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25 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Li Liu al_Cubemap_lens v1.121
523 KB
Lens
Compiled / Description
20.10.2005

This is a cubemap panoramic lens shader with the following options: 0 - Horizontal cross cubemap, 1 - Vertical cross cubemap, 2 - NVidia horizontal cubemap, 3 - XSI strip cubemap.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Li Liu al_Division_cubemap_lens v1.121
523 KB
Lens
Compiled / Description
20.10.2005

This is a cubemap panoramic lens shader which generates maps for mental ray's mib_lookup_cube6 Env node.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Li Liu al_Fisheye_lens v1.121
523 KB
Lens
Compiled / Description
20.10.2005

This is a physically correct fisheye lens shader.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Li Liu al_Fisheye_mr_lens v1.121
523 KB
Lens
Compiled / Description
20.10.2005

This is a mental ray fisheye lens shader (the code comes from the mental ray guide, and may not be phsyically correct).

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Li Liu al_Dof_lens_plus v1.121
523 KB
Lens
Compiled / Description
20.10.2005

This is an improved version of the 'physical_lens_dof' shader that ships with mental ray. The original shader only sampled 4 imes per pixel, which is too low for production work. This shader allows control of the DOF sampling.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Mark Davies Aperture v1.0
44.1 KB
Lens
Compiled / Description
16.10.2005

Aperture is a shader that allows scenes to be rendered from dynamic perspectives using a range of lenses modeled after their real-world counterparts: from the physical Fisheye lens to the decidedly non-physical Cubic and Cylindrical lenses.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Nanhua NSLib_DOF v1.0
809 KB
Lens
Compiled / Description
10.10.2010

NSLib_DOF is a lens shader which simulates depth of field (DOF). The key difference between it and other similar lens shader is that it uses the multidimensional adaptive sampling method to improve performance.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Nanhua NSLib_Collector v1.0
809 KB
Lens / Material
Compiled / Description
10.10.2010

NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS).

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Nanomation Ltd. ns_3D v1.0
79.3 KB
Lens
Compiled / Description
20.02.2001

This is a lens shader that renders scenes in 3D for viewing with red/cyan glasses.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Pavel Ledin P_physical_lens_dof v3.4 beta 8
5.17 MB
Lens
Compiled / Description
14.06.2014

A depth of field shader that simulates a physical camera lens.

32-bit: No
64-bit: Yes

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