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Author / WWW | Name / Download | Plugin Type |
Oleg Bayborodin | PositionObject+ v0.03 274 KB |
Particles |
Compiled / Description | ||
18.02.2006 This is a modified version of the PositionObject operator for ParticleFlow. It can position one particle per vertex on the emitter object. |
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Author / WWW | Name / Download | Plugin Type |
Orbaz Technologies, Inc. | Sand Blaster v1.28 98.7 MB |
Particles |
Compiled / Description | ||
31.03.2008 Sand Blaster pushes Max to the limit by combining flexible particles with a powerful and unique emitter and target system. First, you can use any object as a custom particle. Fully textured and animated objects are perfect choices; even use objects bound to space warps. So creating swarms of angry bees or schools of fish is a snap. Next are the emitters. Unlike normal particle systems that force you to create particles from a plane or sphere, Sand Blaster lets you choose any Max object as the point of origin for the particles. Plus, you can break down that selected object into a series of particles! And finally are the targets. Sand Blaster lets you choose any single or grouped object as a destination for your particles as they move through your scene. Plus you can use Sand Blaster to reassemble your particles into the chosen object. With all of this power, you can blow up a Volkswagen Bug (emitter object) into tiny animated beetles (custom particles), and having them reassemble moments later into a speeding Ferrari (target object)! |
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Author / WWW | Name / Download | Plugin Type |
Pandasoft | Panda DirectX Exporter v4.6.62.0 156 KB |
Import / Export |
Compiled / Description | ||
20.04.2006 Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file. Supported features include: - Mesh vertices - Mesh normals (optimized list) - Mesh material list - Mesh texture coordinates - Mesh faces - Vertex colours - if they are set in Max - Materials (uses [Standard] Max diffuse map as DX texture map) - Material textures - bitmap conversions to .bmp, .jpg, .png and .tga - Text/Binary Mode/Compressed X file - X File frames - with full hierarchy - Animation - Skinning using CS Physique and Max bones/skinning (not Biped) - Left handed axis conversion This version is only for Max 6 and 7 together with CS4.2 |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Trail v3.7.3 26 KB |
Render Effect |
Compiled / Description | ||
24.07.2010 Generates trails behind moving objects, similar to the GhostTrails plugin. |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Milky Way v3.0.1 26.1 KB |
Render Effect |
Compiled / Description | ||
18.11.2006 A render effect for creating a starry sky. Includes the possibility to assign stars Object / Material ID's, motion blur and other effects such as Hyperspace. |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Object ID v1.0 12.7 KB |
Modifier |
Compiled / Description | ||
24.11.2003 This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene. |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Replace ID v1.0 14.7 KB |
Render Effect |
Compiled / Description | ||
24.11.2003 This render effect allows you to change the Object ID's and Material Effect ID's after rendering, making them animatable. |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Throughout v1.0 15.4 KB |
Render Effect |
Compiled / Description | ||
24.11.2003 Allows you to apply effects such as Glow and Highlight to objects behind other transparent objects. Uses Object ID or Material Effect ID to apply the effect. |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Distance Fade v1.6 17.8 KB |
Render Effect |
Compiled / Description | ||
04.01.2005 Allows you to modify color and alpha-channel of your scene depending on depth (Z- buffer). It can be used to imitate the standard fog/mist (it works considerably faster than the usual effect), and can also be applied to specific objects. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Displace v1.2 11.2 KB |
Modifier |
Compiled / Description | ||
18.08.2005 This plugin works just like the regular Displace modifier, except instead of a gizmo, it uses a particle system to displace the object. It also has basic support for Particle Flow. |