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Author / WWW Name / Download Plugin Type
Peter Watje Paint Modifier v0.99
74.3 KB
Modifier
Compiled / Description
18.11.2003

This is a simple deformation system. With it you can choose an ink and brush and then deform the mesh by painting on it.
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Author / WWW Name / Download Plugin Type
RailSimulator.com RailWorks Art Plugins v1.0
2.37 MB
Import / Export
Compiled / Description
25.11.2009

This is a collection of plugins that allow you to model, texture and export assets for use in the railway simulator RailWorks. It supports export of both *.IG (Intermediate Geometry) and *.IA (Intermediate Animation) files.
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Author / WWW Name / Download Plugin Type
Siim Annuk Racer DOF Exporter v0.4
613 KB
Utility
Compiled / Description
08.05.2011

Exports geometry from Max to the .DOF file format used by Racer, a free and open car simulation project created by Ruud van Gaal.

At the moment there is only a 64-bit version for Max 2010, hopefully the others will follow.
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Author / WWW Name / Download Plugin Type
Sim Ops Studios, Inc. Wild Pockets Exporter v1.0
1.55 MB
Import / Export
Compiled / Description
11.07.2009

This plugin lets you export your models from Max to Wild Pockets, a software service that lets you create 3D content that can be enjoyed through any compatible browser. Additional plugin features include:
- Textures and models are automatically packaged together during export
- Direct export of bump / normal maps without manual intervention
- Support for collision editing
- Lets you control physics properties and other game behaviors
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Author / WWW Name / Download Plugin Type
Simo Sokerov / Todor Trundev PoseTool v1.02
665 KB
Global Utility Plugin
Compiled / Description
25.08.2008

Animator's Posetool or PoseTool for short is a Max utility inspired by Steve Johnson's script anipose. PoseTool's purpose is to improve the character animation in Max. It gives you a unique combination of features that helps you bring your characters to life. PoseTool is not a complicated character animation system like Character Studio or CAT. It works with your own objects. PoseTool is simple and offers you creativity and pleasure of animating.
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Author / WWW Name / Download Plugin Type
Simon Feltman MAXScript / COM Bridge v1.0
6 KB
Miscellaneous
Compiled / Description
17.12.2004

The MAXScript COM bridge allows execution of MAXScript through the command line and from external tools. Evaluate through Crimson and other editors!
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Author / WWW Name / Download Plugin Type
Simon Feltman REZN8 MAXScript Extension v1.34
136 KB
MAXScript Extension
Compiled / Description
04.05.2006

The REZN8 MAXScript Extension exposes a slew of methods and UI controls to the MAXScript language.

- Tab Control: allows adding individual rollouts into a tabbed control.
- Splitter: allows dragging and tracking both horizontally and vertically.
- CoolButton: mouse over button with image support.
- Dialog Structure: the dialog structure is a wrapper struct for controlling createDialog with auto saving and loading of dialog positioning.
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Author / WWW Name / Download Plugin Type
Softimage, Co. / Michael Lawler dotXSI 3.0 Exporter v1.9
602 KB
Import / Export
Compiled / Description
30.12.2015

This exporter generates a Softimage dotXSI 3.0 file (supporting both ASCII and binary formats). This work is a major modification based on the source code for the Softimage Co. dotXSI xChange for 3ds Max Project (dotXSIMax v1.7). See the detailed readme file for installation, features, and usage. Also made available is the legacy FAQ from the Softimage Co. describing the features supported in the original 1.7 version.
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Author / WWW Name / Download Plugin Type
Stan Melax EZMesh Exporter v1.0
134 KB
Import / Export
Compiled / Description
08.10.2007

EZMesh is a plugin and script for Max that exports models into a very simple format that you can easily load into a 3D application or game. It is intended to be a reference implementation for anyone out there interested in exporting art.

The exporter supports bones and skinned meshes that use Max's skin modifier. The bones can be any type of node (don't have to be Max bones) and can be animated. During export, the mesh is processed so that it takes into account smoothing groups and does what is needed for those places on the mesh that aren't smooth such as where the same point has different normals depending on which triangle is being drawn. The tangent space basis is also calculated (used by many shaders such as bumpmapping, parallax). If the mesh is manifold, the exporter also generates bevel triangles so the mesh can be extruded in a vertex shader to compute shadow volumes.
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Author / WWW Name / Download Plugin Type
TerraSim, Inc. TSGtoMAX v1.0
N/A
Import / Export
Compiled / Description
20.02.2006

TSGtoMAX allows TerraTools users to import their Tiled Scene Graph (TSG) format databases directly into Max, allowing you to:
- create more realistic renderings including complex lighting and shadows
- import a highly accurate geospatial environment for use as a locale for your movie or video game
- add highly detailed architectural models into their urban context
- perform solar paths and shadow studies
- build large area visualizations for Max automatically using GIS and CAD data

Only available to registered TerraTools users.

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