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33 records match your query.
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Author / WWW Name / Download Plugin Type
3d-io games & video production GmbH BonesPro Proxy v4.87.00
3.14 MB
Modifier
Compiled / Description
27.03.2025

BonesPro Proxy is a freely available replacement plugin for the real BonesPro modifier. It allows anyone to work with scenes that use BonesPro without having to license it. It also makes rendering of BonesPro scenes on your render farm easier.
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Author / WWW Name / Download Plugin Type
3d-io games & video production GmbH UV-Packer v3.05.00
8.07 MB
Modifier
Compiled / Description
27.03.2025

UV-Packer is a fast and exact UV utility which takes all your UV parts, calculates their sizes and proportions and distributes them in the most optimal way on the UV panel. You no longer need to spend hours moving, rotating and scaling your maps in order to utilize the whole mapping area - UV-Packer does it for you in a second. It not only moves and rotates your UV parts, it also takes the mesh surface area into account and scales the parts independently to provide a uniform pixel distribution. Your models will never again have different texture sizes and therefore varying amounts of texture quality on legs, arms and body textures, since UV-Packer keeps them all even.
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Author / WWW Name / Download Plugin Type
Andrew Reid Ghost Trails v3.7.0.0
96.6 KB
Modifier
Compiled / Description
24.02.2024

Ghost Trails is a modifier plugin that makes it easy to create a trail behind a moving object. It can be used to create such effects as:
- Skid marks and tire tracks
- Trails from swords and other weapons like in console games
- Trails from particles or meteors
- Snail and blob trails
- Matrix like Bullet Trails
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Author / WWW Name / Download Plugin Type
Andrew Reid / Josef Wienerroither Ghost Trails v3.8.0.0
822 KB
Modifier
Compiled / Description
30.03.2025

Ghost Trails is a modifier plugin that makes it easy to create a trail behind a moving object. It can be used to create such effects as:
- Skid marks and tire tracks
- Trails from swords and other weapons like in console games
- Trails from particles or meteors
- Snail and blob trails
- Matrix like Bullet Trails

Thanks go to Josef for recompiling the plugin for newer Max versions.
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Author / WWW Name / Download Plugin Type
BlurBeta BlurDecayNoise v1.0
2.23 MB
Modifier
Compiled / Description
29.05.2023

A noise modifier that decays off from its center.
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Author / WWW Name / Download Plugin Type
BlurBeta Twist-O-Rama v1.04
2.23 MB
Modifier
Compiled / Description
29.05.2023

A bend modifier for curling things up. Does sea shells, corkscrews etc.
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Author / WWW Name / Download Plugin Type
BlurBeta Wake v1.01
2.23 MB
Modifier
Compiled / Description
29.05.2023

Creates waves, like water flowing around an obstacle.
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Author / WWW Name / Download Plugin Type
CG-Source.com FloorGenerator Free v2.10
847 KB
Modifier
Compiled / Description
20.04.2025

FloorGenerator generates floor objects consisting of individual boards which can easily be textured using MultiTexture (also from CG-Source.com). It's a great tool if you're doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixelation.

This free version is limited to the standard floor pattern. If you need more patterns you need to buy the full version.
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Author / WWW Name / Download Plugin Type
Guillaume Plourde / Josef Wienerroither HOT4Max v2025.04.05
5.56 MB
Modifier
Compiled / Description
30.03.2025

This is a version of the Houdini Ocean Toolkit (HOT) ported to Max. It is a modifier for creating ocean surfaces based on the Tessendorf algorithm published in the Siggraph 2004 course notes.

Thanks go to Josef for recompiling the plugin for newer Max versions.
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Author / WWW Name / Download Plugin Type
GuruWare CacheMod v1.1
328 KB
Modifier
Compiled / Description
26.03.2025

This modifier allows you to store the the current status of the modifier stack. Basically you can collapse the modifier stack while keeping the history of the stack.

If you choose to save the cached data in the scene file, it will make file size bigger, but if the stack requires heavy calculation, this modifier will make scene loading a lot faster. So you cache the current modifier stack, disable all modiers below and save the cache with the max file, which will make demanding MCG modifiers load at lightspeed.

It can also be used for replacing the current mesh in the modifier-stack. If you cache an object with this modifier and paste it as an instanced modifier onto other object, that object will get the mesh from the modifier which is caching.

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