Synopsis:
This is a Texture/Map clipboard utility for 3DS Max. It allows
drag and drop of texmaps and provides temporary storage to help manage
the moving of texmaps around within complex material/map hierarchies.
This utility also allows you to reload the bitmaps in bitmap texmaps without
having to dig through the materials editor to get at the maps.
Motivation:
Material
hierarchies in max can get really complex and sometimes you just need a
place to drop texmaps temporarily. This can be especially useful
when doing things like moving all the maps from a standard material to
a raytraced one. The bitmap reload button was added because sometimes,
while working on several texture maps at once in a paint program,
it can get really tedious to track down and reload all those maps individually
within max. With the reload button, you just keep an instance of
the texmaps your are working on in the clipboard, and after saving the
images from the paint program, just hit the reload buttons to get Max to
update it's cached maps.
Installation:
Just
put this plugin in your 3DS Max plugin path and the Texmap Clipboard can
be found in the utilities panel in max..
Usage:
Just drag texmaps onto the buttons. To reload bitmaps, just click
the green reload button.
To
Be Done:
Save/Load
would be nice. Maybe also adding the color clipboard directly to
these panels would be nice too.
General:
The
usual disclaimers apply - Blur studio cannot support or guarantee this
thing in any way. Its gratis - enjoy.
If
you have any comments or questions, direct them to blurbeta@blur.com -
If we have the time, we'll do what
we
can. See also: the license agreement.
our generic readme, this plugin's
current bug list.
You may not distribute this without permission from blur studio.
If you use it, your company has cool T-Shirts, and your looking for a way to show your gratitude, send a shirt or two to:
R&D
at Blur Studio, Inc.
1130
Abbot Kinney Blvd.
Venice,
CA 90291
software@blur.com
Scott
Kirvan - Blur.
Last Modified : 07/22/99