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Author / WWW | Name / Download | Plugin Type |
J. Antonio Amblés | LightMesh v0.9 77.3 KB |
Object |
Compiled / Description | ||
26.02.2009 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | ForceViewer v2.26.2009 70.7 KB |
Object |
Compiled / Description | ||
26.02.2009 This is a helper object that lets you directly visualize the effects of spacewarps in a scene. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | NullHelper v2.26.2009 89.8 KB |
Object |
Compiled / Description | ||
26.02.2009 A bit like a (much) enhanced Dummy object, with options including shape, wirecolor, size, and viewport labels, etc. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | Grass-O-Matic v1.2 454 KB |
Object |
Compiled / Description | ||
23.02.2009 Grass-O-Matic is a procedural object which generates animated grass or hair. It allows you to individually configure and animate all the major characteristics of its grass geometry, and it also includes a built-in, gust-based wind system. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | Proteus v1.1 257 KB |
Object |
Compiled / Description | ||
23.02.2009 Proteus is a powerful metaball package which includes a full complement of metaprimitives, the Proteus MetaSurface, and a modifier form of Proteus which can turn normal objects into metasurfaces. Proteus offers built-in scaling controls, negative tension capabilities, and color-coded wireframes according to tension. 32-bit: Yes 64-bit: Yes |