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Sunday 16 June 2019 - 06:31

 

Plugin Update: Renderers

Changes for v4.20.00 include:
- Adds indirect light select modes support to V-Ray Cloud
- Adds support for Substance 2 maps to V-Ray GPU and V-Ray Cloud
- Adds V-Ray GPU support for the VRayCurvature texture
- Adds V-Ray GPU support for VRayDistanceTex
- Adds VRayALSurfaceMtl shader support to V-Ray GPU
- You can now overlay progress notifications in the Viewport IPR
- Adds Debug Shading with various modes during IPR to V-Ray and V-Ray GPU
- Adds hash map based light cache to V-Ray and V-Ray GPU
- Adds native rendering of Corona scatter instances to V-Ray and V-Ray GPU
- Adds V-Ray memory tracking support
- Adds baking elements support for opacity maps when doing projection baking in V-Ray
- Implements barycentric mode in the VRaySamplerInfoTex
- Adds the ability to do test renders at lower resolution in the VFB
- Adds VFB keyboard shortcuts for mouse actions in IPR
- VRayOSL now supports the 3ds Max OSL shading graph
- Adds V-Ray's Cel shader implementation support to VRayToonMtl
- Adds VRayVolumeGrid support for V-Ray GPU render elements
- Modulate / replace the VRayVolumeGrid Fire Opacity with a texture in 'Use Own Opacity' mode
- Disables Max UI updates during .vrscene export to avoid slowdowns with animation export
- Adds Nozon PresenZ plugin parameters export to .vrscenes
- Optimizes .vrscene export time with particle systems
- Adds .vrscene exporter support for pixel aspect ratio
- V-Ray Bitmap to VRayHDRI converter should now be usable through MAXScript
- V-Ray Bitmap to VRayHDRI converter now uses maketx instead of img2tiledexr by default
- Adds a warning to V-Ray Cloud when using VRayAmbientLight and Adaptive Lights
- Adds a UI to V-Ray GPU for resumable rendering with GPU bucket sampler
- Adds a V-Ray GPU option to save color corrections for the raw image output
- Adds V-Ray GPU support for VRayExtraTex exclude/include lists
- Improves Light Linker memory efficiency in V-Ray GPU
- Removes the OpenCL engine from the V-Ray GPU UI
- Adds V-Ray GPU support for multiple map channels for bitmaps in VRayGLSL
- Adds 'Submit to Chaos Cloud rendering' as a separate button to the V-Ray Toolbar
- Adds a V-Ray warning if render elements have filtering off and progressive sampler on
- Adds a V-Ray check for version compatibility between the DR servers and client
- Displacement/subdivision tessellation outside the camera frustum in V-Ray is now coarser
- Adds a V-Ray warning when using Auto Exposure/White Balance with Region Render or Render Mask
- V-Ray production IPR is now faster with complex scenes
- Improves V-Ray loading time for scenes with many V-Ray lights
- Improves sampling for scenes with many light sources in V-Ray
- Makes Windows freezing less severe while rendering in V-Ray
- Moves the Authorization and About rollouts to the Settings tab
- Optimizes memory usage for scenes with many disc lights in V-Ray
- A warning is now printed if the VRayLog.txt file is written to C: or unaccessible path
- A warning is now printed when using the irradiance map with full light select elements in V-Ray
- Removes writing of V-Ray shade maps
- Updates to Alembic 1.7.10
- V-Ray uses a lower resolution on HiDPI displays with Viewport IPR
- V-RayMtl now has a better shadow terminator with strong bump maps
- Removes the highlight glossiness slots from the V-RayMtl UI in Slate Material Editor
- The V-RayMtl now uses the Oren-Nayar model for diffuse roughness
- The VFB asks to save the current modified scene if you use the Open Scene command from History
- Increases the number of VRayGLSL texture channels to 16
- Speeds up compilation of shaders in VRayGLSL
- Adds support for 'Position along strand absolute' mode to VRayHairMtl
- VRayLight dome lights should now be adaptive by default
- Implements an output selector for OSL in VRayMDL, VRayGLSL and VRayOSL
- Improves initial rollout states in VRayMDL, VRayGLSL and VRayOSL
- VRayMDL now uses GGX as a fallback for unsupported microfacet BRDFs
- Adds VRayOSL support for shaders using the trace() OSL function in the 3ds Max OSLMap texture
- Extends VRaySmaplerInfoRE with tangent and bitangent in UV space
- VRayShadowMap has been deprecated for future use
- VRayVolumeGrid now shows the mesh preview and voxel preview together when both are enabled
- Speeds up VRayVolumeGrid preview of AUR cache files by reading their data min-max range
- Adds VRayVolumeGrid support for OpenVDB 5
- And much more... a full list of modifications and fixes can be found here

V-Ray Next is available for Max 2013 to 2020 and costs $850. A demo version is available here.


Plugin Update: Renderers

Changes for Beta 2.06 are:
- Increases the framebuffer update rate for ActiveShade renders
- All texmap slots can now be copied from Cycles Environment
- Backplates now render correctly in region renders
- Backplates now respect the 'Process Background and Environment Maps' exposure control option
- Render passes now work in single-eye stereoscopy modes


Plugin Update: Utilities

Changes for v2.7 are:
- Fixes an error when the Angle between faces is updated
- The UI can now be resized

miauu's Live Measure Pro is available for Max 2009 to 2020 and costs €6.


Plugin Update: Utilities

Changes for v3.1 are:
- Adds support for Max 2020
- Adds a Missing Cameras property from last submission (vexus.MissingCameras)
- Improves logging features to aid support issues
- Increases significant digits on the V-Ray noise threshold
- Updates/improves the Backburner submission scripts
- Improves the script documentation
- The Render Dialog is now closed/reopened during execution
- Fixes a crash when isolating nodes
- Adds a 'Hide By Category' fix for the Visibility Node
- Fixes Child Layers selection for the 'Light By Layer Name' node
- Fixes the Vexus editor launch when in Demo mode
- Fixes to the Overscan feature when executing instead of submitting the graph
- Fixes missing parameters on Render Elements which include file paths
- General stability improvements

Vexus is available for Max 2015 to 2020 and costs $200. A demo version is available here.


Plugin Update: Particles

Changes for v0.16026 beta are:
- Adds texmap controls to the Modify Bindings operator
- Adds support for fire channel data from FumeFX to the Birth Fluid / Fluid Properties operators
- Adds an option in the Subdivide operator for edge length to be relative to particle scale
- Adds 'remove scene selection' to easily remove specific objects from listboxes
- Adds a Cloth Bind option for cloth vertex particles to inherit the UV's of the originating mesh
- Fixes a crash that could sometimes occur when copying a selected operator
- Fixes an issue where spline knot selections were not being carried over into tyFlow


Plugin Update: Utilities

Changes for v3.96 are:
- Fixes an issue that sometimes occurred when trying to start the plugin in Max 2016

V-RayMtl Converter is available for Max 2013 to 2020 and costs $24.


Plugin Update: Renderers

Changes for v2.6.42 are:
- Fixes instability and UI glitches in Max when disabling RenderView or switching renderers
- Fixes a Max bug where loading a Render Preset breaks PostFX settings
- Fixes a Max bug where Skip Existing Images was not honored by Redshift File Output
- Fixes keyboard focus issues in Max that broke the Custom Shortcuts dialog in RenderView
- Fixes the appearance of some combo boxes in older versions of Max
- Adds Max support for the Redshift Feedback Display
- RenderView is now styled with a dark theme for all versions of Max
- Cryptomatte AOV in Max now always saves to EXR filetype regardless of the specified extension
- Creating a new Maya scene with RenderView open now resets Post Effects parameters to defaults
- Fixes a Maya issue where nHair objects caused a crash when rendering or didn't render correctly
- Fixes a Maya issue if the camera's frame rate was set to anything other then 24 FPS
- Fixes a Maya issue where XGen IGS wouldn't update correctly
- Fixes a Maya issue where animated instance objects were not rendering at the correct position
- Fixes a Maya issue if a scene was loaded with a Post Effects node and the RenderView was open
- Fixes a Maya issue with the RenderView's Post Effects parameters not updating
- Adds C4D support for suspending the baking of Cinema 4D shaders
- Adds a new C4D option in the RSObject particle section to hide the source custom objects
- Adds C4D support for certain visibility options of the Compositing tag
- Fixes a C4D bug that would lead to increased memory usage under certain conditions
- Fixes a C4D bug in the Matrix object where the effector scale was sometimes not applied
- Fixes a C4D issue where invisible particles would still be rendered under certain conditions
- The C4D default transparency value for the hair shader node from transparent to opaque
- Adds support for H17.5.258 and drops support for H15.5.565
- Adds a transformation handle to the RSLight HDA in Houdini
- Adds a Katana option to export the light groups to individual Multi-Layered EXR files
- Fixes a Katana issue with the default live render resolution
- Adds an environment variable to set the directory RenderView snapshots are saved to
- Fixes a RenderView bug where the Shortcuts dialog was created as a desktop window
- Fixes a potential RenderView crash when clicking in the Snapshot Configuration dialog
- Fixes an assert when 'Reflection End Color' is environment and global volumes are on
- Fixes an ancient bug that caused premature reflection trace-depth termination

Redshift is available for Max 2013 to 2020 and costs $500. A demo version is available here.


Plugin Update: Modelling

Changes for v4.5 are:
- The right-click dialog now has a button to open the help document of the current tool
- CrossRoads can now be created directly as part of the original road object
- SweepEdge: you can now directly pick a spline in the scene as a section
- AdvArray: as in 'SweepEdge', you can now directly pick a spline as a section to sweep
- Adds an 'Extend Flat' option to SMRoad tools to extend the vertices on both sides of the road
- Adds a ClearTinySegs function for optimizing imported splines
- Adds a new MakePlanar(Edge) function

TerrainAxe is available for Max 2012 to 2020 and costs $217. A demo version is available here.


Plugin Update: Utilities

Changes for this version are:
- Autogrids Cutters for Lazercut
- New Lazercut UI
- Fixes Viewport Smooth Groups display mode (for 2018)
- Reduces the amount of messages when a KeyHydra Shortcut Macro ID needs to be re-assigned

KeyHydra is available for Max 2018 to 2020 and costs €29.99 per year. A demo version is available here.


New Plugin: Materials

This version of the BerconMaps fixes a crash on save, removes the outdated custom curve control and cleans up / optimizes the code a bit. The performance increase is small, but it's there.


New Plugin: Utilities

Scene Notes Pro allows you to add notes to your scene using 9 predefined categories - Animation, Lights, Materials, Modeling, Rendering, Rigging, Texturing, Unwrap and No Category. Each one of these caterogies has its own icon and color so the notes can be easily visually separated when you check them. All notes are permanently saved to the .max file and can be accessed at any time by any user from supported Max versions with the script installed and the .max file opened.

Scene Notes Pro is available for Max 2012 to 2020 and costs €11.


New Plugin: Utilities

This is a commercial MAXScript scene convertor that allows you to convert all FStorm renderer features to V-Ray or Corona. It's not just a simple converter, it keeps all compatible settings such as FStorm camera, FStorm materials, FStorm proxies, FStorm lights (including SunLight), FStorm Displacement and more. It can convert the whole scene or just selected objects, and keeps you informed about the conversion process.

FS Scene Converter is available for Max 2014 to 2020 and costs €25.


Site News: Lack of updates recently

As some of you might have noticed, things have been pretty dead here for the last couple of weeks. I'm working in the middle of nowhere right now, but will be back home next week. Things should get back to normal then...


Plugin Update: Import / Export

Changes for v2.12.4 are:
- Fixes the puzzle open file not working on iOS devices
- Disables WebGL 2.0 on Mali GPUs due to issues with supersampling
- Improves Max rendering of Photometric Spot lights
- The Shader to RGB node is now supported
- Optimizes the indirect diffuse component of shaders
- Optimizes the environment component of shaders for both 3ds Max and Blender versions
- Fixes silhouette artifacts when a transparent background and HDR mode are on at the same time
- Fixes export of Panoramic cameras in Blender
- Light energy values are noe consistent with recent Blender 2.8 builds
- Verge3D now handles the Transmission input in the Principled BSDF node consistently
- Fixes various incompatibility issues with the latest experimental Blender builds
- Fixes an issue with curves causing an export crash with the latest Blender 2.8
- Adds the deltaY property to the get event property puzzle
- Updates the docs

Verge3D is available for Max 2015 to 2020 and costs $290. A demo version is available here.


Plugin Update: Post Effects

Changes for v1.4 are:
- The Ky_Trail kernel has been updated to version 4.3
- Adds a new Frozen Trail source type which allows using splines as a trajectory of the trail
- You can now apply animated parameters to the whole trail or only to particles at birth
- Increases performance
- Fixes minor bugs
- The trial period has been extended to 30 days

Ky_Trail Pro is available for Max 9 to 2020 and costs €89. A demo version is available here.


New Plugin: Texturing

Realworld Resizer is a commercial MAXScript that allows you to resize all bitmaps on selected objects or just bitmaps with certain material IDs. It can resize while respecting the texture aspect ratio, and you can setup size presets in any units. It supports Bitmap, Fstorm Bitmap, Corona Bitmap and Redshift Bitmap.

Realworld Resizer is available for Max 2013 to 2020 and costs $7.


Plugin Update: Utilities

Changes for v2.5.2 are:
- Improves callbacks to handle already selected objects

XFormer is available for Max 2010 to 2020 and costs $20. A demo version is available here.


New Plugin: Modelling

PolyDamage is a commercial MAXScript to quickly add damage and imperfections to models. It is a quick alternative to manually sculpting damage with other software packages and quickly adds damage to corners and edges. Since it is procedural, you can make millions of damage variations of one single object. You can adjust the parameters and adjust the depth of damage, or edge damage amount. Adjust the resolution slider to increase the level of detail in damaged areas. PolyDetail gives a unique material ID for damaged faces so you can apply a specific damage material to only damaged faces.

PolyDamage is available for Max 2015 to 2020 and costs $29.


New Plugin: Utilities

This commercial MAXScript enhances the way you work with textures in the Slate material editor. You can drag bitmaps in the correct format for the renderer you are using, resize textures proportionally, set up size presets in any units and much more.

DropToSlate is available for Max 2013 to 2020 and costs $10.


Plugin Update: Modelling

Changes for v12.25 are:
- Adds support for Max 2020
- Performance of 'Disconnect into Separate parts' has been greatly improved
- Improves import of OBJ files containing very long lines
- Improves import of Collada DAE files when the scene node has the same name as another node

Polygon Cruncher is available for Max 2009 to 2020 and costs $129. A demo version is available here.