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Sunday 05 April 2020 - 23:42


Plugin Update: Animation

Changes for 4.0.1 include:
- 'Download' and 'Update' options are now in the right-click menu on multiple selections of actors
- Adds support for Max 2021
- Material improvements for V-Ray and Corona renderers in Max
- Some of the new messages have been changed
- Fixes a rare crash caused when using alive due to an interface error
- Version updates downloaded from the application are now verified to ensure they're not corrupt
- Fixes an issue where the video preview capture could generate a corrupt file
- Fixes an issue where the simplified boxes for actors would show up when toggling a camera active
- Fixes an incorrect message when detecting new available product downloads from your account
- Fixes the need to restart the plugin when activating or deactivating an anima license
- Fixes an FBX exporter issue where rigged and ambient actor animations would not export correctly
- Fixes a Max issue with dropping ambient actors as ready-posed models from the drag and drop panel
- Fixes a Max issue where bump maps showed up incorrectly for 4D actors in combination with V-Ray

Anima is available for Max 2013 to 2021 and costs €279. A demo version is available here.

Plugin Update: Utilities

Changes for v2.0 are:
- New Previews Panel for exploring thumbnails, previews, Max external files and material libraries
- You can now explore and manage Max material libraries inside Connecter
- New dedicated 3ds Max option that runs silently while you explore the material libraries
- Adds a Refresh button to reload the content of a folder without leaving it
- Fixes an issue with dropping .mat assets in the Max viewport
- Various other bug-fixes and UI improvements in the Max integration
- New Blender installation routine ensures that the plugin works in future versions and daily builds

Plugin Update: Particles

Changes for v0.16080 beta are:
- Adds a 'Show Axis' option to the PhysX Bind operator to visualize the twist and swing axis
- Adds a twist axis orientation setting to control the twist vector direction of bind transforms
- Adds copy/paste filter options to the operator right-click menus
- Adds an option to display the operator depot to the left of the editor grid
- Fixes an issue where filters were not working correctly in the Particle Break operator
- Fixes an issue where alembic export wouldn't respect the 'export particles' checkbox
- Fixes an issue where alembic export wouldn't properly export mesh normals
- Adds an Unreal Engine compatibility setting to alembic export
- Fixes an issue in the PhysX Bind operator where displaying binds was not working properly

Plugin Update: Rendering

Changes for Beta 3.01 Preview are:
- Updates Cycles to parity with Blender 2.82
- Updates the Blender shader exporter to work with Blender 2.80-2.82
- Modifies various shader graph nodes to match Blender 2.82
- Nodes in the shader graph editor now have colored titles
- The 3ds Max Texmap node now has a 'vector' input
- Adds support for RTX-accelerated rendering
- Adds support for instanced meshes
- Adds a number of new shader graph nodes
- Adds a new MAXScript variable to control using the CPU with CUDA renders
- Fixes incorrect camera translation when the camera has non-zero roll
- The 'random' output of the Object Info node will now work correctly
- Fixes a bug that caused UV maps to be applied incorrectly in some cases
- Fixes a crash when rendering some shader graphs
- Clearcoat normal maps on the Principled BSDF material now work again
- Updates third-party libraries

Plugin Update: Utilities

Changes for v6.3 are:
- Fixes a bug in the Quad Cap Holes script
- Adds support for Max 2021

miauu's Script Pack Volume 2 is available for Max 2009 to 2021 and costs €17.

Plugin Update: Utilities

Changes for v1.21.0 are:
- Adds support for Max 2021 for all plugins
- Adds support for V-Ray 3.7 in Max 2020 - 2021
- Removes the .mui files from all plugins
- The Create Proxies function now converts from other proxies (ProxSi, VRay, Corona)
- Fixes a Springboard crash when creating Proxies without a path
- Fixes a rare Springboard crash on Instance Objects
- Paste Mtl now pastes even if another material has the same name
- Playblast in Max 2020 now creates .mp4 files
- Forensic no longer closes groups when closed
- Conform Geo in Sculpt no longer picks up Hidden Objects
- Explode by Mtl in Sculpt now bypasses 2-Sided Mtls to keep mtl correct on Object
- Conform Splines in Scribe now only uses geometry within the region of the splines
- Conform Splines in Scribe now works with Render Mesh enabled
- Conform Splines in Scribe now works with XForm Modifiers
- Conform Splines in Scribe will no longer pick up Hidden Objects
- Jumble now works using Groups instead of all objects
- Adds a new Delete Groups button to Jumble to quickly delete all groups in a selection
- Jumble has new icons in Max 2017 to 2021
- Unite now correctly updates files within XRef Scenes
- Adds new Overwrite files for Repath option to Unite
- Adds new MAXScript functions to Unite
- Disperse now supports V/Ray 3.7 properly and no longer crashes
- Scatter now supports V-Ray 3.7 properly and no longer crashes
- SiClone now supports V-Ray 3.7 properly and no longer crashes

SiNi Software is available for Max 2015 to 2021 and costs £180 per year. A demo version is available here.

Site News: Max 2021 support

I've just made some changes to the database so that Max 2021 is now supported. Plugins written for Max 2020 should work fine in Max 2021, so in the database I have simply made all Max 2020 plugins compatible with Max 2021. If anyone notices that a plugin *doesn't* work as expected in Max 2021, please let me know.

Cheers, Dave

Plugin Update: Texturing

Changes for v3.1.4 are:
- Improves the transfer edges progress bar
- Adds a 'growselection' argument to the Randomize macros
- Fixes rare EditPoly errors
- Fixes a transfer edges bug

UV Tools is available for Max 2013 to 2020 and costs $20.

Plugin Update: Animation

Changes for v4.0 are:
- New 4D Digital Humans can preserve clothing details and offer facial animations for more realism
- Ambient actors improves static models by using a new rig algorithm to generate subtle movements
- Adds a new plugin for Maya
- Signing in to your account lets you manage licenses, access your profile, downloads and content
- Notifications affecting your account are now sent directly to the anima standalone application
- New embedded webshop gives you direct access to the full library of AXYZ design products
- The licensing system can now use your AXYZ design website login credentials
- When logged in, the system automatically keeps all your content up to date
- You can now select multiple actors and download all of them with one click
- The library indexing system has been rewritten to optimize performance on network drives
- Adds a toggle to 'alive' to deactivate automatic update mode
- Long Paths optimization dramatically improves performance during path creation / editing

Anima is available for Max 2013 to 2020 and costs €279. A demo version is available here.

Plugin Update: Utilities

Changes for v3.09.15 are:
- Adds a new 'Fast mode' for relinking Max files and material libraries in batch mode
- Adds the ability to search associated previews using fuzzy searching
- You can now modify the suffix for parent files when searching in the 'Auto-Assign Preview' dialog
- Fixes an issue with thumbnail display for some materials
- Fixes an issue with rendering thumbnails for some models using a custom studio
- Fixes some issues with auto-assign preview
- Fixes an issue with show materials in a separate window in v3.08.74
- Fixes a bug with re-using scene materials when merging with the option 'Use Scene Material'
- Fixes an issue with batch exporting some 3D files using the menu item 'Export to:'

Project Manager is available for Max 2014 to 2020 and costs $75. A demo version is available here.

Plugin Update: Renderers

Changes for Drop 4 include:
- Adds dedicated support for RTX GPUs
- The CPU-only core has been updated to the latest libraries and performs much more efficiently now
- Adds fR-CarPaint material, a pearlescent-style PBSR (Physically Based Spectral Rendering) car paint
- Improves GPU support for Forest Pack Pro
- Volume rendering is now faster with a smaller memory footprint
- Adds a dedicated fR-MatteShadowReflection shader for rendering objects into real environments
- Adds full support for the Max texture-baking feature
- Drop 4 has a more optimized material layering system to speed up complex composite materials
- The CPU Denoiser uses the latest Intel libraries for better quality and faster processing speed
- Adds support for the photometric lights built into Max
- HDR workflow gets improved importance sampling and sharper, better shadows from HDR data

finalRender is available for Max 2016 to 2020 and costs €24.50 per month. A demo version is available here.

Plugin Update: Particles / Animation

Changes for v4.10.00 are:
- You can now emit fluid from Phoenix PRTReader particles in the Phoenix Sources
- You can now emit fluid from Krakatoa PRTLoader particles in the Phoenix Sources
- Adds GPU Preview for fire in the Standalone Preview
- Adds controls for the GPU Preview light direction
- Exposes the PhoenixVolumeShaderInterface to sample in Fog mode using IPhoenixFDVolRendSampler
- New IPhoenixFDParticleRendData interface gets render data of a Particle Shader in non-Fog modes
- Speeds up FLIP particle resimulation by 10%, up to 20% on some scenes
- The FLIP solver no longer offsets the Foam particles vertically during simulation
- Adds a pop-up menu with density presets in the right-click properties of bodies
- Speeds up the particle collection rendering pre-process by up to 5 times
- Exposes the Sampler option for Isosurface rendering in the Liquid Simulator
- Speeds up loading of new frames for the Particle Preview by 20%
- The velocity of Drag particles is now stored in the particle data instead of in the Grid Velocity
- Adds an Output Drag Particle Velocity option to Sources
- Adds options to the standalone preview to save a range of frames and a single frame
- Adds a text box to the standalone preview for info on the loaded cache file
- Adds image saving to PNG files in the standalone preview
- By default the saved image files are named the same way as the input cache files
- Fixes warnings about interacting forces if the Simulator is in Include List interaction mode
- And much more... a full list of improvments and fixes can be found here

Phoenix FD is available for Max 2015 to 2020 and costs €600. A demo version is available here.

New Plugin: Modelling

Dashed Shape is a commercial MAXScript that allows you to create a dashed shape from the picked shape in scene. It has simple and customisable types of dash pattern as well as accuracy settings.

Dashed Shape is available for Max 2012 to 2020 and costs $5.

Plugin Update: Renderers

Changes for v4.0.3.17 are:
- Update to Arnold
- Materials with void or invalid connected textures can now be isolated
- Improves the material editor preview performance
- Updates the MaterialX operator to support material assignments
- Fixes noisy beauty when rendering AOVs
- Fixes a GPU crash when trying to render the OSL Noise Gabor map
- Active Shade no longer fails to render a VDB once the sequence goes out of range
- You can now stop AOVs rendering
- Fixes a crash when baking a hidden or non-renderable object with projection
- USDA and USDC Alembic files now show in the viewport and the file selection interface
- Improves viewport support for procedurals with n-sided polygons (other than tris and quads)

New Plugin: Utilities

Proxy Textures is a commercial MAXScript that automatically creates low resolution versions of your textures to speed up work in heavy scenes. The plugin temporarily reduces the size of your textures, resulting in lower memory consumption and better viewport performance. You can set it to use the original textures only at render time, to work faster. You can also use it to reduce unnecessarily large textures, such as ones that are far from the camera, to speed up your renders. If you need to make small render previews or tests, you can easily downsize and optimize all textures accordingly to accelerate your renders. Proxy Textures also lets you convert multiple texture files to JPG/PNG formats, with the choice to either process all bitmaps in scene at once or to work only with the materials in selected objects.

Proxy Textures is available for Max 2015 to 2020 and normally costs $22. For a limited time you can get a license for a reduced price of $15.40. A demo version is available here.

New Plugin: Texturing

UVPackmaster 2 is an efficient and fully-featured UV packing engine available as a plugin modifier for Max. Its robustness comes not only from the fact that it was written in C++ and runs as a multi-threaded application - it also provides a packing algorithm for Cuda-enabled GPUs, which gives a significant boost. In fact, it can perform some packing operations on all devices simultaneously: CPU and all GPUs in the system.

UVPackmaster 2 is available for Max 2017 to 2020 and costs $39. A demo version is available here.

Plugin Update: Modelling / Animation

Changes for v6.3.3.22871 are:
- Fixes the Gravity modifier force going in the wrong direction when an object is rotated
- Fixes all guides collapsing on the same place on scene load in Hair From Curves
- Fixes an error when adding modifiers on reference objects
- Fixes Hair not updating when creating or deleting parting planes
- Fixes points too close to each other causing issues with Frizz

Ornatrix is available for Max 2014 to 2020 and costs $599. A demo version is available here.

Plugin Update: Import / Export

Changes for v3.0 are:
- The list of applications has been given a new look, as have the file icons
- Rarely used things have been moved to a new toolbar
- On the application page, the operator buttons are now implemented as a toolbar
- To further speed up the workflow, most operations now produce dialog windows
- The Esc key can be used to close all dialog windows quickly
- When a new app is created, the App Manager now displays a link to its page
- Applications with many files are now expandable
- There is now a search field for filtering applications in the list
- The screen that appears after uploading to Network is complete has been redesigned
- Verge3D Network's file directory is now displayed in a much clearer tree-based view
- Selected files can now be deleted from the Network
- The list of uploaded files was made filterable thanks to the search feature
- Adds a new feature for uploading zipped projects
- It is now possible to use a custom folder for applications
- Adds a new 'Upload app sources' setting to the App Manager (disabled by default)
- If the App Manager's settings are changed, you don't need to restart the local server anymore
- There is now a switch between light and dark themes in the settings window
- The App Manager now works much faster with lots of projects due to file-access optimizations
- The Puzzles Editor has been redesigned and the layout has been optimised
- The viewport window now displays a checker pattern if you make the background transparent
- Adds a Library button that reveals a new toolbar with library items
- The Puzzles library is now accessible from the Init tab
- You can now copy puzzles between the Init tab and other tabs
- Adding or removing entries to/from the library no longer requires a page refresh
- The settings of the Puzzles editor are now saved within the visual_logic.xml file
- There are now two Standard templates (Light + Dark) from which new applications are created
- Changes the design of the preloader and the fullscreen button
- Basic support of Oculus Quest and similar VR headsets has been implemented
- Squeezing/grabbing events coming from VR controllers can now be handled
- VR controllers' buttons/sticks are now detected by using the implemented gamepad puzzles
- Adds a Cardboard VR option ti the feature available puzzle
- Cardboard devices' button is now supported through native VR puzzles rather than HTML events
- The AR-related puzzle detect horizontal surface is now consistent with the newest WebXR API
- WebXR will now work without flags in upcoming Chrome 81
- Fixes the issue with Verge3D settings missing for imported Max scenes
- Developer Kit builds are now offered to Enterprise customers instead of just source code
- Console messages are now easier to distinguish from other messages thanks to a V3D prefix
- Fixes a rare WordPress plugin issue which stopped it from working with some WordPress themes
- Backported some features of Three.js r113 to Verge3D
- Our own backend for glTF-compliant materials is now used instead of the Three.js-based one
- Optimizes the size of the engine runtime v3d.js
- Adds a new 'container' select option to the HTML DOM selector puzzle
- The after parameter of the set timer puzzle has been renamed as interval for more clarity
- Fixes the bug with transparent background not working with the bloom puzzle
- The developer reference has been separated from the User Manual
- The Beginner's guides for Blender, Max and Maya are now separate pages
- Scroll position is now preserved in the left navigation bar of documentation

Verge3D is available for Max 2015 to 2020 and costs $290. A demo version is available here.

Plugin Update: Modelling

Changes for v2.8 are:
- When a closed group is scaled the Live Update now shows the changes of the group's dimension
- The Volume and Area measurements now follow the objects when it is moved

miauu's Live Measure Pro is available for Max 2009 to 2020 and costs €6.

Plugin Update: Utilities

Changes for v1.5 are:
- Adds new random local offset X/Y by Ctrl+click on the Offset buttons

FloorGen Tools is available for Max 2013 to 2020 and costs $7.