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Author / WWW | Name / Download | Plugin Type |
BlurDev | Blur PointCache v1.0 454 MB |
Modifier |
Compiled / Description | ||
21.08.2018 This is a modified and improved version of the shipping PointCache modifier. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurDev | BlurDLX v1.0 454 MB |
MAXScript Extension |
Compiled / Description | ||
21.08.2018 A huge collection of useful libraries and functions. Unfortunately, it's not very well documented at the moment. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurDev | Blur Regex v4.0.30319 454 MB |
MAXScript Extension |
Compiled / Description | ||
21.08.2018 This is a regular expression library for MAXScript, giving essentially the same functionality as 're' in Python. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
David Baker | SolidColor2 v1.2 117 KB |
Material |
Compiled / Description | ||
31.03.2011 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Fixstars Corporation | Lucille for 3dsMax v0.9.6 beta 51.1 MB |
Renderer |
Compiled / Description | ||
22.04.2013 Lucille is an accelerated Global Illumination renderer that has been developed on the M³ (M cubed) platform which optimizes a renderer for a multi-core, multi-node, and multi-architecure environment. Current features include: - Performs 3D displacement using the specified parameters - Performs Global Illumination with minimal artifacts - Performs fast 3D motion blur - Supports environment lighting with HDR images - Partial support for Max standard lights - Comes with its own Lucille material - Partial support for Max standard materials and maps - Supports polygon and subdivision surfaces 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | Blur Vertex Color v1.0 21.1 KB |
Modifier |
Compiled / Description | ||
28.04.2022 A modifier that blurs the vertex colours (or any mapping channel). This is conceptually much like the blur routine in the Vertex Paint modifier, but as a modifier. The Max 2009 (and higher) version can convert a stack vertex selection to vertex colours (allowing it to be used as a mask in a material etc.). 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Laurens Corijn / Robbert-Jan Brems | Xoliul Shader v2.0 29.5 MB |
Material |
Compiled / Description | ||
03.02.2013 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Clean, readable code that is easy to follow for those wanting to learn - 3 lights support - All the regular stuff like diffuse, spec, gloss, normal and glow maps - Correct additive specular calculation - Better glossmap control with offset and range parameters - Alternative Half Lambert shading model, like in TF2 - Extensive Fresnel effects like rimlight and cubemap reflections - Object-space normalmap support, since there aren't many shaders for that - Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher) - Image Based Lighting with cubemaps, for better ambient conditions - Blurry reflections controllable by glossiness map - and more... 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Oleg Bayborodin | ParticleFlow Tools Freebies v1.074 98.5 KB |
Particles |
Compiled / Description | ||
26.08.2012 This is an assortment of operators for ParticleFlow: Stop- particles stop completely as soon as they enter the event. The operator has check boxes for Position and Rotation. Stop Gradually- allows you to stop particles gradually. You can set the time at which particles should begin slowing down, as well as the time at which they should come to a complete halt. Camera IMBlur- this operator is used when rendering a particle system with motion blur as viewed from an animated camera. It corrects a problem in which Image Motion Blur doesn't take camera motion into account when rendering a particle system. Camera Culling Operator- can reduce the geometry load in the viewports and/or at render time by filtering out all particles not visible to the camera. Copy Out Test- a simplified version of the Spawn test that you can use to reduce overhead in the particle system when you simply want to duplicated particles without using other Spawn settings. Display Script Operator- a diagnostic tool that lets you display viewport data associated with each particle. Simple Mix- a videopost filter. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Milky Way v3.0.2 67.3 KB |
Render Effect |
Compiled / Description | ||
10.04.2013 A render effect for creating a starry sky. Includes the possibility to assign stars Object / Material ID's, motion blur and other effects such as Hyperspace. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Surface Blur v2.3 53.4 KB |
Render Effect |
Compiled / Description | ||
27.05.2012 This effect is intended for blurring down shiny surfaces, including transparent and reflective surfaces. 32-bit: Yes 64-bit: Yes |