...Top | ||
Author / WWW | Name / Download | Shader Type |
Francesca Luce | ctrl_Colors v1.2 91.8 KB |
Texture |
Compiled / Description | ||
03.07.2008 This is a very useful set of shaders for working with colors. It includes: - color_balance - color_correction - color_compose - color_keyer - color_picker - color_smoothranges - color_math - color_conversions |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Max Tarpini | ctrl_Ghost Settings v1.4 146 KB |
Geometry |
Compiled / Description | ||
17.04.2010 Ghost Settings unlocks a few hidden features in mental ray 3.8+ (only ships with Max 2011), namely importons and irradiance particles. Importons can be used as an importance based merging function for global illumination photons, or by Irradiance Particles when both GI and FG are disabled. Irradiance Particles (short: IP) is a global illumination technique which, in many cases, is superior to final gather and/or photon mapping in terms of image quality, usability and performance. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Max Tarpini | ctrl_Ghost Settings v1.3 146 KB |
Geometry |
Compiled / Description | ||
22.02.2009 Ghost Settings unlocks a few hidden features in mental ray 3.7+ (only ships with Max 2010), namely importons and irradiance particles. Importons can be used as an importance based merging function for global illumination photons, or by Irradiance Particles when both GI and FG are disabled. Irradiance Particles (short: IP) is a global illumination technique which, in many cases, is superior to final gather and/or photon mapping in terms of image quality, usability and performance. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Max Tarpini | ctrl_Ghost Settings v1.2 138 KB |
Geometry |
Compiled / Description | ||
11.04.2008 Ghost Settings unlocks a few hidden features in mental ray 3.6+ (only ships with Max 2009), namely importons and irradiance particles. Importons can be used as an importance based merging function for global illumination photons, or by Irradiance Particles when both GI and FG are disabled. Irradiance Particles (short: IP) is a global illumination technique which, in many cases, is superior to final gather and/or photon mapping in terms of image quality, usability and performance. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Max Tarpini | ctrl_Object v1.0 126 KB |
Geometry |
Compiled / Description | ||
16.05.2008 This shader adds a few missing options to mental ray in Max: per-object anti-aliasing, per-object FG files, labels and more. |