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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | Mir v0.0308 641 KB |
Utility |
Compiled / Description | ||
09.03.2005 Mir is a Max integration for real-time rigid body dynamics in viewports. Real-time means that you can have it going and work at the same time with Max. Usage is quite simple: all your current scene objects are automatically added and simulated once you make mir active. You can choose to exclude certain objects by making them not live, or make them immovable (ie. unaffected by collisions and forces but still participating). You can get some sample scenes here. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | EPHERE Scene Manager v1.0 446 KB |
Utility |
Compiled / Description | ||
10.11.2003 This plugin allows you to easily manage objects in a scene through a visual framework. Many advanced procedures such as searching for items and replacing their text have been implemented. Features include: - Dynamic object creation/destruction from inside and outside of SE dialog - Object type distinction by icons and miscellaneous visual components - Linking/unlinking items through drag-and-drop within the tree, or in the viewports - Option of item hierarchy rearrangement to avoid previously degenerate linking operations - Hiding/freezing items by clicking on icons beside them - Searching of items by one or more of the following: text, polygon count, volume (size), color, and order of creation - Replace item text in all items - Shows currently animated objects - Filtering the display of items based on the object types - Extended GUI with in-Max docking abilities - Help and documentation files accessible from inside the plugin |
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Author / WWW | Name / Download | Plugin Type |
MAXON Computer GmbH | BodyPaint 3D to Max Exchange v1.0 34.8 KB |
Utility |
Compiled / Description | ||
13.01.2004 The BP<->MAX exchange plugin supports conversion of complete Max scenes, including objects, hierarchies, lights, cameras, common material properties and UV tags. The scene is translated from Max to BodyPaint 3D with the click of a button, and the results of painting and UV manipulation are passed to Max with another click. |
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Author / WWW | Name / Download | Plugin Type |
MECN Graphics, Inc. | DigiPeople v1.01d 98.7 MB |
Object |
Compiled / Description | ||
26.08.2003 DigiPeople is a collection of procedural, low-resolution mannequins that can be quickly inserted into your Max scenes to help create crowds, give your architectural models an understandable visual scale and otherwise populate your scenes. DigiPeople is the perfect plugin for users that need to add people to their scenes, but can't afford the system overhead that high resolution people add to the scene. Each model that comes with DigiPeople has approximately 2000 - 3000 faces, so they won't take up much memory or hurt your render times. You can choose from 6 different categories: Males, Females, Children, Handicapped Individuals, Bones (for use with Bones Pro) and Groups. All of the models also come with pre-assigned MultiSubObject materials so users can quickly and efficiently alter the clothing to suit their particular needs. Because of the models' low face count (the male is 2308 faces) DigiPeople is great for use in architectural renderings. |
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Author / WWW | Name / Download | Plugin Type |
Mike Lankamp | Alamo Object Importer v1.1 246 KB |
Import / Export |
Compiled / Description | ||
14.06.2008 Allows you to import .ALO files, as well as any .ALA files that share the same base name in the same folder. The importer reads the model and animation files, create the various bones, meshes, lights, proxies and dazzles, sets their Alamo properties, connects everything together, creates materials, finds textures, skins the meshes, animates the bones and adds the animations to the Alamo Utility. |
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Author / WWW | Name / Download | Plugin Type |
ModSim II | Flag Modifier v1.0 18.7 KB |
Modifier |
Compiled / Description | ||
23.07.2004 A cloth simulator that can be used for flags, tablecloths etc. At the moment, the only objects supported as collision objects are spheres and boxes. |
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Author / WWW | Name / Download | Plugin Type |
Next Limit | RealWave Object Modifier v3.0 353 KB |
Modifier |
Compiled / Description | ||
21.10.2004 Moves objects reading DYN files saved from RealWave v3.0 |
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Author / WWW | Name / Download | Plugin Type |
Next Limit | RealWave Object Modifier v2.5 291 KB |
Modifier |
Compiled / Description | ||
06.05.2004 Moves objects reading DYN files saved from RealWave v2.5 |
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Author / WWW | Name / Download | Plugin Type |
Next Limit | RealFlow Particle Loader v2.0 291 KB |
Object |
Compiled / Description | ||
01.06.2004 A particle system that reads RealFlow particle data in the form of .bin files into Max, with MetaParticles support. Particles can also be replaced with other objects, including Clay Studio or MetaReyes metaballs. |
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Author / WWW | Name / Download | Plugin Type |
Nico Bendlin | Gothic 3DS Import / Export v1.0 211 KB |
Import / Export |
Compiled / Description | ||
05.05.2004 The same as the shipping 3DS plugins except for the following: - max 1024 material count (256 before) - max MAX_PATH (260) chars for bitmaps (8.3 before) - max MAX_PATH (260) chars for objects (16 before) Keep in mind that this violates the 3DS spec. Not every app will able to open files exported with this plugin. |