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Author / WWW | Name / Download | Plugin Type |
Roman Lut | 3D Ripper DX v1.8.2 1.96 MB |
Import / Export |
Compiled / Description | ||
10.06.2010 With 3D Ripper DX you can - capture all geometry, textures and shaders, rendered during single frame - import captured geometry into Max - see what exactly has been drawn by each individual draw call - see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source if available) of each individual draw call. 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported. |
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Author / WWW | Name / Download | Plugin Type |
Technicolor | 3DS Compiler for Xplode 1.x v1.00.05 118 KB |
Miscellaneous |
Compiled / Description | ||
25.10.1999 This compiler translates 3DS files that were created in 3D Studio R4 or exported from Max to the Xplode X3D format. Xplode is a high performance video effects engine, and the X3D objects can be used in 3D effects and transitions. |
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Author / WWW | Name / Download | Plugin Type |
Technicolor | 3DS Compiler for Xplode 2.x v2.00.01 117 KB |
Miscellaneous |
Compiled / Description | ||
24.01.2000 This compiler translates 3DS files that were created in 3D Studio R4 or exported from Max to the Xplode X3D format. Xplode is a high performance video effects engine, and the X3D objects can be used in 3D effects and transitions. |
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Author / WWW | Name / Download | Plugin Type |
Boomer Labs | Enhanced Sound v1.10 20 KB |
Controller |
Compiled / Description | ||
04.09.2001 Enhanced Sound provides several enhancements to Default Sound Plugin that ships with Max. Enhancements: - Multichannel channel WaveFormatEx support - 1/4x, 1/2x and 2x audio playback Bug-fixes: - Audio lost in long animations (R3.x bug) - Audio range not saved (R4.x bug) - Audio range not used when rendering (R4.x bug) |
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Author / WWW | Name / Download | Plugin Type |
Neil Hazzard / Adam Felt | Interface:PhysiqueOps v3.0 17.3 KB |
Global Utility Plugin |
Compiled / Description | ||
12.11.2001 This Global Utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods: - getPhysiqueModifier - getAPIVersion - getBones - getBoneCount - getVertexCount - getInitialNodeTM - getInitialBoneTM - getVertexType - getVertexBones - getVertexBoneCount - getVertexBone - getVertexOffset - getVertexDeformableOffset - getVertexWeight - setInitialPose - setFigureMode - attachToNode - initialize - lockVertex - unlockVertex - setVertexBone. |
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Author / WWW | Name / Download | Plugin Type |
Matrox Graphics Inc. | Matrox WYSIWYG v1.08 128 KB |
Bitmap I/O |
Compiled / Description | ||
27.11.2002 This package contains Matrox WYSIWYG plugins for Matrox Parhelia graphics cards. These plugins are for Adobe After Effects v5.5 or later, Max 4.2 or 5.x, and NewTek LightWave 3D. With Matrox WYSIWYG plugins, you can view the content of your preview window in one display and view the same content full-screen on your feature display. |
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Author / WWW | Name / Download | Plugin Type |
Zap Andersson | MotionBlur 2 v1.0 14.5 KB |
Render Effect |
Compiled / Description | ||
07.03.2002 This is an adapted version of the shipping Motion Blur plugin that solves a number of problems with transparency, including: - strange darkenings in multiple overlayed transparent things - blur incorrectly added in totally-transparent areas of opacity mapped objects. Drop in the attached file instead of motionBlur.dlv (save your original motionBlur.dlv as motionBlur.xxx so you can put it back if this does not work!!!!!!!!!! I will not be held responsible if you screw this up!!!!) |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | NormalMod2 v3.16.2000 6.6 KB |
Modifier |
Compiled / Description | ||
26.03.2001 This is just a bug fixed version of the Normal modifier that ships with Max 3.x. The shipping Normal modifier will scramble any mapping channels that are greater than 1 that a mesh may be using. This one won't. |
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Author / WWW | Name / Download | Plugin Type |
Pandasoft | Panda DirectX Exporter v4.3.0.46 64.1 KB |
Import / Export |
Compiled / Description | ||
01.06.2003 Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file. Supported features include: - Mesh Vertices - Mesh Normals (optimized list) - Mesh Material List - Mesh Texture Coordinates - Mesh Faces - Vertex Colours - if they are set in Max - Materials (uses [Standard] Max diffuse map as DX texture map) - Material Textures - bitmap conversions to .bmp, .jpg, .png and .tga! - Text/Binary Mode/Compressed X file - X File Frames - with full hierarchy This version is only for Max 4.2 and 5 together with CS3.2 and higher. If you are still using Max 4 and CS3.1, you need this version. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Spline Object v1.01b 14.6 KB |
Object |
Compiled / Description | ||
18.05.2001 A spline object that uses a particle system as a reference. Basically it draws a spline between all the particles based on their age. NOTE: Max 3.x files containing Particle Splines will not load the splines correctly into Max 4. The particle spline will have a stand-in object in its place, sorry :( |