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103 records match your query.
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Parallax Occlusion Mapping Shader v1.0 16.8 KB |
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Compiled / Description | ||
06.05.2007 This is a version of the ATI Toy Shop POM viewport shader converted to work in Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Eyes Shader v1.0 7.48 MB |
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Compiled / Description | ||
06.05.2007 The eye shader is designed around two philosophies seemingly at odds: visual fidelity and variation with low overhead. The same eye shader and set of textures provides 4 eye 'types' with an infinite number of colors. Adding a single 256x256 RGBA texture provides a whole new set of 4 eye types. So instead of having 10 eye textures for 100 characters and having repeating eyes, the same 10 textures can produce 40 100% unique eyes, and the rest of them with 100% unique eye colours. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Metal Shader v1.0 7.92 MB |
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Compiled / Description | ||
06.05.2007 The metal viewport shader simulates reflective metals. It has a 24-bit specular map, dual specular highlights (one tight and saturated, one broad and duller) and a mask for reflection (shinier areas get non-blurry reflections). Despite the number of maps required, this is a relatively cheap shader. 32-bit: Yes 64-bit: Yes |