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5 records match your query.

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Author / WWW Name / Download Shader Type
Francesca Luce ctrl_Colors v1.2
91.8 KB
Texture
Compiled / Description
03.07.2008

This is a very useful set of shaders for working with colors. It includes:
- color_balance
- color_correction
- color_compose
- color_keyer
- color_picker
- color_smoothranges
- color_math
- color_conversions
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Author / WWW Name / Download Shader Type
Max Tarpini ctrl_Ghost Settings v1.4
146 KB
Geometry
Compiled / Description
17.04.2010

Ghost Settings unlocks a few hidden features in mental ray 3.8+ (only ships with Max 2011), namely importons and irradiance particles.

Importons can be used as an importance based merging function for global illumination photons, or by Irradiance Particles when both GI and FG are disabled. Irradiance Particles (short: IP) is a global illumination technique which, in many cases, is superior to final gather and/or photon mapping in terms of image quality, usability and performance.
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Author / WWW Name / Download Shader Type
Max Tarpini ctrl_Ghost Settings v1.3
146 KB
Geometry
Compiled / Description
22.02.2009

Ghost Settings unlocks a few hidden features in mental ray 3.7+ (only ships with Max 2010), namely importons and irradiance particles.

Importons can be used as an importance based merging function for global illumination photons, or by Irradiance Particles when both GI and FG are disabled. Irradiance Particles (short: IP) is a global illumination technique which, in many cases, is superior to final gather and/or photon mapping in terms of image quality, usability and performance.
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Author / WWW Name / Download Shader Type
Max Tarpini ctrl_Ghost Settings v1.2
138 KB
Geometry
Compiled / Description
11.04.2008

Ghost Settings unlocks a few hidden features in mental ray 3.6+ (only ships with Max 2009), namely importons and irradiance particles.

Importons can be used as an importance based merging function for global illumination photons, or by Irradiance Particles when both GI and FG are disabled. Irradiance Particles (short: IP) is a global illumination technique which, in many cases, is superior to final gather and/or photon mapping in terms of image quality, usability and performance.
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Author / WWW Name / Download Shader Type
Max Tarpini ctrl_Object v1.0
126 KB
Geometry
Compiled / Description
16.05.2008

This shader adds a few missing options to mental ray in Max: per-object anti-aliasing, per-object FG files, labels and more.