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59 records match your query.
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Author / WWW Name / Download Plugin Type
Oak3D Oak Model XML Exporter v0.5.9
2.34 MB
Import / Export
Compiled / Description
02.11.2012

Exports mesh position, normals, material and skin data to an XML file which you can either parse yourself or load it using Oak3D's okModel object.
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Author / WWW Name / Download Plugin Type
Pandasoft Panda DirectX Exporter v6.9.71.0
191 KB
Import / Export
Compiled / Description
11.04.2010

Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file.

Supported features include:
- Mesh vertices
- Mesh normals (optimized list)
- Mesh material list
- Mesh texture coordinates
- Mesh faces
- Vertex colours - if they are set in Max
- Materials (uses [Standard] Max diffuse map as DX texture map)
- Material textures - bitmap conversions to .bmp, .jpg, .png and .tga
- Text/Binary Mode/Compressed X file
- X File frames - with full hierarchy
- Animation
- Skinning using CS Physique and Max bones/skinning (not Biped)
- Left handed axis conversion

This version of the plugin requires the August 2008 Direct SDK to be installed before it will operate.
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Author / WWW Name / Download Plugin Type
PiBoSo EDF Export v1.0
5.93 MB
Import / Export
Compiled / Description
20.03.2015

This plugin allows you to export scenes and models from Max to the EDF file format (skydomes), MAP file format (track geometry, textures and lighting) and TRP file format (track collision data) used by the games Kart Racing Pro, GP Bikes, World Racing Series and MX Bikes. The plugins are part of the TrackTools package.
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Author / WWW Name / Download Plugin Type
Pop'N'Fresh / Michael Lawler MD3 Exporter v2.4
2.13 MB
Import / Export
Compiled / Description
16.09.2023

This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented:
- Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier
- Bounding box calculation for each frame
- Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices)
- Exports valid Q3A path names (using forward slashes and not backslashes)
- Exports LODs to separate MD3 files with correct LOD file names
- Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs)
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Author / WWW Name / Download Plugin Type
Randall Hand PLY File Importer v1.0
26.5 KB
Import / Export
Compiled / Description
21.04.2008

This plugin enables import of Stanford PLY models into Max, handling both Binary and ASCII PLY types. Unlike the PLY import plugin from HabWare for Max 8, the memory leaks have been fixed and now several hundred PLY files can be imported at a time without incident.
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Author / WWW Name / Download Plugin Type
Roman Lut 3D Ripper DX v1.8.2
1.96 MB
Import / Export
Compiled / Description
10.06.2010

With 3D Ripper DX you can
- capture all geometry, textures and shaders, rendered during single frame
- import captured geometry into Max
- see what exactly has been drawn by each individual draw call
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source if available) of each individual draw call.

3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.
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Author / WWW Name / Download Plugin Type
S2 Games / Newerth.com Savage XR Plugin v0.8
466 KB
Import / Export
Compiled / Description
01.09.2011

This utility allows you to export your Max scenes for use in the game Savage: The Battle for Newerth. It has options for exporting geometry, model definitions and animation. You can also import models and their animation clips from the game.
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Author / WWW Name / Download Plugin Type
Santiago Orgaz xNormal Mesh Import / Export v3.17.16
156 MB
Import / Export
Compiled / Description
31.12.2012

Enables Max to export and import meshes for use with xNormal, a free application for generating normal / ambient occlusion / displacement maps. It can also project the texture of a highpoly model into a lowpoly mesh (complete texture transfer, even with different topologies).
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Author / WWW Name / Download Plugin Type
Sim Ops Studios, Inc. Wild Pockets Exporter v1.0
1.55 MB
Import / Export
Compiled / Description
11.07.2009

This plugin lets you export your models from Max to Wild Pockets, a software service that lets you create 3D content that can be enjoyed through any compatible browser. Additional plugin features include:
- Textures and models are automatically packaged together during export
- Direct export of bump / normal maps without manual intervention
- Support for collision editing
- Lets you control physics properties and other game behaviors
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Author / WWW Name / Download Plugin Type
Softimage, Co. / Michael Lawler dotXSI 3.0 Exporter v1.9
2.09 MB
Import / Export
Compiled / Description
31.12.2015

This exporter generates a Softimage dotXSI 3.0 file (supporting both ASCII and binary formats). This work is a major modification based on the source code for the Softimage Co. dotXSI xChange for 3ds Max Project (dotXSIMax v1.7). See the detailed readme file for installation, features, and usage. Also made available is the legacy FAQ from the Softimage Co. describing the features supported in the original 1.7 version.

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