes, implementing 100% of the OGRE (Object-oriented Graphics Rendering Engine) engine material specifications. It is implemented in a very friendly way, and will work side-by-side with a Max material, using this material as a child material for the Max viewports and the Max renderer, while the root ogre material is used for the ogre viewport and for the export process. The child Max material, if any, can be evaluated, resulting in its properties being updated in the parent material, and any submaterial needed created. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Parallax Occlusion Mapping Shader v1.0 16.8 KB |
Material |
Compiled / Description | ||
06.05.2007 This is a version of the ATI Toy Shop POM viewport shader converted to work in Max. 32-bit: Yes 64-bit: Yes |