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| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Cylindrical Gravity v1.0 96.1 KB |
Spacewarp |
| Compiled / Description | ||
| 30.06.2021 Cylindrical Gravity is a cylinder gravity well. It allows you to do such effects as whirlpools and eddies. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Planar Gravity v1.0 96.1 KB |
Spacewarp |
| Compiled / Description | ||
| 30.06.2021 Planar Gravity is identical to the Max 2 Wind/Gravity except that its effects are localized to the icon. Only particles that pass through the arrow and base are affected. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Spherical Gravity v1.0 96.1 KB |
Spacewarp |
| Compiled / Description | ||
| 30.06.2021 Spherical Gravity is identical to the Max 2 Wind/Gravity except that its effects are localized to the icon. Only particles that pass through the inner and outer radius are affected. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Spiral Gravity v1.0 96.1 KB |
Spacewarp |
| Compiled / Description | ||
| 30.06.2021 Spiral Gravity works exactly like Cylindrical Gravity except it uses rotational forces instead of tangental forces to make it slightly easier to control. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Camera Map Animated v1.0 15.7 KB |
Modifier |
| Compiled / Description | ||
| 27.06.2021 This modifier works exactly like the normal Camera Map modifier that ships with Max except that when the camera is animated the mapping is recomputed. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Cellular 2D v1.0 25.3 KB |
Material |
| Compiled / Description | ||
| 27.06.2021 A 2D implementation of the Cellular map so you can see it in the viewports. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Chase Gravity v1.0 27.3 KB |
Spacewarp |
| Compiled / Description | ||
| 30.06.2021 Chase Gravity is a particle spacewarp which causes particles to chase the spacewarp or a designated object. It is useful for creating flocking type animations or using particles to outline an object. | ||