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Thursday 19 July 2018 - 16:51

 

Plugin Update: Utilities

Changes for v1.74.82 are:
- Adds support for Alembic (.ABC) files
- Adds the capability to export selected objects to several file-types
- Fixes a viewport issue when merging some models
- Adds the ability to render in batch mode using Maxwell Renderer
- Fixes a bug with rendering some 3D models
- Fixes an issue when using the V-Ray Frame Buffer for rendering thumbnails in V-Rray Next
- Fixes a bug with very slow preview renders when V-Ray material contains displacement
- Fixes a minor issue with dragging directories in the treeview
- Fixes an issue with copying a Favorites directory with files
- Fixes an issue with renaming a directory with the same name in a different case
- Fixes an issue with dragging files between directories
- Fixes a bug where selecting .max files in the listview can slow down Max
- Simplified deployment: silent mode plugin installation and creation of identification files
- Fixes an issue with opening files with the associated application in Windows 7
- Fixes a potential issue with generating bug-reports
- Fixes some potential issues with compatibility with other Max plugins
- Fixes some minor issues with the backup database

Models Manager is available for Max 2012 to 2019 and costs $30. A demo version is available here.


Plugin Update: Modelling

Changes for v2.4 are:
- Middle mouse button on [Measure Length/Area] button now measures the length of the selected line
- Fixes an error when the [Update] button is pressed and the spline length has to be updated
- Fixes an error in Max 2019.1 that prevents the script from running

miauu's Live Measure Pro is available for Max 2009 to 2019 and costs €6.


Plugin Update: Utilities

Changes for v2.91.05 are:
- Adds the ability to drag texture maps to the Material Editor without converting it to a material
- Materials and texture maps dragged into the Slate Material Editor are now placed under the cursor
- Adds support for Alembic (.ABC) files
- Adds the capability to export selected objects to several file-types
- Fixes a viewport issue when merging some models
- A progress bar is now displayed when Copying and Relinking assets
- Speeds up the relinking of asset files by approximately 7 times
- Fixes a minor issue with relinking background images
- Fixes a bug in scenes which contain VRayOSLTex and VRayGLSLTex texture maps
- Fixes an issue when using the V-Ray Frame Buffer for rendering thumbnails in V-Rray Next
- Fixes a bug with rendering some 3D models
- Fixes a minor issue with dragging directories in the treeview
- Fixes an issue with copying a Favorites directory with files
- Fixes an issue with renaming a directory with the same name in a different case
- Fixes an issue with dragging files between directories
- Fixes an issue when dragging materials/maps between material libraries
- Fixes a bug where selecting .max files in the listview can slow down Max
- Fixes an issue with generating previews for some .PSD files
- Fixes an issue with opening files with the associated application in Windows 7
- Simplified deployment: silent mode plugin installation and creation of identification files
- Fixes some potential issues with compatibility with other Max plugins
- Fixes a potential issue with generating bug-reports

Project Manager is available for Max 2012 to 2019 and costs $75. A demo version is available here.


Plugin Update: Utilities

Changes for v1.12.11 are:
- Select / Filter by selected layers now works with all Max versions
- New 'Include Names' option in the Add to Render Elements dialog
- New 'Mono Mask' option in the Add to Render Elements dialog
- New 'Red Mask Only' option in the Add to Render Elements dialog
- New 'Save Log' button in the Add to Render Elements dialog
- Right click on the new 'Save Log' button opens the log in Notepad

Object ID Organizer is available for Max 2010 to 2019 and costs $4.


Plugin Update: Modelling

Changes for v2.3.0 are:
- Adds support for Max 2019
- You can now decide whether to clear isolated faces or not in Optimize Smoothing Groups
- You can now decide whether to clear Isolated faces or not in Set Hard/Soft Edges
- You can now decide whether to clear Isolated faces or not in Set Smoothing Groups from UV Shells
- Optimize can now work on selected elements only
- Previewing Channel can now be forced
- Adds support for modifying Edge Weights
- Adds support for modifying Edge Crease
- The colours for single Smoothing Groups can now be customized
- The colour palette has been optimized for 128 colours
- Fixes a bug where deleting faces and issuing an undo would throw an exception
- Fixes a bug in Set Soft Edges where faces with more than 30 neighbours would fail

PolySmoother is available for Max 2014 to 2019 and costs $35.


Plugin Update: Modelling

Changes for v1.6 are:
- Optimizes loading of meshes
- Fixes a bug loading some meshes
- Fixes incorrect offsets when using some kinds of nodes
- Updates internal Wall Worm classification for being tracked by the latest Wall Worm scene manager
- Fixes a bug in setting to Box mode
- Fixes a bug when using WallWormMDL nodes and the Source Model Display is set to Per Node

PropLine is available for Max 2014 to 2019 and costs $10.


Plugin Update: Utilities

Changes for v1.70 are:
- The Rename / Copy Files dialog is now re-sizable
- Fixes an error on script start in Max 2017 / 2018 / 2019

Bitmap Tracking/Resizing is available for Max 2009 to 2019 and costs $9. A demo version is available here.


Plugin Update: Texturing

Changes for v4.3.1 are:
- Adds support for Max 2019
- Adds Ring and Align Edges command
- Loop and Ring now works on Geometry level when Shift is pressed
- Adds an update check
- Fixes a bug in Select Pelt Seams
- Fixes a bug in Unfold Map in Max 2018+
- Improves Align Edges undo
- Changes the Render UV Tile to match the Unwrap modifier nomenclature
- The range of Render UV Tile has been extended

PolyUnwrapper is available for Max 2010 to 2019 and costs $45. A demo version is available here.


Plugin Update: Modelling

Changes for v2.5.0 are:
- Adds support for Max 2019
- Drops support for Max 9, 2008 and 2009
- Adds a Detach utility
- Adds display of object bounding box
- Axis helpers can now be auto-sized
- New automatic preview when 'Always Align to Z Axis' is on
- Models can now be aligned to the Z axis without defining the X axis
- Showing the 'Apply Changes' dialog can now be turned off
- Adds XFormer license validation
- Dialogs are now centered to the Main window
- The main UI dialog now remembers its last used position
- Adds a check for updates
- The Changed Axis Helpers are no longer plugins but are drawn directly to the viewport
- When switching to the Pivot Tab you now have the option to cancel the operation
- Fixes a bug where an invalid selection may modify the original node transform
- Fixes a bug where redefining the Z and X axis could lead to a corrupted Matrix

XFormer is available for Max 2010 to 2019 and costs $20. A demo version is available here.


Plugin Update: Renderers

Changes for v2 are:
- Adds support for heterogeneous media shading (Phoenix FD, FumeFX, OpenVDB, Max texture maps)
- Adds support for core V-Ray 3.60 features: VRayLight, VRayMtl
- Adds advanced Bokeh controls for Center Bias, Vignetting and Anisotropy to Corona Camera
- Adds around 110 new materials to the Material Library
- Material Library now uses Real World Scale in most materials
- Material Library now uses CoronaTriplanar map wherever it makes sense
- Decreases memory consumption of all scenes by 5-15%
- Parsing of Motion Blur is now faster and takes significantly less memory
- Corona Shadow Catcher Material now renders significantly faster in 'For compositing' mode
- Fixes adaptivity oversampling of dark areas
- Improves denoising of bump maps
- CoronaOutput texture map has been split into CoronaColorCorrect and CoronaToneMapControl
- Adds material override options in a pop-up dialog in the Scene tab of the Render Setup window
- Speed-up of IR restarts in scenes containing environment lighting
- Switches to Visual Studio 2017 compiler, giving up to 5% performance gain in rendering
- Martin Geupel's Corona Converter script has been updated to version 1.42
- Corona Image Editor now has a bloom & glare virtual element
- Corona Standalone now supports hair rendering
- Adds support of lens distortion to the Standalone renderer
- In IR the UHD Cache doesn't reset if only the current camera / viewport has moved / rotated
- Multimap can now be created with just one map
- Optimizes sampling of volumetric media (homogeneous and heterogeneous)
- Adds Subdivision Quality override to the CoronaDisplacementMod modifier
- Adds a console mode for installer and uninstaller
- Faster IR start
- Adds a CoronaUserProperty map
- Removes compatibility with Alpha 6 and older versions of CoronaScatter
- Implements anamorphic factor in the native Max Physical Camera
- Lens breathing/Zoom is now used in aperture size calculation in the native Max Physical Camera
- Corona now respects LUT_xD_INPUT_RANGE when loading *.cube LUTs
- And much much more... a full list of changes can be found here

Corona Renderer is available for Max 2013 to 2019 and costs €24.99 per month. A demo version is available here.


Plugin Update: Import / Export

Changes for v1.2.11 are:
- Fixes the texture vScale transform
- Adds an input field to control compression
- Updates the input field for compression quality
- Updates the error message for quality


Plugin Update: Materials

Changes for v3.4.136 are:
- Adds support for Max 2019


Plugin Update: Renderers

Changes for v1.2.4h are:
- Adds light source include/exclude to FStorm GeoPattern
- Fixes a glare crash with high resolutions
- Fixes a GeoPattern crash with incorrect geometry
- Fixes incorrect rounded edges shading
- Fixes an SSS shading crash
- Fixes an RT closing crash
- Fixes incorrect dirt texture shadows
- Fixes incorrect gradient texture bump

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.


Site News: Lack of updates

You may have noticed I've been a bit slow updating the site this month. Real life and work has been getting in the way, and July will probably be similar. As soon as I can, I'll catch up and update everything behind the scenes.

Dave


Plugin Update: Import / Export

Changes for v1.8 are:
- Adds support for Max 2019
- Registry/installer improvements
- Miscellaneous UI and stability improvements

SuperMesher is available for Max 2015 to 2019 and costs $150. A demo version is available here.


Plugin Update: Renderers

Changes for v2.6.12 are:
- Adds Max support for Thinking Particles
- Fixes a Max bug where visibility/matte properties were ignored for Hair objects
- Fixes a bug where Render View notes were not readable in older versions of Max
- Fixes a Max bug where the new exposure parameter in lights was ignored
- Adds the missing Maya context menu entry for the <LightGroup> tag
- Adds C4D support for the spread parameter to Disc area lights
- Fixes a C4D issue processing the Straight Alpha option in the render settings Save section
- Improves C4D support for the RenderView's Render Info tags
- Fixes a Houdini IPR and render to disk crash updating scenes with 'instancefile' type OBJ nodes
- Addresses several Houdini IPR issues and crashes while updating the AOVs or denoising options
- The Houdini data type parameter is now available for all 'material' type AOVs
- The Houdini puzzle matte and motion vectors AOVs data types are now configured as RGB
- Fixes Houdini's RS RenderView progressive rendering state
- Adds a RenderView context menu to the 'Render Info' format field listing the available tokens
- Fixes another m_DeformationReprojectionPosNrmMOD bug
- Fixes a bug that could cause crashes with deep material ID Cryptomatte
- Fixes an internal string limitation issue that could cause Cryptomatte to assert

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.


Plugin Update: Renderers

Changes for v1.1.1 are:
- Adds support for depth-of-field
- Adds support for clipping planes
- Adds support for camera correction
- Adds support for physical cameras
- Adds support for double-sided materials
- Adds KuaFu RE Setup to automatically generate render elements
- Improves quality of displacement
- Fixes artifacts caused by universal filtering
- Updates documents


Plugin Update: Modelling / Texturing

Changes for v6.0 include:
- Improved compatibility: adds support for Max 2019, V-Ray Next and Arnold
- New libraries and presets: new trees, grass and green walls
- Configurable UI: show/hide rollouts, collapse groups, resize lists and disable pop-ups
- Simplified selection: quad menu option to select all objects used by a Forest Pack object
- Interactive Spline Distribution: distribute items along splines parametrically
- Link items to reference objects: live link items to reference objects
- Scatter using particles: scatter items on PFlow objects
- Overhauled effects: support for multiple effects, maps and curves
- Update Manager: download, manage and update libraries, presets and effects at any time
- Enhanced performance: improved scattering performance by up to 150%
- Enhanced performance: improved stability when using V-Ray in IPR mode
- And much much more... a full list of changes can be found here

Forest Pack Pro is available for Max 2012 to 2019 and costs €220. A demo version is available here.


Plugin Update: Import / Export

Changes for v2.4 are:
- Adds support for animated skeletons
- Adds support for several Max constraints: Position, Orientation and LookAt
- Removes all debug messages that slowed Max due to spamming in the MAXScript Listener
- Adds Auto-Assign Verge3D Params option to the Verge3D menu
- You can now add new puzzles to the library via the right-click menu
- Adds document and body puzzles to the HTML category to access web page DOM elements
- The new body puzzle can change the mouse cursor upon hovering
- Keyboard events can now be captured
- The snap-to-object and distance puzzles were fixed to work with parented objects
- A new set-active-camera puzzle was added to momentarily change the view and controls
- Adds a puzzle for binding an HTML element to a 3D object
- The object selector puzzle is now much faster
- The Google Blockly framework has been updated to the April 2018 version
- Adds the physics module ammo.js to the build folder
- Changes preloader behavior, it now runs with more steps and overall feels smoother
- Adds a checkbox for selecting all files at once to the Network directory interface
- Adds a new AnnotationControl class to the API to help implement custom annotations
- Fixes visibility being incorrectly applied to annotations moving behind the camera
- You can now add your own post-process effects with JavaScript
- Fixes the issue with disappearing of parented outlined objects
- Vertex color map no longer crashes if no vertex color is assigned to the mesh
- Fixes the logo in the app manager and manual layout to better fit various screen resolutions

Verge3D is available for Max 2015 to 2019 and costs $290. A demo version is available here.


Plugin Update: Renderers

Changes for v4.1.0 are:
- Adds support for Max 2019
- Adds the Pencil+ 4 Line Renderer which only processes the drawing of Pencil+ 4 Lines
- Adds the new PLD file format to Pencil+ 4 File Output

Pencil+ is available for Max 2015 to 2019 and costs ¥60,480. A demo version is available here.