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Author / WWW | Name / Download | Shader Type |
Francesca Luce | ctrl_Colors v1.2 91.8 KB |
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03.07.2008 This is a very useful set of shaders for working with colors. It includes: - color_balance - color_correction - color_compose - color_keyer - color_picker - color_smoothranges - color_math - color_conversions 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Max Tarpini | ctrl_Ghost Settings v1.2 138 KB |
Geometry |
Compiled / Description | ||
11.04.2008 Ghost Settings unlocks a few hidden features in mental ray 3.6+ (only ships with Max 2009), namely importons and irradiance particles. Importons can be used as an importance based merging function for global illumination photons, or by Irradiance Particles when both GI and FG are disabled. Irradiance Particles (short: IP) is a global illumination technique which, in many cases, is superior to final gather and/or photon mapping in terms of image quality, usability and performance. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Max Tarpini | ctrl_Ghost Settings v1.3 146 KB |
Geometry |
Compiled / Description | ||
22.02.2009 Ghost Settings unlocks a few hidden features in mental ray 3.7+ (only ships with Max 2010), namely importons and irradiance particles. Importons can be used as an importance based merging function for global illumination photons, or by Irradiance Particles when both GI and FG are disabled. Irradiance Particles (short: IP) is a global illumination technique which, in many cases, is superior to final gather and/or photon mapping in terms of image quality, usability and performance. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Max Tarpini | ctrl_Ghost Settings v1.4 146 KB |
Geometry |
Compiled / Description | ||
17.04.2010 Ghost Settings unlocks a few hidden features in mental ray 3.8+ (only ships with Max 2011), namely importons and irradiance particles. Importons can be used as an importance based merging function for global illumination photons, or by Irradiance Particles when both GI and FG are disabled. Irradiance Particles (short: IP) is a global illumination technique which, in many cases, is superior to final gather and/or photon mapping in terms of image quality, usability and performance. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Max Tarpini | ctrl_Object v1.0 126 KB |
Geometry |
Compiled / Description | ||
16.05.2008 This shader adds a few missing options to mental ray in Max: per-object anti-aliasing, per-object FG files, labels and more. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Francesca Luce | ctrl_Occlusion v1.6d 50.8 KB |
Material |
Compiled / Description | ||
22.05.2006 Ctrl_Occlusion is a shader that does directional occlusion to simulate area light shadows. It can be anything from 2x to 5x faster in certain situations. The Zip file contains an include file for Max, and a demo file to demonstrate one of the ways to use the shader. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Francesca Luce | ctrl_Rays v1.0 4 KB |
Material |
Compiled / Description | ||
18.11.2005 This very useful shader allows you to assign different materials for reflection, refraction, transparency, final gathering, shadows etc. It can also be used to speed up final gathering by using a simplified material for the FG precomp, and then using your actual material for the render. The Include file for Max is in the zip file. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
igsiv | is_mat_irradiance v1.0 5.14 KB |
Material |
Compiled / Description | ||
21.03.2006 This material shader allows you to adjust FG, GI and caustic parameters individually by material. It is similar to ctrl_irradiance, but for Max. Besides adjusting FG, GI and caustics, it has an additional feature called 'fast sky light' which multiplies FG occlusion by a simple color to simulate lighting from the sky. 32-bit: Yes 64-bit: No |