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Sunday 17 October 2021 - 21:31

 

Plugin Update: Utilities

Changes for v2.64 are:
- Adds a new 'Fix broken camera name' function which runs automatically in the background
- Adds a new 'For camera only' option for the fast select feature
- Adds a new 'For cameras only' option for 'Fast Select Mode'
- Adds a new 'Auto Safe Frame' function
- Adds a new interface for 'Output Folder' group
- Adds new 'Sticky setting dialog' functionality
- Improves the save / load / reset setting function
- Improves the install / uninstall functionality
- Fixes buttons and settings not loading correctly when opening the script for the first time
- Fixes a crash when pressing the prefix button too fast
- Right click on the 'Current' button now sets the save path to the current 'renderoutput' folder
- Adds and fixes some missing tooltips

Smart Camera View is available for Max 2013 to 2022 and costs $7.99.


Plugin Update: Utilities

Changes for v1.01.14 are:
- Fixes status bar info (total and selected files)
- Fixes a problem with the search limit (up to 1000 files)
- Adds a new query window with more options when the search limit is reached
- Adds a new setting to change the search limit (Settings > General)
- Overwriting the window with previews and more info should now work
- Remove Assets has a new message window with an option to run in a new instance or not

Library Track and Relink is available for Max 2010 to 2022 and costs $18. A demo version is available here.


Plugin Update: Utilities

Changes for v3.7.0.12911 are:
- Adds functionality to batch-rename assets
- Adds interactive breadcrumbs for folder navigation
- Adds support for zipped assets
- The Unreal Engine 4 integration has been updated to v.0.9.1
- Increases the support of Substance assets
- Various updates to the PBR Material Mixer
- The 3D Viewer now has an interactive HDRI preview, and various other updates
- Adds a setting that disables or enables the showing of alpha for PNG images in the Lightbox
- Drag and drop of multiple tags is now supported in the Tags panel
- Adds a 'Delete asset and previews' command to the assets contextual menu
- UX improvements to the Tags and Folders Search
- Removes the 'Select all' and 'Select none' buttons from '3d assets' type filter dropdown
- Adds a 'Select all' checkbox in the 'Formats' section
- Fixes loading of environment maps when opening the PBR Material Preview Full Size Viewer
- Fixes an MEF problem with opening some files


Plugin Update: Utilities

Changes for v3.15.78 are:
- Adds the ability to batch rename materials
- You can now setup a desired view for studios without a camera when rendering previews for models
- Adds support for MySQL databases installed on Linux
- Some optimizations to plugin activation
- Fixes an issue with creating materials by dragging a bitmap to a Multi-Material
- Fixes an issue with adding comments and assigning categories to materials
- Fixes an issue with interactive rendering of 3D files on some computers
- Fixes an issue with the display of gallery icons
- Fixes an issue with relinking OSLMaps
- Fixes an issue with slow opening right-menu on the Asset Tracking tab in some scenes
- Fixes some minor issues with assigning maps to the Environment
- Fixes some minor issues on selecting multiple directories
- Fixes an issue with moving categories to the top level
- Fixes a bug in the API method 'KstudioManagerCategory.GetNodes()'
- Fixes an issue with refreshing assets after relinking in version 3.15.55-3.15.70
- Fixes an issue with colorizing sub-directories
- Fixes an issue with running the plugin on some computers
- Fixes some other minor issues

Project Manager is available for Max 2014 to 2022 and costs $60. A demo version is available here.


Plugin Update: Import / Export

Changes for v3.8 are:
- Implements a run-time exporter to compressed .usdz format for AR content for iOS
- Updates the Augmented Reality example to work on iOS
- USD materials, when exported to Verge3D, become glTF-compatible PBR materials (Max 2022 only)
- Adds dynamic ambient occlusion based on the Ground Truth Ambient Occlusion (GTAO) technique
- Removes the old SSAO puzzle, which is automatically replaced in old scenes with the GTAO puzzle
- You can now 'stick' 3D objects to the viewport edge with the new setting Fit to Camera Edge
- Adds visibility breakpoints for 3D UI elements
- Adds HiDPI compositing for improved 3D user interfaces
- Adds planar light probes, which are enabled by adding V3DReflectionPlane objects
- Adds a new 'Custom Influence' option to light probes to set the objects a probe will affect
- Fixes an issue with importing scenes containing a Reflection CubeMap object
- Adds a new Alpha Mode: Coverage (only works when MSAA is enabled)
- Adds support for a host of new Max maps
- Adds a new setting named Fix Ortho Zoom
- Adds a new Clipping Planes feature: Render Side (includes Front, Back, and Double-sided options)
- Rearranges the Verge3D-related settings and options to make them more compact
- Reorganizes the Export Settings window by adding tabs
- Adds a new 'is scene loaded' puzzle
- Adds a new 'check performance' puzzle to quickly run a benchmark and classify the user's GPU
- The puzzles 'save state' and 'undo state' can now remove and create objects
- The puzzle 'get camera direction' now works with ortho cameras
- Adds a load option to the HTML event puzzle
- The comment puzzle's max length was increased from 50 to 120 characters
- Puzzles 'set transform', 'set object direction', 'change local transform' now take vector inputs
- Puzzles 'set morph target' and 'get morph target' can now also use text inputs
- You can now enable the name field for the 'add annotation' puzzle
- The 'limit constraint' puzzle now has a distance option
- The 'copy constraint' puzzle now has a transform options
- Adds a new combination of puzzles: Detect Pressed / Released
- Some entries in the Puzzles library have been simplified and/or commented for clarity
- Synchronizes Verge3D with the underlying Three.js library (r130)
- Adds a JS API for multiple render targets (MRT)
- Adds support for realistic transmission in MeshPhysicalMaterial
- Adds support for WebXR layers to allow compositing between AR/VR scenes
- Improves performance for multi-shader materials
- All programming APIs in v3d.module.js are now class-based
- Adds documented instructions on server side rendering
- The User Manual has been translated to Chinese
- Adds a variant of the engine runtime specifically to support legacy browsers
- Optimizes engine performance on Intel hardware
- Ray casting now works significantly faster for batched objects thanks to acceleration structures
- Ensures Verge3D compatibility with Windows 11 and the ARM version of Windows 10
- Ensures that the WebGL 2.0 system works on the recently released iOS 15
- Information about light probes used in the scene is now shown by the performance profile puzzle
- The print performance puzzle now outputs potentially problematic issues in regard to performance
- Improves the quality of FXAA when HDR rendering is enabled
- Improves the stability of HiDPI rendering
- Fixeds an issue with a missing background when exiting the AR mode
- Fixes the performance regression in the download file puzzle
- Fixes an issue with the comment puzzle that caused the Puzzles Editor to sometimes crash
- Fixes engine crashes on older versions of iOS 11-12
- Fixes a critical issue with the recently released Safari 15 that failed to initialize WebXR

Verge3D is available for Max 2018 to 2022 and costs $290. A demo version is available here.


Plugin Update: Utilities

Changes for v4.00D are:
- Adds support for the VRayLightMix Render Element
- Improves error handling when applying Render Elements
- Improves V-Ray 5 support
- Improves Layer Iteration implementation

Vexus is available for Max 2017 to 2022 and costs $200. A demo version is available here.


New Plugin: Texturing

Decal Manager is a commercial MAXScript that allows you to quickly load and save decal sets, save geometry combinations that you can place and attach decal objects to screen for ease of access (you can arrange them on screen how you please with 'edit' mode), as well as having a snap to surface decal place mode, the ability to remember scale per decal and auto-parenting to target geometry.

Decal Manager is available for Max 2018 to 2022 and costs £60. There is also a non-commercial version available for £10.


Plugin Update: Renderers

Changes for vv2020.2.5 - 11.13 are:
- Fixes issues when rendering with render elements, Cryptomatte, LDR/HDR, EXR
- Fixes RailClone Mesh updates in Direct mode
- Adds RailClone default settings to Preferences

OctaneRender is available for Max 2013 to 2022 and costs €699 per year. A demo version is available here.


Plugin Update: Utilities

Changes for v7.2.8.28868 are:
- Multiplier nodes can now be baked, preserving input to output shape relationship
- Fixes a Generate Strand Data crash when switching channel type to Per-Vertex
- Fixes a Generate Strand Data crash when removing channels that have been renamed
- Fixes a Surface Comb crash when switching to Mesh Vertex algorithm when curves are used
- The per-sink controls are now disabled when no sink is selected
- Fixes incorrectly transformed Control Points when using rotation or scale tools
- Fixes incorrectly assigned weights when using multiple control points
- Multiplier maps now work in the Surface Comb
- Fixes Select by Group not working when using the Select brush

Ornatrix is available for Max 2014 to 2022 and costs $599. A demo version is available here.


Plugin Update: Particles

Changes for v0.16128 beta are:
- Adds rotation align settings to the Array operator
- Adds a 'delete keys outside of time range' option to the tyFlow spinner right-click menu
- Adds an export groups option to operator filters
- New Bounds Fracture operator options for more control over which bounding box axis is sliced
- Adds tfMatrix rotation functions to the Script operator
- Adds an interpolation curve control to the tyLooper modifier
- Adds a seed by time option to the Rotation operator
- Fixes an issue with VRay proxy data loaded from .abc files with multiple mesh sub-elements
- Fixes timing modes not working correctly if sim time step set to certain values
- The Birth Objects operator now respects the internal scale multiplier of input VRayProxies
- Birth operator particle count over time is now independent of simulation time scale
- Tidies up the Voronoi Fracture operator rollouts
- Fixes tySwitcher settings in the Export Particles operator from not working correctly
- Fixes a Birth Skeleton crash that could occur when 'cull tiny junctions' is enabled


Plugin Update: Renderers

Changes for vv2020.2.5 - 11.12 are:
- Adds VDB grid display in the Max viewport with multi channel support
- Fixes an issues with light visibility / Clay mode
- Adds the missing Color clay mode
- Fixes texture updates in the Max viewport
- Fixes animated material updates being disabled in the MatEditor when texture cache is disabled
- Fixes the animated 2D transform UI showing the same values for X and Y
- Fixes AOV graph editor changes causing errors or wrong updates
- Fixes saving of Cryptomatte passes, as EXR when animated, or as HDR RGB image
- Fixes rendering of Cryptomatte passes in LDR with standard render
- Disables saving of Deep Image and Cryptomatte with normal Render when Save file is unchecked

OctaneRender is available for Max 2013 to 2022 and costs €699 per year. A demo version is available here.


Plugin Update: Particles

Changes for v7.0 include:
- The Flow operator now integrates a full grid based Material Point Method
- Multiple new operator nodes offer a 100% procedural control of any MPM effects in tP
- New Cellular node creates procedural volumetric 3D patterns and groups them in individual cells
- The Cellular node now also has a Voronoi pattern alongside the Circular and Chip patterns
- Adds new DX hardware accelerated particle viewport display method to enhance viewport feedback
- Memory management and multi-threading has been enhanced
- Adds a full commercial license of finalRender, valued at US$ 294, for free
- A full list of new features can be found in the What's New section of the online manual

thinkingParticles is available for Max 2020 to 2022 and costs €600 per year. A demo version is available here.


Plugin Update: Utilities

Changes for v2.001 are:
- Adds Pmodifier to passgroup
- Adds instanced passes
- Adds a Selection button to the object selection method UI
- New Make Unique function keeps instances among the selected pmodifiers
- New Select Instanced Node function lets you select all instances of the selected pmodifiers
- Generate Pass(group) Per Camera now supports passgroup (Make Passgroups)
- Generate Pass(group) Per Camera now supports Prefix/Suffix
- Adds an option to save the entire tree including passgroups for Save...
- Improves the *Params pmodifier Material support
- The treeview node highlight has been refactored
- Adds override mtl/mask related parameters to the Renderer Params exclude list
- Special characters in the Selection Set name no longer crashes renderStacks
- The save rs xml file function now saves passgroups properly
- Fixes the material/map assignment popup crashing when it is a map
- When the Material/Map value is set to undefined/clear, it now works as expected
- Fixes the accumulative pmod selection indicator message

I just updated the links in the post, I had them completely wrong!

renderStacks is available for Max 2015 to 2022 and costs $59.99 per year. A demo version is available here.


Plugin Update: Utilities

Changes for v2.39 are:
- The 'Reset' button in the Camera Name group will now force the script to shut down
- Renaming multiple cameras is now faster, especially with a large number of selected cameras
- Removes the 'Output Location' text and reorders the bottom layout of the script
- The Smart Camera Rollout is now smaller by 4% (595px -> 570px)
- Adds an 'Invert' button to the Render Setting group: inverts the resolution and aspect ratio
- Adds a 'Desktop' button to the Batch Render group to select the desktop as an output folder

Smart Camera View is available for Max 2012 to 2022 and costs $7.99.


Plugin Update: Utilities

Changes for v3.3.1 are:
- Adds a new Recovery Tools section
- Adds an option to clear missing plugins
- New virus signatures: PhysX Plugin Mfx, Desire FX CA, AlienBrains, ALC2, AD Web CA, Kryptik CA
- Adds a multi-language interface (English, Russian, Ukrainian, Polish, Vietnamese, Chinese)
- Adds a Batch Disinfect files feature for Selective Scan
- By default clear options in rollout Main are now disabled
- Updates the UI for some rollouts and the installer

Prune Scene is available for Max 2012 to 2022 and costs $7. A demo version is available here.


Plugin Update: Renderers

Changes for v10.1.18.5 are:
- Mesh Lights instantiated by particles or Mograph are now properly importance sampled
- Rectangle light sources are now less noisy
- Adds Direct/Indirect Lighting scale factors for light sources
- Adds light pass, material layer and Direct/Indirect scale factors to the Emission material
- Fixes various small bugs for light sources
- Fixes an incorrect UVW tag parser for Forester trees scattered by the Cinema 4D cloner


New Plugin: Utilities

NAG ALL (Automatic Library Lister) is a Python script that specializes in automating the process of organizing digital library assets. After using the script, you will have a highly organized library consisting of Max files and their related preview images. The 3D library can be used manually (drag and drop), or for bridging with asset management plugins such as Project Manager, Connecter, or Autodesk Assets Library.

NAG ALL PRO is available for Max 2018 to 2022 and costs €99.


Plugin Update: Animation

Changes for v1.2 are:
- Adds support for Max 2022
- Minor bug fixes

Aq Bullet is available for Max 2015 to 2022 and costs $245. A demo version is available here.


Plugin Update: Utilities

Changes for v10.1.18.5 are:
- Adds an 'Advanced TLS Options' section to the Repository selection window when using a RCS
- Resource Tracker now uses a Repository Option to determine if a Worker is healthy or not
- The auto-upgrade process now updates the local PythonSync package on Deadline Clients
- Repository installer now only requires root privileges on Linux if installing a new MongoDB
- Fixes an 'unable to authenticate' error in the Repository installer
- The .NET Core version has been updated to 3.1.116
- The 'Test' button in the Job Dependency panel now updates the colors of the node labels
- The 'View Worker History' window now uses the YYYY/MM/DD date format
- Fixes an error in the Houdini submitter when checking the version of Python being used
- The Spot Event Plugin now respects Plugin-level Limits

Deadline is available for Max 2010 to 2022 and costs $48 per node per year. A demo version is available here.


Plugin Update: Rendering

Changes for v2020.2.5 - 11.11 are:
- Updates to Octane Render 2020.2.5
- Fixes rotation of 2D transforms
- Fixes texture animation in the Composite material
- Fixes Ornatrix hair vertex color RGB order (adds a setting in Support/Ornatrix)
- Fixes rendering of Render Elements passes

OctaneRender is available for Max 2013 to 2022 and costs €699 per year. A demo version is available here.