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Author / WWW Name / Download Plugin Type
Railgunn Studios / Chawapol Sarinyamas Iron Monkey Diffon v1.0
343 KB
Utility
Compiled / Description
29.08.2000

This plugin corrects a minor oversight on Discreet's part. You can turn off all of the diffuse maps for all the objects in the scene by clicking on Views / Deactivate all Maps. Unfortunately, you can't turn them all back on without going into the material editor and turning on each map individually. So, I wrote this utility to turn on the diffuse maps. It's pretty self explanatory.
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Author / WWW Name / Download Plugin Type
REYES Infográfica DirtyReyes Material v1.11
284 KB
Material
Compiled / Description
16.02.2001

This is a compound material that works in a very similar way to the Blend material in Max. The DirtyReyes material allows you to blend the 'clean material' of the model with a usually dark material that represents the dirt covering the object (the 'dirty material'). The bitmap calculated by DirtyReyes determines the way the two materials are blended so that a satisfactory, dirty appearance for the objects involved in the DirtyReyes calculation is reached.

You can also download the manual and a demo scene.
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Author / WWW Name / Download Plugin Type
Sam McGrath ESM Importer/Exporter v0.1
15.4 KB
Import / Export
Compiled / Description
20.09.1999

A plugin that exports a geometric object (that is, vertex and face data), plus .C code that will read in the format and convert it to an OpenGL display list.
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Author / WWW Name / Download Plugin Type
Schneider & Partner Moritz! Objectnavigator v3.0
411 KB
Utility
Compiled / Description
27.03.2000

The Objectnavigator provides a better overview of Max scenes. Both hidden and visible objects can be displayed in the object list. There, the visibility of an object can be changed with a simple double-click for example. You can also show group-member objects, control their visibility individually, or rename them without having to open or delete the group. After selecting an object in the list, the selection becomes immediately visible in the Max scene. This is especially suitable for searching for specific objects with similar names.
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Author / WWW Name / Download Plugin Type
Sisyphus Software Hose v3.0
144 KB
Object
Compiled / Description
23.07.1999

Hose works similar to Spring and Damper, except that Hose pays attention to the orientation of the referenced object pivot points.
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Author / WWW Name / Download Plugin Type
Sven Fabian ObjectFader v1.0
60.2 KB
Utility
Compiled / Description
04.09.2002

This is a small utility that randomly fades in/out a number of objects over a given period of time. Nice if you want to create the impression of 'building' a complex structure consisting of several single objects. Just select the objects you want to fade, set the total time for the effect, set the number of frames that each object actually fades in or out, and 'Apply to selection'.
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Author / WWW Name / Download Plugin Type
Technicolor 3DS Compiler for Xplode 1.x v1.00.05
118 KB
Miscellaneous
Compiled / Description
25.10.1999

This compiler translates 3DS files that were created in 3D Studio R4 or exported from Max to the Xplode X3D format. Xplode is a high performance video effects engine, and the X3D objects can be used in 3D effects and transitions.
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Author / WWW Name / Download Plugin Type
Technicolor 3DS Compiler for Xplode 2.x v2.00.01
117 KB
Miscellaneous
Compiled / Description
24.01.2000

This compiler translates 3DS files that were created in 3D Studio R4 or exported from Max to the Xplode X3D format. Xplode is a high performance video effects engine, and the X3D objects can be used in 3D effects and transitions.
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Author / WWW Name / Download Plugin Type
Todor Trundev and Alexander Sokerov FreeMorph v3.0.0.1
941 KB
Modifier
Compiled / Description
29.12.1999

FreeMorph is designed to simplify the creation of 3D morphing between mesh-objects with different topology.
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Author / WWW Name / Download Plugin Type
Tom Hudson Greeble v1.5
28.1 KB
Modifier
Compiled / Description
26.01.2004

Greeble creates procedural surface details on your mesh objects and / or selected faces. With it, you can dress up an area of your model with random details or even create an entire landscape, such as the surface of the DeathStar.

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