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Vu Nguyen | MCG Explode Elements v1.0 7.7 KB |
MCG |
Compiled / Description | ||
13.12.2015 This MCG modifier explodes the elements of your objects apart. Not as a dynamic explosion, it simply moves them apart. |
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Vu Nguyen | MCG FaceOff v1.01 15.7 KB |
MCG |
Compiled / Description | ||
27.01.2018 Allows you to filter faces (tris) based on various categories: - Normals, world or local, any combination of the six axes - Material IDs, one or more - Face area - Smooth group - Death Star... All are topology independent |
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Vu Nguyen | MCG FFS v1.02 47.9 KB |
MCG |
Compiled / Description | ||
04.08.2016 This MCG will use any custom geometry as a tile/panel, as well as any closed spline, ie. an NGon. You'll have to do your own, thickness, bevel, etc for a custom mesh. |
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Vu Nguyen | MCG Fibonacci Number Sequence Compound v1.0 1 KB |
MCG |
Compiled / Description | ||
11.06.2015 This MCG compound returns an array of integers in the Fibonacci Sequence. |
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Vu Nguyen | MCG Fit BBox v1.0 4 KB |
MCG |
Compiled / Description | ||
02.03.2018 An MCG modifier that auto-fits one mesh to the bounding box of another. |
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Vu Nguyen | MCG Flatpack Fold/Spline v1.01 22.3 KB |
MCG |
Compiled / Description | ||
10.02.2017 This MCG modifier folds your mesh / spline as many times as you want, and can be animated. |
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Vu Nguyen | MCG Gap v1.00.00 9 KB |
MCG |
Compiled / Description | ||
15.11.2015 This MCG finds the gap between 2 objects. This is the minimum distance between vertices, not pivot to pivot. Hence, your geometry should have a reasonable amount of vertices for accuracy. |
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Vu Nguyen | MCG Gear Rotation v1.01 10.2 KB |
MCG |
Compiled / Description | ||
13.12.2015 This MCG allows you to create gear rotation based on a master object that has Euler RotationController. |
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Vu Nguyen | MCG Gear v1.01.00 35.4 KB |
MCG |
Compiled / Description | ||
29.09.2015 This MCG object creates simple gear geometry. |
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Vu Nguyen | MCG GeoMeTry v1.0 3 KB |
MCG |
Compiled / Description | ||
14.12.2017 An incredibly simple MCG that enables you to copy the stack (no matter how large) from one object to another different object with just two clicks. This is much easier than copying the stack manually, especially if you want to try the stack out on more than one object. |