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Author / WWW | Name / Download | Plugin Type |
Eugene Cojocar | TD2 Exporter v0.01 125 MB |
Import / Export |
Compiled / Description | ||
10.07.2012 Exports meshes from Max to the *.TDO file format used by the racing simulator X-Motor Racing. |
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Author / WWW | Name / Download | Plugin Type |
Neil Hazzard / Adam Felt | Interface:PhysiqueOps v3.0 17.9 KB |
Global Utility Plugin |
Compiled / Description | ||
06.11.2003 This Global Utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods: - getPhysiqueModifier - getAPIVersion - getBones - getBoneCount - getVertexCount - getInitialNodeTM - getInitialBoneTM - getVertexType - getVertexBones - getVertexBoneCount - getVertexBone - getVertexOffset - getVertexDeformableOffset - getVertexWeight - setInitialPose - setFigureMode - attachToNode - initialize - lockVertex - unlockVertex - setVertexBone |
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Author / WWW | Name / Download | Plugin Type |
Pandasoft | Panda DirectX Exporter v5.8.66.0 194 KB |
Import / Export |
Compiled / Description | ||
06.03.2008 Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file. Supported features include: - Mesh vertices - Mesh normals (optimized list) - Mesh material list - Mesh texture coordinates - Mesh faces - Vertex colours - if they are set in Max - Materials (uses [Standard] Max diffuse map as DX texture map) - Material textures - bitmap conversions to .bmp, .jpg, .png and .tga - Text/Binary Mode/Compressed X file - X File frames - with full hierarchy - Animation - Skinning using CS Physique and Max bones/skinning (not Biped) - Left handed axis conversion This version of the plugin requires the November 2007 Direct SDK to be installed before it will operate. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Spline Object v1.01b 14.7 KB |
Object |
Compiled / Description | ||
08.11.2003 A spline object that uses a particle system as a reference. Basically it draws a spline between all the particles based on their age. NOTE: Max 3.x files containing Particle Splines will not load the splines correctly into Max 4, 5 and 6. The particle spline will have a stand-in object in its place, sorry :( |
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Author / WWW | Name / Download | Plugin Type |
Roman Lut | 3D Ripper DX v1.8.2 1.96 MB |
Import / Export |
Compiled / Description | ||
10.06.2010 With 3D Ripper DX you can - capture all geometry, textures and shaders, rendered during single frame - import captured geometry into Max - see what exactly has been drawn by each individual draw call - see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source if available) of each individual draw call. 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported. |
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Author / WWW | Name / Download | Plugin Type |
Santiago Orgaz | xNormal Mesh Import / Export v3.17.16 156 MB |
Import / Export |
Compiled / Description | ||
31.12.2012 Enables Max to export and import meshes for use with xNormal, a free application for generating normal / ambient occlusion / displacement maps. It can also project the texture of a highpoly model into a lowpoly mesh (complete texture transfer, even with different topologies). |
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Author / WWW | Name / Download | Plugin Type |
SharkByte Software, Inc. | TGXExportGA v0.7 3.62 MB |
Import / Export |
Compiled / Description | ||
27.01.2005 The TGXExportGA (Generally Available) allows artists using Max to export their artwork into a TGX file, the format used by the TiburonGX game engine. The plugin allows bone exporting straight from Max without the use of Character Studio, as well as exporting in Ticks or Keyframes. Using Microsoft's DirectX file format, artists can view their artwork in a '.x' file viewer or any ASCII text file application. |
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Author / WWW | Name / Download | Plugin Type |
Softimage, Co. | Softimage dotXSI Exporter v1.7 157 KB |
Import / Export |
Compiled / Description | ||
21.12.2003 This is an OpenSource exporter plugin that allows Max to export files in the SOFTIMAGE / Avid *.XSI format. More information and source-code is available here. |
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Author / WWW | Name / Download | Plugin Type |
Techland | Xpand Rally Exporter v1.0 29.8 MB |
Import / Export |
Compiled / Description | ||
26.07.2004 Exports meshes to the .3da file format used for creating custom cars for Xpand Rally. |
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Author / WWW | Name / Download | Plugin Type |
Technicolor | 3DS Compiler for Xplode 1.x v1.00.05 118 KB |
Miscellaneous |
Compiled / Description | ||
25.10.1999 This compiler translates 3DS files that were created in 3D Studio R4 or exported from Max to the Xplode X3D format. Xplode is a high performance video effects engine, and the X3D objects can be used in 3D effects and transitions. |