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Thursday 23 January 2020 - 23:18

 

Plugin Update: Texturing

Changes for v3.0.9 are:
- Adds support for multiple objects to the Morpher
- Adds a Channel 1 value spinner to the Morpher
- Adds a switch to show morpher and original objects as a box to the Morpher
- Adds an option to add Skin Wrap to selected objects with nearest morphers to the Morpher
- Adds an option to cut selected objects by the nearest morphers border to the Morpher
- Fixes Tweak Alt rotate undo

UV Tools is available for Max 2013 to 2020 and costs $20.


New Plugin: Utilities

QuickLight is a plugin that automates dome light setup. It lets you load and setup HDRI's with a realtime viewport preview.

QuickLight v1.0 is available for Max 2020 and costs $20.


Plugin Update: Utilities

Changes for v2.0 are:
- Renames the plugin from DropBox to OutFiler
- Adds a folder tree
- Adds folder previews
- Adds a floating and dockable mode for windows
- Adds scene save and incremental save
- Improves interface customization
- Improves speed
- Implements background updates for file list and folder tree

OutFiler is available for Max 2012 to 2020 and costs $10.


New Plugin: Utilities

Overnight Batch Render is an easy-to-use batch rendering tool for Max, capable of processing multiple scene files sequentially on a single computer. Overnight can handle multiple scene files, multiple cameras per scene and even different scene states, working together with Max built-in Batch Render tool. It has the ability to suppress warning messages that usually show up when opening or rendering new scenes, avoiding interruptions in the rendering process. You can override the output size, filename and frame range for all your renders from a single place. It's very useful to quickly test changes, render previews or generate thumbnails of your files.

Overnight Batch Render is available for Max 2015 to 2020 and costs $21. A demo version is available here.


New Plugin: Modelling

Make Planar Advanced is a commercial MAXScript which gives you additional flexibility over the Max default 'make planar' tool by separating the process of creating a plane and projecting a selection to it. It also lets you project to the plane on a specific axis to avoid messing up the flow of your topology. The script can be run directly on selected objects, or on verts/edges/faces with the Editable Poly or Edit Poly modifier.

Make Planar Advanced is available for Max 2012 to 2019 and costs $3.


New Plugin: Modelling

msKonektus allows you to connect vertices or particles using different geometry, similar to the Plexus plugin in After Effects. It is fast and efficient, and provides you with many different parameters to customize your final effect. It works with geometry and particles (standard partcles, Particle Flow, tyFlow).

msKonektus is available for Max 2017 to 2020 and costs $8.


Site News: Happy New Year!

I'd like to wish all visitors to the site a Happy New Year, and all the best for 2020! In July 2020 this site will have been online for 20 years, I never would have thought that I would still be doing this 20 years later...

Dave


Plugin Update: Import / Export

Changes for v2.17 are:
- Adds a new 3D Jewelry Customizer demo including all source files
- Implements a Depth Test option to control rendering order
- Implements a Depth Write option used to control transparency issues
- Adds Bitmap and Gradient Map support for Planar from Object XYZ / Planar from World XYZ mapping
- The UV/VW/WU mapping switch (called XY/YZ/ZX for planar mappings) is now supported
- Bitmaps and Gradient Maps now render black over the boundary when tiling is switched off
- Fixes a crash when exporting animation
- Fixes a crash when Exposure Controls settings are not present (e.g. for VRay scenes)
- Fixes some issues with Max materials not rendering properly on some devices
- Unused material options are no longer exported making the resulting .gltf file a bit lighter
- Post-processing puzzles are now equipped with range sliders for faster tweaking
- Parameter changes can now be previewed in real-time
- You can now use CSS codes to set material color (hex codes, RGB/HSL values and color names)
- The event property puzzle now provides the target.value option
- You can now dynamically change CSS properties located inside a @media block
- The simple refraction and screen space reflection/refraction puzzles are now easier to use
- The 'replace texture' puzzle now works properly with dynamically loaded shared materials
- The 'set timer' puzzle now has a repeat option
- The 'get URL params' puzzle now has an in parent doc option
- The Puzzles editor now works properly with an application with no visual_logic.xml file
- Adds a new 'zoom camera' puzzle to automatically adjust the view to fit
- The 'tween camera' puzzle now correctly handles negative duration values
- Fixes a crash in the Puzzles editor when renaming variables but then cancelling the process
- A major refactoring of the Puzzles code makes it cleaner and easier to maintain and extend
- Updates Puzzles to the latest version of Google Blockly
- VR on iOS now requires user action to launch, so we added an dialog message to facilitate this
- Fixes speculars rendering incorrectly on some older Mali GPUs
- The App Manager no longer suggests updating to unstable preview builds
- The WordPress plugin now supports international characters in WooCommerce product attributes
- Gets rid of the annoying 'fakepath' warnings thrown by WebGL's shader compiler
- The engine now properly works in Chrome's headless mode
- The Windows installer is now protected by Soft8Soft's code signing certificate
- Picking/raycasting no longer selects objects scaled down to zero dimensions
- Fixes an issue with Flying camera where you could not scroll the page if zooming was disabled
- Fixes an issue on some Android devices with double-sided materials which were not correctly lit
- QR codes are now generated for Verge3D Network uploads (the green button)
- Cameras, lights and dummies now work with physics
- Introduces various fixes for the outlining effect
- Outlining now works correctly with transparent or white backgrounds
- Adds a parameter to switch off outlining for occluded objects
- The User Manual now uses fonts that are consistent with the website's

Verge3D is available for Max 2015 to 2020 and costs $290. A demo version is available here.


New Plugin: Modelling

The Bounding Box modifier replaces geometry in your scene with a bounding box for modelling and scene optimization. It preserves texture previews and can also be used to achieve a voxelisation effect.

Bounding Box Modifier is available for Max 2018 to 2020 and costs $4.99.


Site News: Wishing everyone Happy Holidays!

I'd like to wish all visitors to the site from around the world all the best for the holiday season, and a peaceful and prosperous New Year!

Things have a bit irregular here the past few weeks as you can tell from the frequency of the updates, but hopefully I'll be back up to speed in 2020 :o)

Dave


Plugin Update: Particles

Changes for v0.16062 beta are:
- Adds a new PhysX tearing mode to the tyParticleSkin modifier
- Adds new 'distance from shape' options to the Path Follow operator
- Adds an 'every nth' filter to the Filters rollout to filter out repeating patterns
- Adds an 'every nth' selection mode to the tySelect modifier to select repeating patterns
- Adds a 'distance to target' filter to the Filters rollout
- Adds an ID filter to the Display Data binds mode
- Adds a helper connector at the bottom of events in the Editor for creating output operators
- The Flow Update operator can now send out missing particles rather than delete them
- Adds new options to the Split operator for splitting using Birth ID as the metric
- Speed operator noise parameters now have settings for iterations/roughness/frequency/etc
- Adds noise settings to the Property Test neighbors parameters
- Adds a subdivide setting to the 'use particle mesh verts' option in tyParticleSkin
- Improvements to the Voronoi fracture cap border optimization algorithm
- Fixes a bug where the internal version info of tyFlow was not updating properly
- Fixes a transform validity interval issue throughout tyFlow
- Fixes an issue with the Resample operator not resetting the flags of new bindings
- Fixes a crash in the Resample operator when using decimal values for the subdivision parameter
- Fixes particles marked as VRay instances sometimes being converted into meshes
- Fixes a bug where a Face Fracture operator placed after a Voronoi operator would do nothing
- Fixes a race condition in the PhysX Modify operator
- Fixes TMs interpolated up from a scale of zero by various operators generating NaN values
- Fixes an issue where the Move Pivots operator was having problems with scaled particles
- Fixes an issue where a tyFlow mesh referenced by a tyParticleSkin modifier updated incorrectly
- Fixes an issue where the 'inherit material ID' setting of the tySplineMesher didn't work
- tyMesher in 'input geometry' mode sorts input particles for more consistent face/vert ordering
- Fixes a tySplineMesher crash when assigning map channels >1 to particles
- Improves the speed of the tyWeld modifier


Plugin Update: Renderers

Changes for v2019.1.5 - 8.14 are:
- Updated to Octane render 2019.1.5
- Adds support for TyFlow
- Adds support for RailClone instances
- Updates support for PhoenixFD
- Updates support for Forest Pack
- Forest Pack settings have been simplified
- Updates the UI for out of core settings to match stand-alone names

OctaneRender is available for Max 2013 to 2020 and costs $619. A demo version is available here.


Plugin Update: Utilities

Changes for v3.07.91 are:
- Adds the ability to use VRayHDRI in template materials
- Adds the ability to mass change paths in the Database
- Adds the ability to restore a MySQL database from SQL files for Models and Materials Managers
- Fixes an issue with restoring a MySQL database from SQL files for the 2nd version
- Fixes an issue when interactive rendering 3D files with textures in a separate window
- Fixes some issues with generating a preview for SBSAR files
- Fixes an issue with relinking material libraries in batch mode
- Fixes an issue with texture map proportions when 'Use Real World' is disabled
- Fixes some issues with spinners when using the option 'Use Real World'
- Fixes compatibility with creating a camera from an active perspective view
- Fixes a bug with resetting settings in some situations
- Fixes a compatibility bug with the latest version of VP Materials Manager
- Fixes an issue with displaying files in subdirectories
- Fixes an issue where comments for materials didn't save in some situations
- Fixes some other issues related to materials

Project Manager is available for Max 2014 to 2020 and costs $75. A demo version is available here.


Plugin Update: Renderers

Changes for v4.30.01 are:
- V-Ray now prints a warning when the memory frame buffer is disabled and no output directory set
- The .vrscene exporter now has an option to check for missing assets
- The installer updates the Chaos License Server to 5.3.0 if needed
- Fixes V-Ray artifacts with the adaptive dome and trace sets
- Bitmaps are now loaded for VRayInstancer in IPR if its source object is hidden
- Fixes thousands of warnings for invalid geometric normals on geometry shaded with hair material
- Bitmaps are no longer uploaded on every IPR update in V-Ray GPU
- Fixes a V-Ray GPU crash in IPR with on-demand mip-mapping mode
- Fixes a V-Ray GPU crash with RTX in IPR mode when VRayFur source geometry is deleted
- Fixes CUDA error 700 with UDIM textures for the last tiles in V-Ray GPU
- Fixes high CPU usage when rendering with RTX on in V-Ray GPU
- Fixes incorrect VRaySpecular render element with VRayHairNextMtl in V-Ray GPU
- IFL textures now load properly in IPR when OptiX on demand textures are used in V-Ray GPU
- Fixes incorrect normals calculation with VRayMtl's Displacement in V-Ray GPU
- V-Ray GPU now shows the 'Camera Map Per Pixel' map as compatible
- Fixes square artifacts in the specular element in bucket mode in V-Ray GPU
- Fixes square artifacts with adaptive dome lights in V-Ray GPU
- V-Ray Light Lister no longer causes V-Ray GPU IPR to render black in scenes with skylight
- VRayALSurfaceMtl general and diffuse bump maps no longer render the illuminated parts darker
- The main VFB window no longer closes after IPR stop with Max 2016 and older
- The VRayHDRI 'Filter mult' parameter now affects bump maps
- Fixes a VRayOrnatrixMod crash with motion blur and dynamic tessellation
- Fixes the VRayALSurfaceMtl receiving no caustics when SSS mix is set to 1
- Fixes VRayALSurfaceMtl artifacts with adaptive lights and caustics

V-Ray Next is available for Max 2013 to 2020 and costs $850. A demo version is available here.


Plugin Update: Utilities

Changes for v2.7.3.2 are:
- Fixes a problem with the paneling tools and simplified UI
- Simplifies the Ribbon panel
- Improves the Pivot from 3 points function
- Fixes a problem with the activation dialog

DesignToolBox is available for Max 2015 to 2020 and costs $22.99. A demo version is available here.


Plugin Update: Particles

Changes for v0.16060 beta are:
- The Birth Shape operator now updates particle PRS to match input transform animation
- Adds a ping-pong option to the Material ID cycle mode
- Adds an Edge Count selection method to the tySelect modifier
- The Actor operator can now load actors by index
- The Actor operator can now save the chosen actor index to a custom float channel
- The tyFlow version can now be queried directly from the .dlo file using the Windows API
- Adds particle-space displacement to the Displace operator
- Adds sample options to the slow operator proximity mode
- tyFaceExtrude polygon mode now computes the polygon centroid more accurately
- tyFaceExtrude now has selection weight settings for more refined extrusion/scale control
- The Rotation operator now has a parent align mode
- tyMesher can now take a group as an input node and it will mesh the group members
- The Push operator offset value now affects all particles within that distance to the surface
- The proximity mode of the Scale operator now has x/y/z affect spinners
- Brick Fracture now supports assigning different mat IDs and custom properties to bricks/mortar
- tySelect additive mode now has a substeps param for more accurate selections over time
- tySelect now has an 'occluded elements' mode
- Adds a Birth Shape operator option to inherit V-Ray instance materials from reference objects
- Fixes a typo in the Flow Update operator where the shape channel checkbox was labelled 'mass'
- The tySelect modifier no longer auto-updates on file load unless it is enabled in the settings
- Fixes the Resample operator potentially copying properties from an incorrect resample pair
- Fixes a bug where the object listbox 'sort by name' option was not working correctly
- Fixes a bug that caused a big slowdown when adding many objects to a listbox
- Fixes a bug where a tySelect modifier could add its owner object to the Mesh select listbox
- Fixes an issue that caused scenes with certain material setups to load slowly
- Fixes a bug where the tySelect modifier texmap select mode failed to select properly
- Fixes a bug where selected connector points wouldn't move along with events when dragged
- Fixes a bug where a tyMesher in input geometry mode wouldn't mesh particle meshes
- The Alembic export path can now contain non-english characters
- Improves the accuracy of the spin integrator
- Fixes an issue where the Actor Convert operator was not working correctly
- Fixed a PhysX Bind operator bug with bindings not forming properly
- Fixes an issue with blending more than 2 actor animations together


Plugin Update: Texturing

Changes for v1.32 are:
- Adds Max 2017+ support for UDIM texture sets for Standard and Physical materials
- Adds Max 2017+ support for UDIM texture sets for V-Ray, Corona and Redshift materials
- You can now add and combine seperate customizable filter name lists
- Adds a live interface update and parameter link to the regular material editor
- Material names are now automatically accepted

Material Texture Loader is available for Max 2016 to 2020 and costs $15.


Plugin Update: Utilities

Changes for v2.7.3.0 are:
- The Isolate layer tool is now faster and supports nested layers correctly
- Pressing SHIFT when selecting the layer on/off tool now forces ON mode with frozen objects
- The spatial info tool has been reworked to make it more useful
- The paneling tool has had a major rework to make it faster and more reliable
- Fixes some critical bugs
- Fixes the behavior of UI dialogs and buttons in toolbars/menus
- Improves viewport graphics performance
- Overall optimizations

DesignToolBox is available for Max 2015 to 2020 and costs $22.99. A demo version is available here.


Plugin Update: Utilities

Changes for v3.07.71 are:
- Adds support for the latest version of Octane
- Adds support for the latest version of Redshift
- Updates the design of the default Material Studio
- Updates the supported .NET Framework version to 4.5.2
- Extends the supported versions of MySQL Server from v5.6 to v8.0
- Hidden object categories now remain hidden when merging objects with hidden categories
- Adds a new API mode 'BeforeOpen' for Batch Render&Relink
- Adds MySQL database migration from SQL backup files for Models and Materials Managers
- Fixes an issue with restoring a MySQL database from SQL files for version 2
- Fixes some issues generating a preview for SBSAR files
- Fixes some potential issues with colorizing nodes
- Fixes a problem with starting the plugin on some computers
- Fixes some issues with refreshing treeview in team-work mode
- Fixes a bug opening the 'Render Thumbnail Preferences' dialog in Max 2016 and below
- Fixes some issues with rendering previews
- Fixes some minor issues with the user interface
- Fixes a bug with saving materials to the Material Library in Max 2017 and below
- Fixes some important issues with plugin settings
- Fixes an issue with the option 'Use Delete Key'
- Fixes some minor installation issues
- Fixes an issue with selecting multiple nodes in the treeview
- Fixes an issue with generating PDF files
- Fixes a bug with backup settings

Project Manager is available for Max 2014 to 2020 and costs $75. A demo version is available here.


Plugin Update: Particles / Animation

Changes for v4.00.00 are:
- Adds a new rigid body solver node that interacts with the Liquid Simulator
- Adds a new TexUVW channel for fire/smoke and liquid simulations
- Adds a new Voxel Tuner node allowing you to change any grid channel during simulation
- Adds a new Particle Tuner node allow you to change any particle channel during simulation
- Adds Phoenix FD Birth, Sample and Force operators for thinkingParticles
- Adds a new Standalone Previewer tool for AUR, VDB and F3D cache files
- You can now simulate the RGB channel for Drag particles
- The PRT Reader path can now be registered into the Max Asset Tracker
- Adds a new MAXScript function to retrieve the currently loaded frame info string
- And many more improvements and fixes... a full list can be found here

Phoenix FD is available for Max 2015 to 2020 and costs €600. A demo version is available here.