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Author / WWW | Name / Download | Plugin Type |
Roman Lut | 3D Ripper DX v1.8.2 1.96 MB |
Import / Export |
Compiled / Description | ||
10.06.2010 With 3D Ripper DX you can - capture all geometry, textures and shaders, rendered during single frame - import captured geometry into Max - see what exactly has been drawn by each individual draw call - see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source if available) of each individual draw call. 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported. |
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Author / WWW | Name / Download | Plugin Type |
Jon Watte | X-file Skin Exporter v3.0 71 KB |
Import / Export |
Compiled / Description | ||
03.01.2004 This is the Microsoft DirectX SDK .X File exporter for Max 5, converted to better preferences and to use the ISkin modifier rather than Physique. |
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Author / WWW | Name / Download | Plugin Type |
Timm Dapper | XFrog Importer v1.0 2.85 MB |
Import / Export |
Compiled / Description | ||
03.12.2003 The XFrog Plugin for Max is a combination of procedural object and importer plugin which enables Max to import XFrog *.XFR files. After import the model should show up in your viewports fully textured. The importer inserts a procedural object which reads the data from the file you indicated and creates the geometry inside Max. It also creates a multi-sub material containing the original surfacing information from the XFrog file. The material can be freely edited once it has been created. Xfrog is a popular solution for modeling trees, plants, and many other organic forms. For more information on XFrog, go here. There are also over 1000 plant models available in the XfrogPlants libraries, which are commercial, but not very expensive. |
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Author / WWW | Name / Download | Plugin Type |
Blake Robinson / Pandemic Studios | XSI Exporter v1.02 15.9 KB |
Import / Export |
Compiled / Description | ||
27.06.2003 Updated version of the official Pandemic Studios XSI exporter that works with Max 5.x (and possibly 4.x). Allows you to export 3D models you create into XSI format, which can be used in Battlezone 2. |
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Author / WWW | Name / Download | Plugin Type |
Pandasoft | Panda DirectX Exporter v4.3.0.46 64.1 KB |
Import / Export |
Compiled / Description | ||
01.06.2003 Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file. Supported features include: - Mesh Vertices - Mesh Normals (optimized list) - Mesh Material List - Mesh Texture Coordinates - Mesh Faces - Vertex Colours - if they are set in Max - Materials (uses [Standard] Max diffuse map as DX texture map) - Material Textures - bitmap conversions to .bmp, .jpg, .png and .tga! - Text/Binary Mode/Compressed X file - X File Frames - with full hierarchy This version is only for Max 4.2 and 5 together with CS3.2 and higher. If you are still using Max 4 and CS3.1, you need this version. |
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Author / WWW | Name / Download | Plugin Type |
Softimage, Co. | Softimage dotXSI Exporter v1.6.1 104 KB |
Import / Export |
Compiled / Description | ||
20.03.2003 This is an OpenSource exporter plugin that allows Max to export files in the SOFTIMAGE / Avid *.XSI format. More information and source-code is available here. |
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Author / WWW | Name / Download | Plugin Type |
Matrox Graphics Inc. | Matrox WYSIWYG v1.08 128 KB |
Bitmap I/O |
Compiled / Description | ||
27.11.2002 This package contains Matrox WYSIWYG plugins for Matrox Parhelia graphics cards. These plugins are for Adobe After Effects v5.5 or later, Max 4.2 or 5.x, and NewTek LightWave 3D. With Matrox WYSIWYG plugins, you can view the content of your preview window in one display and view the same content full-screen on your feature display. |
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Author / WWW | Name / Download | Plugin Type |
Alex F / Valve LLC | Valve Skeletal Model Exporter v4.1.3.0 38.2 KB |
Import / Export |
Compiled / Description | ||
17.08.2002 This plugin exports mesh, skeletal animation and texture mapping data into Valve's SMD file format. It was orginally developed by Valve for Max 1.x and 2.x. This version is an improvement over the other SMD exporter here at MAX Plugins, in that it now correctly exports the mapping coordinates of all models, and is compatible with all versions of Max 4 and 5. |
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Author / WWW | Name / Download | Plugin Type |
Zap Andersson | MotionBlur 2 v1.0 14.5 KB |
Render Effect |
Compiled / Description | ||
07.03.2002 This is an adapted version of the shipping Motion Blur plugin that solves a number of problems with transparency, including: - strange darkenings in multiple overlayed transparent things - blur incorrectly added in totally-transparent areas of opacity mapped objects. Drop in the attached file instead of motionBlur.dlv (save your original motionBlur.dlv as motionBlur.xxx so you can put it back if this does not work!!!!!!!!!! I will not be held responsible if you screw this up!!!!) |
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Author / WWW | Name / Download | Plugin Type |
Neil Hazzard / Adam Felt | Interface:PhysiqueOps v3.0 17.3 KB |
Global Utility Plugin |
Compiled / Description | ||
12.11.2001 This Global Utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods: - getPhysiqueModifier - getAPIVersion - getBones - getBoneCount - getVertexCount - getInitialNodeTM - getInitialBoneTM - getVertexType - getVertexBones - getVertexBoneCount - getVertexBone - getVertexOffset - getVertexDeformableOffset - getVertexWeight - setInitialPose - setFigureMode - attachToNode - initialize - lockVertex - unlockVertex - setVertexBone. |