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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Paint Modifier v0.99 74.3 KB |
Modifier |
Compiled / Description | ||
18.11.2003 This is a simple deformation system. With it you can choose an ink and brush and then deform the mesh by painting on it. |
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Author / WWW | Name / Download | Plugin Type |
RailSimulator.com | RailWorks Art Plugins v1.0 2.37 MB |
Import / Export |
Compiled / Description | ||
25.11.2009 This is a collection of plugins that allow you to model, texture and export assets for use in the railway simulator RailWorks. It supports export of both *.IG (Intermediate Geometry) and *.IA (Intermediate Animation) files. |
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Author / WWW | Name / Download | Plugin Type |
Siim Annuk | Racer DOF Exporter v0.4 613 KB |
Utility |
Compiled / Description | ||
08.05.2011 Exports geometry from Max to the .DOF file format used by Racer, a free and open car simulation project created by Ruud van Gaal. At the moment there is only a 64-bit version for Max 2010, hopefully the others will follow. |
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Author / WWW | Name / Download | Plugin Type |
Sim Ops Studios, Inc. | Wild Pockets Exporter v1.0 1.55 MB |
Import / Export |
Compiled / Description | ||
11.07.2009 This plugin lets you export your models from Max to Wild Pockets, a software service that lets you create 3D content that can be enjoyed through any compatible browser. Additional plugin features include: - Textures and models are automatically packaged together during export - Direct export of bump / normal maps without manual intervention - Support for collision editing - Lets you control physics properties and other game behaviors |
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Author / WWW | Name / Download | Plugin Type |
Simo Sokerov / Todor Trundev | PoseTool v1.02 665 KB |
Global Utility Plugin |
Compiled / Description | ||
25.08.2008 Animator's Posetool or PoseTool for short is a Max utility inspired by Steve Johnson's script anipose. PoseTool's purpose is to improve the character animation in Max. It gives you a unique combination of features that helps you bring your characters to life. PoseTool is not a complicated character animation system like Character Studio or CAT. It works with your own objects. PoseTool is simple and offers you creativity and pleasure of animating. |
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Author / WWW | Name / Download | Plugin Type |
Simon Feltman | MAXScript / COM Bridge v1.0 6 KB |
Miscellaneous |
Compiled / Description | ||
17.12.2004 The MAXScript COM bridge allows execution of MAXScript through the command line and from external tools. Evaluate through Crimson and other editors! |
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Author / WWW | Name / Download | Plugin Type |
Simon Feltman | REZN8 MAXScript Extension v1.34 136 KB |
MAXScript Extension |
Compiled / Description | ||
04.05.2006 The REZN8 MAXScript Extension exposes a slew of methods and UI controls to the MAXScript language. - Tab Control: allows adding individual rollouts into a tabbed control. - Splitter: allows dragging and tracking both horizontally and vertically. - CoolButton: mouse over button with image support. - Dialog Structure: the dialog structure is a wrapper struct for controlling createDialog with auto saving and loading of dialog positioning. |
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Author / WWW | Name / Download | Plugin Type |
Softimage, Co. / Michael Lawler | dotXSI 3.0 Exporter v1.9 602 KB |
Import / Export |
Compiled / Description | ||
30.12.2015 This exporter generates a Softimage dotXSI 3.0 file (supporting both ASCII and binary formats). This work is a major modification based on the source code for the Softimage Co. dotXSI xChange for 3ds Max Project (dotXSIMax v1.7). See the detailed readme file for installation, features, and usage. Also made available is the legacy FAQ from the Softimage Co. describing the features supported in the original 1.7 version. |
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Author / WWW | Name / Download | Plugin Type |
Stan Melax | EZMesh Exporter v1.0 134 KB |
Import / Export |
Compiled / Description | ||
08.10.2007 EZMesh is a plugin and script for Max that exports models into a very simple format that you can easily load into a 3D application or game. It is intended to be a reference implementation for anyone out there interested in exporting art. The exporter supports bones and skinned meshes that use Max's skin modifier. The bones can be any type of node (don't have to be Max bones) and can be animated. During export, the mesh is processed so that it takes into account smoothing groups and does what is needed for those places on the mesh that aren't smooth such as where the same point has different normals depending on which triangle is being drawn. The tangent space basis is also calculated (used by many shaders such as bumpmapping, parallax). If the mesh is manifold, the exporter also generates bevel triangles so the mesh can be extruded in a vertex shader to compute shadow volumes. |
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Author / WWW | Name / Download | Plugin Type |
TerraSim, Inc. | TSGtoMAX v1.0 N/A |
Import / Export |
Compiled / Description | ||
20.02.2006 TSGtoMAX allows TerraTools users to import their Tiled Scene Graph (TSG) format databases directly into Max, allowing you to: - create more realistic renderings including complex lighting and shadows - import a highly accurate geospatial environment for use as a locale for your movie or video game - add highly detailed architectural models into their urban context - perform solar paths and shadow studies - build large area visualizations for Max automatically using GIS and CAD data Only available to registered TerraTools users. |