...Top | ||
Author / WWW | Name / Download | Plugin Type |
John Burnett | jbHelpers v1.2 29.5 KB |
Object |
Compiled / Description | ||
01.01.2001 A collection of helper objects. (Currently a collection of one :P) Null: A bit like an enhanced Dummy object, with options including Null shape, wirecolor, size, and viewport displayed label. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Dimension DESIGN Animation Group | Velocity Channel Motion Blur v0.2 20.4 KB |
Render Effect |
Compiled / Description | ||
20.12.2000 A render effect for Max 3 which applies motion blur similar to Max's own image motion blur, with the following benefits: interactivity, more parameters, works with custom objects such as Shag:Hair. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Boomer Labs | SmoothMat v1.0 463 KB |
Material |
Compiled / Description | ||
09.12.2000 This plugin material uses the Smoothing Groups associated with a mesh to assign a sub-material. A useful addition/alternative to Multi/Sub Object Selection. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Cryo Interactive | CryoPatch v1.1.2 491 KB |
MAXScript Extension |
Compiled / Description | ||
07.11.2000 An extension that provides a large number of functions allowing sub-object manipulation of editable-patches. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
George Polevoy | Secondary Visibility Material v1.0 32 KB |
Material |
Compiled / Description | ||
01.11.2000 Provides the ability to use different materials when the object is seen through reflections and refractions. This material is especially useful for compositing tasks. You can for instance make the Primary material transparent, then you will see only the Secondary material, and only in raytraced reflections/refractions. A demo scene is available here. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
J. Antonio Amblés | LightMesh v0.86 17.2 KB |
Object |
Compiled / Description | ||
25.10.2000 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex. 2) the diffuse color of the material assigned to the object. 3) the color of the object. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Blue Water | SN Exporter v1.0 176 KB |
Import / Export |
Compiled / Description | ||
02.09.2000 This is an exporter for the Project:BlueWater 3D-engine. It supports animation keys, geometry, object and bone animation. Export format can be edited in the BlueWater editor. Compiled with Max 3 SDK and character studio sdk. All source available. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Railgunn Studios / Chawapol Sarinyamas | Iron Monkey Diffon v1.0 343 KB |
Utility |
Compiled / Description | ||
29.08.2000 This plugin corrects a minor oversight on Discreet's part. You can turn off all of the diffuse maps for all the objects in the scene by clicking on Views / Deactivate all Maps. Unfortunately, you can't turn them all back on without going into the material editor and turning on each map individually. So, I wrote this utility to turn on the diffuse maps. It's pretty self explanatory. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
ModSim II | Flag Modifier v1.0 23.5 KB |
Modifier |
Compiled / Description | ||
27.07.2000 A cloth simulator that can be used for flags, tablecloths etc. At the moment, the only objects supported as collision objects are spheres and boxes. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Daniel Yu / Mind Console Productions | Cubify v1.0.3.1 27.4 KB |
Modifier |
Compiled / Description | ||
05.07.2000 A geometry modifier that pushes an object out until it starts to fill its bounding box. Cubify is something of a misnomer -- boxify might be more like it. |