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Author / WWW | Name / Download | Plugin Type |
Nicolas Lablaine | VirtuaLight VIB Exporter v1.2 62.3 KB |
Import / Export |
Compiled / Description | ||
14.02.2002 The VirtuaLight VIB Exporter allows you to export your scene directly from Max to the VIB format used by the VirtuaLight GI Renderer. The plugin supports export of scene files (*.VIB), shader files (*.VS) and geometry (*.MSH). The following features are supported: - Colours and bitmaps can be used for the background. - All objects are converted to VirtuaLight binary meshes. - UV mapping supported. - Smoothing groups are NOT yet supported. - Target spots and omni lights are supported. - If no lights are in the scene, Sunlight and Skylight are automatically added. - Target cameras are supported. Free cameras must be changed to target cameras before exporting. - Particle systems are NOT supported at present. - Standard materials are supported. - Diffuse, reflection, opacity and bump maps are exported. - Bitmaps and AVI mappings are supported. - Procedural textures are supported. - Blinn and Phong shaders are supported, all other get converted to Cook. A full description of the renderer can be found here. |
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Author / WWW | Name / Download | Plugin Type |
UbiSoft | Ghost Recon Portal Object v1.0 2.03 MB |
Object |
Compiled / Description | ||
29.01.2002 A helper object for use with the Ghost Recon map editor. This plugin is part of the Ghost Recon editing toolkit, for making new levels for Ghost Recon. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | BindPoints v5.31.2001 73.3 KB |
Modifier |
Compiled / Description | ||
14.11.2001 This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | ForceViewer v11.14.2001 45.5 KB |
Object |
Compiled / Description | ||
14.11.2001 This is a helper object that lets you directly visualize the effects of spacewarps in a scene. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | UVW to RGB v4.01.2001 31 KB |
Material |
Compiled / Description | ||
14.11.2001 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | NullHelper v11.07.2001 42.4 KB |
Object |
Compiled / Description | ||
14.11.2001 A bit like a (much) enhanced Dummy object, with options including shape, wirecolor, size, and viewport labels, etc. IMPORTANT: If you have the jbHelpers.dlo plugin installed, please delete it (otherwise you will get plugin conflicts at startup). jbHelpers has been superceded by this plugin. |
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Author / WWW | Name / Download | Plugin Type |
Andrew Reid | TrueGrit v0.25b 73 KB |
Utility |
Compiled / Description | ||
21.09.2001 TrueGrit is a dirt simulation plugin that stores its results in a normal bitmap that can be mapped onto your object using its existing mapping coordinates. |
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Author / WWW | Name / Download | Plugin Type |
Alfio Trabuio | Alf GEditor v1.0 9.8 KB |
Modifier |
Compiled / Description | ||
20.08.2001 A modifier that allows you to vary the RGB components of an objects Vertex Color Mapping. It also lets you copy the Vertex Colors from one object to another. |
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Author / WWW | Name / Download | Plugin Type |
YeHa | 3DO Export v1.0 12.1 KB |
Import / Export |
Compiled / Description | ||
12.08.2001 Exports untextured models from Max to 3do files (used in Total Annihilation, a realtime strategy game) just like they appear in Max (without any trifaces if there aren't any in Max). The exporter needs an object named 'base' in the scene and will export all objects that are linked it. To easily link objects, use the link button or open schematic view. Since no textures are exported from Max the models still need to be textured in 3do Builder or any other suitable tool. |
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Author / WWW | Name / Download | Plugin Type |
Advanced Micro Devices, Inc. | N-Patch Preview v3.1.0.1 1.47 MB |
Global Utility Plugin |
Compiled / Description | ||
09.05.2001 N-Patches are a higher-order surface primitive originally developed by ATI for DirectX 8. This plugin gives the artist the ability to create a viewport for previewing objects using N-Patch tesselation rules. In this version, the tesselation is done in software whenever the tesselation level is changed with the pop-up menu. |