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Author / WWW Name / Download Plugin Type
Treyarch Entertainment, LLC DDS Image Import v1.01
1.7 MB
Bitmap I/O
Compiled / Description
27.08.2004

DDS.BMI is a texture I/O plugin which allows Max to utilize 2D bitmaps in the .dds format, and supports alpha and DXTn compression. This plugin comes from the nVidia Developers site.
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Author / WWW Name / Download Plugin Type
UbiSoft Ghost Recon Portal Object v1.0
2.03 MB
Object
Compiled / Description
29.01.2002

A helper object for use with the Ghost Recon map editor. This plugin is part of the Ghost Recon editing toolkit, for making new levels for Ghost Recon.
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Upstart! MaterialID Object Splitter v0.2
179 KB
Utility
Compiled / Description
22.09.1999

A utility that can break an object by its Material ID's. This means it breaks objects into smaller objects. The smaller objects are derived from the original objects Material ID's.
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Upstart! Vertex Selection by Material ID v0.3
179 KB
Utility
Compiled / Description
21.09.1999

A plugin that can select vertices 'between' Material ID's - something like selecting the border between an objects Material ID's.
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Virtools SA Virtools Exporter v2.5.0.69
7.94 MB
Import / Export
Compiled / Description
06.02.2004

This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 2.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio.
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Author / WWW Name / Download Plugin Type
Wilfried Wandrey NameSel v1.2
74.3 KB
Utility
Compiled / Description
11.01.1998

This is a utility that allows you to select objects by name, no matter how deeply nested in groups they are.
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Author / WWW Name / Download Plugin Type
YeHa 3DO Export v1.0
12.1 KB
Import / Export
Compiled / Description
12.08.2001

Exports untextured models from Max to 3do files (used in Total Annihilation, a realtime strategy game) just like they appear in Max (without any trifaces if there aren't any in Max). The exporter needs an object named 'base' in the scene and will export all objects that are linked it. To easily link objects, use the link button or open schematic view. Since no textures are exported from Max the models still need to be textured in 3do Builder or any other suitable tool.

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