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111 records match your query.
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Author / WWW Name / Download Plugin Type
The Creative Assembly CAS Exporter v3.88
743 KB
Import / Export
Compiled / Description
12.12.2006

The CAS exporter is used for exporting models and animations from Max to the file format used in Rome:Totalwar for mesh and animation. Medieval II: Totalwar uses the .CAS format for all unit and siege animations, as well as .CAS mesh format for strategy map models (units, buildings, features).

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Digital Anvil CMP Exporter v0.1 beta
8.19 MB
Import / Export
Compiled / Description
26.03.2010

Exports models from Max to the file format used by Freelancer, a space trading and combat simulation game.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Tavae ColladaMax for Studio v1.0.0.134
6.65 MB
Import / Export
Compiled / Description
11.09.2011

This plugin allows you to export your Max characters, scenes, objects and animations as components to 3DVIA Studio, a 3D development tool in an easy-to-use framework.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Feeling Software Inc. ColladaMax v3.05C
4.42 MB
Import / Export
Compiled / Description
15.12.2008

ColladaMax is a COLLADA importer and exporter plugin for Max. It supports all COLLADA 1.41 core features (e.g. animation and skinning) and a subset of ColladaFX. There is no support for ColladaPhysics at the moment. Backward compatibility is also considered important: COLLADA 1.3 documents can generally be imported without problem, and it is planned to continue supporting older versions.

The official COLLADA web site is here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Crosswalk v3.3
47.4 MB
Import / Export
Compiled / Description
24.04.2009

Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Crytek GmbH CryENGINE2 Exporter v1.2
417 MB
Import / Export
Compiled / Description
07.03.2008

Exports scene information from Max to the proprietary CryENGINE2 formats, as used in Crysis. It allows you to export the following types of information:
- Bone animation and Biped data (*.CAF files)
- Geometric information (*.CGF or *.CGA files)

The plugins are part of the Crysis MOD SDK v1.2, which is over 400 MB in size

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Crytek GmbH CryENGINE2 Exporter v1.5
54.8 MB
Import / Export
Compiled / Description
27.04.2009

The plugin is part of the Crysis MOD SDK v1.5, and lets you export scene information from Max to the proprietary CryENGINE2 formats, as used in Crysis. It allows you to export the following types of information:
- Bone animation and Biped data (*.CAF files)
- Geometric information (*.CGF or *.CGA files)

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Crytek GmbH CryExporter v1.1
8.06 MB
Import / Export
Compiled / Description
26.11.2012

The CryExporter plugin enables you to export static objects, linked objects with animations or skinned characters with skeletal animations for use with CryEngine 3. The exporter is part of the Crysis 2 Mod SDK, a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. The SDK comes with a whole set of example assets that can be used as reference when creating new content for Crysis 2.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Softimage, Co. / Michael Lawler dotXSI 3.0 Exporter v1.9
2.09 MB
Import / Export
Compiled / Description
31.12.2015

This exporter generates a Softimage dotXSI 3.0 file (supporting both ASCII and binary formats). This work is a major modification based on the source code for the Softimage Co. dotXSI xChange for 3ds Max Project (dotXSIMax v1.7). See the detailed readme file for installation, features, and usage. Also made available is the legacy FAQ from the Softimage Co. describing the features supported in the original 1.7 version.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Relic Entertainment DOW Exporter v1.41
1.56 MB
Import / Export
Compiled / Description
04.02.2008

Exports models from Max to the .SGM and .WHM files used in the game Warhammer 40,000: Dawn of War.

32-bit: Yes
64-bit: No

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