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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | 3DXI v2.0 3.6 MB |
Import / Export |
Compiled / Description | ||
16.01.2006 3DXI provides a High Level API to the Max SDK, primarily focused at data export. The goal was to provide a set of interfaces that would allow a novice Max developer to extract data from Max with minimal effort. 3DXI provides simple wrappers around common Max elements such as controllers and Mesh objects and provides the developer all the data without the standard Max lookups and data conversions, which can take some detailed knowledge of Max to perform. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | CAlpha v1.0 18.4 KB |
Videopost Filter |
Compiled / Description | ||
11.12.2003 CAlpha is an image processing filter that crops the alpha channel of an image in Videopost. It is useful for removing the antialiased edge of sprites. |
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Author / WWW | Name / Download | Plugin Type |
Itoo Software | ColorEdge v1.03 482 KB |
Material |
Compiled / Description | ||
05.05.2007 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | ColorPolyByVerts v1.1c 18.8 KB |
Modifier |
Compiled / Description | ||
28.04.2022 This tool colours polygons by 3, 4 or 5+ verts/edges. This makes it easy to see triangles, quads, and 5+ sided polygons for cleaning up models. It also has a numeric feedback as tiny triangles may be missed at first glance. |
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Author / WWW | Name / Download | Plugin Type |
Adam Wierzchowski | Custom Filter v1.0 174 KB |
Render Effect |
Compiled / Description | ||
14.12.2014 This is a custom filter which enables you to do such things as edge detection, emboss, blur and sharpen on your rendered images. |
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Author / WWW | Name / Download | Plugin Type |
Andrew Reid | EdgeMap v1.01 29.8 KB |
Material |
Compiled / Description | ||
15.01.2004 EdgeMap is a procedural texture that draws lines along the face edges of an object. |
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Author / WWW | Name / Download | Plugin Type |
Knife Edge Software | KEmax v1.0 19.5 MB |
Import / Export |
Compiled / Description | ||
21.02.2012 Allows Max to export *.KEX and *.G3X files for use with the R/C simulator RealFlight Generation 3. KEX files are for custom models, and G3X files are for sharing aircraft variants, color schemes, and new vehicles. |
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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | LSCM Unwrap v1.0 615 KB |
Global Utility Plugin |
Compiled / Description | ||
01.06.2009 This plugin/MAXScript combination performs UV Unwrapping based on Least Squares Conformal Maps. It is based on the blender3d implementation by Brecht Van Lommel and Jens Ole Wund. You define UV seam edges on epoly object edges and run the automatic unwrap. A consistent texel/unit ratio is used for the results as well. |
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Author / WWW | Name / Download | Plugin Type |
Heiko Achilles | Mesh Army Knife v1.43 9.53 MB |
Modifier |
Compiled / Description | ||
26.01.2010 Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features: - Leaner Interface - Options are saved - Better Navigation in command modes - Properties Checkboxes - Attach and Attach List - Vertex Target weld UV correction - Target weld color correction - Hidden Edges unselectable in Objects with 'Edges Only'-flag - VisEdges Mode - New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis - New detach buttons and detach details - New Subobject Levels 'UV Faces' and 'UV Polys' - New UV command mode 'Turn' - New UV command mode 'Map' - New spinner 'Offs' - New Button 'SelThis' - Fixed Edit Mesh mapping bug - Fixed Edit Mesh Vertex Color Bug - New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools For a full description of all the features, take a look here. |
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Author / WWW | Name / Download | Plugin Type |
Rogier Fransen | Monkeylab Edge Thing v0.1 9.4 KB |
Modifier |
Compiled / Description | ||
01.06.2006 This is a modifier that tries to conform a mesh to another mesh. Both meshes must be located at [0,0,0] |