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Author / WWW | Name / Download | Plugin Type |
Grant Adam | MultiIDMap2 v1.0 22.2 KB |
Material |
Compiled / Description | ||
28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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Till Maginot | Toon / Comic Realtime Shader v0.60 9.6 KB |
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Compiled / Description | ||
15.08.2013 This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading. |
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Mankua | Stress v1.0 258 KB |
Material |
Compiled / Description | ||
27.08.2010 Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. |
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Chaos Group | VRaySamplerInfoTex v1.0 73.9 KB |
Material |
Compiled / Description | ||
06.01.2010 This is a render element that shows you the amount of sampling for each pixel in your rendered image. This plugin only works together with V-Ray, you need to put it in the 'vrayplugins' folder. |
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ZhangYue | RenderDancer v4.0 816 KB |
Material / Render Effect |
Compiled / Description | ||
07.07.2008 RenderDancer is a toon shader / render effect for giving your renders a hand-drawn look. This version doesn't work for animations, there is a commercial version for $50 which does. Contact the author for registration details. |
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David Baker | ctrl_Colors for Max v1.1 267 KB |
Material |
Compiled / Description | ||
01.07.2008 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. |
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Author / WWW | Name / Download | Plugin Type |
Cuneyt Ozdas | Color Correct v3.4.86.8 616 KB |
Material |
Compiled / Description | ||
31.10.2007 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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Author / WWW | Name / Download | Plugin Type |
Andres Carrera | oFusion Material v1.8.6 7.59 MB |
Material |
Compiled / Description | ||
06.08.2007 The new Ogre Material type is a very advanced, natively implemented Max material. It gives the user total control over the material settings and attributes, implementing 100% of the OGRE (Object-oriented Graphics Rendering Engine) engine material specifications. It is implemented in a very friendly way, and will work side-by-side with a Max material, using this material as a child material for the Max viewports and the Max renderer, while the root ogre material is used for the ogre viewport and for the export process. The child Max material, if any, can be evaluated, resulting in its properties being updated in the parent material, and any submaterial needed created. |
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Author / WWW | Name / Download | Plugin Type |
Daniel Santana | AdvanceNoise Material v1.2.9 770 KB |
Material |
Compiled / Description | ||
17.07.2007 This is an advanced version of the Noise material, adding the following noise functions: Cell, fBm, Perlin, Periodic, Turbulence, Voronoi, Musgrave. It also has a fractal option, but it's not really finished yet. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Color Replace v1.1 12.9 KB |
Material |
Compiled / Description | ||
08.06.2007 This texture plugin is for simple chroma-keying. It will selectively replace colors within a specified range of one texture with another. |