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Author / WWW | Name / Download | Plugin Type |
Itoo Software | ColorEdge v1.0.4 838 KB |
Material |
Compiled / Description | ||
12.04.2023 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Exlevel | GrowFX MultiMap v1.1.0 403 KB |
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Compiled / Description | ||
10.05.2022 GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | MultiIDMap2 v1.0 22.2 KB |
Material |
Compiled / Description | ||
28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | Stress v1.0 639 KB |
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Compiled / Description | ||
06.11.2021 Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
CG-Source.com | MultiTexture Map v2.04 711 KB |
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Compiled / Description | ||
20.04.2021 MultiTexture Map is a plugin that loads multiple textures and assigns them randomly, either by object or by material ID. It also has controls to randomly adjust the gamma, hue and saturation. It is intended for use with the MultiTextures available at CG-Source.com, a selection of high quality, high-resolution textures for texturing very large areas with no visible tiling. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Allegorithmic | Substance plugin for 3ds Max v2.0.1 659 KB |
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Compiled / Description | ||
20.02.2017 This is an updated version of the shipping Substance plugin that adds support for Substance Engine v6. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | gMotor 2 Material v2.5 322 MB |
Material |
Compiled / Description | ||
28.04.2015 The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list) and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps. The plugins are included in the rFactor 2 Lite Installer. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | gMotor 2 Texture v2.5 322 MB |
Material |
Compiled / Description | ||
28.04.2015 The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG. The plugins are included in the rFactor 2 Lite Installer. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
MoPho Games | PBRTK v0.2 1.13 MB |
Material |
Compiled / Description | ||
28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Gugila | GroundWiz Lite v1.920 36.6 MB |
Material |
Compiled / Description | ||
18.06.2014 GroundWiz Terrain Map, an easy to use yet powerful procedural 3D terrain map for Max, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in Max. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz also comes with a Mental Ray shader which enables MR to render the GroundWiz procedural maps. This Lite version is only free for non-commercial use. To see a list of restrictions compared to the full version, click here. 32-bit: Yes 64-bit: Yes |