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Author / WWW | Name / Download | Plugin Type |
Ket-SP | LightWave Object Importer v0.41 7.14 KB |
Import / Export |
Compiled / Description | ||
21.03.2000 This is an importer for LightWave's object file(*.lwo). |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | LightWave Object Importer v1.015.1 14.4 MB |
Import / Export |
Compiled / Description | ||
11.02.2020 This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment). |
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Author / WWW | Name / Download | Plugin Type |
Jarek Dukat | LightWave[6] Object Import v0.2a 8.79 KB |
Import / Export |
Compiled / Description | ||
12.03.2000 This version of the plugin only reads geometry. It supports multiple layers, meshes built with triangles, quad and multiple point polygons are imported correctly. MetaNURBS are imported as non-smoothed objects, curves and any surface, mapping and other data is ignored. |
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Author / WWW | Name / Download | Plugin Type |
Brendan Duncan | Luminaire Global Illumination Tools v1.2.1 1.53 MB |
Renderer |
Compiled / Description | ||
08.09.2002 Luminaire gives Max lighting control you never thought possible. Add advanced radiosity lighting to your scene to give it that extra sense of realism. Have a swimming pool naturally reflect and refract light, producing those caustic effects you would expect. Turn any object, including particle systems, into a source of light. |
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Author / WWW | Name / Download | Plugin Type |
Mankua | Mapale..! v0.1 23.2 KB |
Object |
Compiled / Description | ||
12.02.2001 Mapale is a powerful non-linear animation plugin. It is a morphing-like system for transform controllers that keeps a record of a group of objects, and morph their position between a set of 'shapes'. |
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Author / WWW | Name / Download | Plugin Type |
Upstart! | MaterialID Object Splitter v0.2 179 KB |
Utility |
Compiled / Description | ||
22.09.1999 A utility that can break an object by its Material ID's. This means it breaks objects into smaller objects. The smaller objects are derived from the original objects Material ID's. |
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Author / WWW | Name / Download | Plugin Type |
Cuneyt Ozdas | Math Max v2.0b3 161 KB |
Object |
Compiled / Description | ||
08.08.1999 Math Max allows you to define objects using expressions. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | MAX 2 OBJ v3.0 43.9 KB |
Import / Export |
Compiled / Description | ||
11.07.1999 Generates an Alias¦Wavefront OBJ and MTL file from a Max scene. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Mesher Object v1.01 36.9 KB |
Object |
Compiled / Description | ||
07.05.2000 Takes an object and creates a mesh. Useful for things like meshing particle systems or splines. |
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Author / WWW | Name / Download | Plugin Type |
Discreet | MeshPorter v1.0 28.7 KB |
Import / Export |
Compiled / Description | ||
20.09.1999 Exports meshes to C++ code, usable as Max object plugins. |